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magik

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Everything posted by magik

  1. I think your best bet might be to change their products. What are they at the moment?
  2. These pages: https://forum.greydogsoftware.com/forum/11-bowl-bound-pro-football/ https://forum.greydogsoftware.com/forum/13-total-extreme-wrestling-2005-2013/ https://forum.greydogsoftware.com/forum/18-arcadia-guild-of-heroes/ https://forum.greydogsoftware.com/forum/4-imperium-arena-of-death/ https://forum.greydogsoftware.com/forum/22-world-of-mixed-martial-arts-1-4/ https://forum.greydogsoftware.com/forum/16-comic-book-hero-the-greatest-cape/ https://forum.greydogsoftware.com/forum/19-wrestling-spirit-1-3/ https://forum.greydogsoftware.com/forum/17-total-extreme-wrestling-2016/ https://forum.greydogsoftware.com/forum/14-fast-break-college-basketball/ https://forum.greydogsoftware.com/forum/20-fast-break-pro-basketball/ https://forum.greydogsoftware.com/forum/26-code-of-superheroes/ https://forum.greydogsoftware.com/forum/23-mafia-capo-payback/ https://forum.greydogsoftware.com/forum/8-bowl-bound-college-football/ https://forum.greydogsoftware.com/forum/12-world-of-mixed-martial-arts-5/ https://forum.greydogsoftware.com/forum/25-total-extreme-wrestling-2020/ https://forum.greydogsoftware.com/forum/123-comic-book-universe/ https://forum.greydogsoftware.com/forum/3-gds-central/ Mention: [[Template tabbedforumsindex/front/index/subForums is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]
  3. What is your current version? Do you have drug testing enabled or backstage extras?
  4. I'll share a few suggestions below for a possible future game. Fantasy Mode - No finance - No attribute change - No aging (worker age doesn't change) These may allow for very interesting single or multiplayer games. Setting suggestions - Worker development (worker development speed) - Peak year (peak year average speed) - Aging (workers staying active longer or less so) Controlling these may allow for a better simulation depending on the era. Values could possibly range from [Major Decrease] to [Major Increase] like some other settings. One more match Add the possibility to sign a really short-term contract (1-3 appearances) with a worker for them to come out of retirement. I'm not 100% sure, but I don't think it's possible to sign such a contract at the moment? It may allow matches similar to Steve Austin at Wrestlemania 2022 this year or what The Rock did between 2003 and 2016.
  5. Related to: http://www.greydogsoftware.com/forum/showthread.php?t=552290 Similar to: - TV Ratings - PPV Ratings Could a setting to adjust Crowd Size similar to these possibly be added? It would be very useful to adjust the game financials depending on era.
  6. This is already in the game. Check the Player's Handbook under [Contracts] then [Contract type] and [Exclusive contract]. It is perfectly fine as-is. If you don't want your workers to be stolen... Give them an exclusive written contract.
  7. Yes. Some are available in the workshop. There is also Franchise Hockey Manager. Version 8 should come out probably within 2-4 weeks.
  8. (Game was started and only used patch 1.34) I tested the 3 types of broadcasters that give revenue at the end of the month: - Internet Pay-Per-View - Internet Commercial - Internet Subscription For a medium size company in the USA the first two seem to provide a reasonable revenue. Internet Pay-Per-View: about 200k (PPV revenue) Internet Commercial: about 600-900k (Broadcast Revenue) But, the revenue of the Internet subscription seems overpowered: Broadcast revenue: 3.5M - 4.5M Media: 2-10k I created a broadcaster that is a bit bigger than my company. Broadcaster size is: USA - Big Canada - Big All other regions - Tiny I think this type of broadcasting shouldn't also have "Broadcasting revenue" or should have that type of revenue lowered and more in line with the other two. Era settings are: TV Ratings - Slightly Lower PPV Ratings - Massively Lower Broadcasting - Default I could share that save file for review if you wish.
