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Dr Strangelove

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Posts posted by Dr Strangelove

  1. A simple setting that adjusts things like ticket prices, costs, wages etc. as a percentage. Say, you wanted to play in the 80s, you could adjust these to 50%, meaning that revenue is 50% lower, but at the same time wages are 50% lower as well. If you’re playing in 2030, you could adjust it to be higher, or very much higher to simulate something like hyperinflation.

     

    Another way would be to take the Out of the Park Baseball approach, with a master setting for each year, but that’s probably more difficult to do.

  2. This was addressed. The specifics escape me, but I believe that workers in spillover regions from your company either have very low travel expenses or won't ask for their expenses to be covered at all. Either you're on an old version, or this wasn't implemented to the level that was intended.

     

    I signed my workers in beta so I don’t know yet.

     

    I have workers from all over the U.S. and some young lions who earn $50 a night and still travel from New England to South West twice a week.

  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ngz999" data-cite="ngz999" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49562" data-ipsquote-contentclass="forums_Topic"><div>Autobooker for AI companies is fine. They score high ratings on every show. But when it autobooks a player company's show it poops the bed every time - low ratings, penalties all over.</div></blockquote><p> </p><p> It’s definitely WAY too good for the AI.</p>
  4. US is big, really big, and it makes sense that some wrestlers, especially in the past, didn’t travel very far. In my game, however, I have quite a few guys I’m paying peanuts, with travel expenses not paid, and on handshake contracts they still wrestle all over the US - what they earn cannot cover these tickets at all when bouts they take part in are coast-to-coast all the time! Not to mention how gruelling it must be to fly every day!

     

    We clearly need restrictions regarding how far wrestlers are willing to travel, especially when travel is not covered.

  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Thomnipotent" data-cite="Thomnipotent" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49642" data-ipsquote-contentclass="forums_Topic"><div>It might look a bit better, but it still has issues- some things are still totally unintuitive or hard to find, and the UI doesn't PLAY any better. Form has been somewhat addressed: function is still an issue.</div></blockquote><p> </p><p> Agreed, there’s still room for improvement but after the shock of the initial travesty, this is a great change.</p>
  6. I have a small company with 2.6 million in debt for about a month now, and I wonder - what are the conditions for bankruptcy? This company got into trouble because of their insanely high production value and will likely stay underwater as it refuses to get rid of it. I’ve never paid attention to this but as they’re my main regional rival, it got my interest.
  7. I haven't had a single fart incident over dozens of two month-playthroughs, so that just seems like pure coincidence. Are you using the current patch?

     

    As for negative personalities, I hope they actually have the ability to tank a locker room in the way described in 2020. In the past, it always seemed a bit to easy to offset troublemakers.

     

    I do have the most current patch, maybe it’s due to the roster size (I have 48 wrestlers on my roster, 52 before).

  8. You mostly miss the point. Read again: I removed the vast majority of bad personalities after the conversion, leaving TWO: a bully and a gloomy one on my roster. These two were enough for my backstage atmosphere to sink and it stays at 0% even after I removed all the bad guys. It never recovers. Plus, even when all the guys are a positive influence, I still get 2-3 stinkiest farts per event, and as many as 6 at times. Perhaps that causes it to stay at 0% no matter what.
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