  9. <p>Is it normal that the "WWE Network" broadcaster has "None" for Coverage in the USA?</p><p> </p><p> </p><p> I would think that it could have at least the same as Canada or possibly more.</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Ha! I came on to ask this exact question.</div></blockquote><p> </p><p> </p><p> Depart as in "resign" from the company or to make it a "regular company"?</p>
  11. You may possibly get more revenue depending on the broadcasting company and its coverage. Events also tend to have better popularity gains if they have a better coverage.
  12. Not enough workers that speak his main language. Either bring more that do or he'll pick the main one in the locker room eventually.
  13. (using version 1.33) There are options to adjust: - TV Ratings - PPV Ratings But, there isn't an option to adjust broadcasting. Could you please possibly add an option in the editor to edit these revenue? I would like to adjust these lower to balance my game finances.
  14. It does seem so. Some company products seem well balanced while others seem overpowered at some levels of popularity. This company's product is "Fast and furious". Wrestling market is: Economy - 73 - Falling Wrestling Industry - 31 - Falling I simmed a few more years and this company is now Medium size and steadily gets 45,000+ attendances with low 70s in a single region (Mid Atlantic). Their contracts did get higher and are now mostly written. But, they continue making millions in profit each months without even trying.
  15. That is accurate. I agree with your suggestions. I think these 2 options should be considered: 1) Natural Growth Limits to apply to live shows as well 2) Limiting attendance based on company size At the moment, the company has these coverage on their TV show: Commercial terrestrial channel Great Lakes - Tiny Mid Atlantic - Tiny South East - Tiny In the past, they had these: Commercial terrestrial channel - Several years New England - Tiny Tri State - Tiny Commercial terrestrial channel - About 6 months All USA - Very Small I would indeed not say that it was their TV show that made them grow in popularity (not 100% sure, as I didn't review their popularity frequently). I think most of the growth was from their events.
  16. <p>Here is their finances:</p><p> </p><p> <img alt="1.jpg" data-src="https://i.ibb.co/KwdKwvy/1.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> Their size:</p><p> </p><p> </p><p> <img alt="2.jpg" data-src="https://i.ibb.co/Ch07kyz/2.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> They are actually making more in ticket sales and merchandising than USPW in the default database in most of my games without having the expenses and while being several levels below them in size.</p>
  17. ROH's average attendance per show has never been higher than 1k per show in Q3. Numbers are similar in other quarters. Ref: http://rohworld.com/roh-3rd-quarter-attendance-figures/ TNA never drew over 10k. http://oswreview.com/history/tna-attendance-records/ Main issue is the 30k attendance for a company that is "Small" size. Which allows a company to get revenues of +6 millions. Attendance levels don't scale with size.
  18. I agree. Natural growth limits changes in recent patches have helped, but not enough. I think 1-2 other levels or small additions to it would help. Adam put a lot of effort on stabilizing the game and smaller additions. Support on these have been outstanding. I really wish a few changes would be implemented to rebalance the economy and worker growth (skills & popularity). I followed your thread TheChef in the main forum on that subject. It would really add to long-term games. I'm still optimistic there will be some in the future.
  19. Using patch 1.22 I'm running a watcher game using the Effganic mod. A company has these key popularity: Mid Atlantic 71 Tri State 34 South East 34 They have: A weekly TV (1h) (on a broadcaster with Tiny coverage in these regions) Weekly events (1h30) (not broadcasted) Their last attendances were: Weekly event - Mid Atlantic - 29,831 Weekly TV - Tri State - 185 Weekly event - Mid Atlantic - 29,944 Weekly TV - Tri State - 190 Weekly event - Mid Atlantic - 29,562 Weekly TV - Tri State - 210 Weekly event - Mid Atlantic - 30,711 Weekly TV - Tri State - 205 Their key monthly revenues where: Ticket sales: 3,009,100 Merchandise: 3,103,802 This company currently has +90M in the bank. 6 others have +15M. I think companies should have a "stronger incentive" to grow in size and not be able to turn a profit that is so high at lower levels. Could a limit on attendance relative to company size possibly be considered? I wasn't sure if this issue is tech related or a suggestion.
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="NoLegsGaming" data-cite="NoLegsGaming" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47535" data-ipsquote-contentclass="forums_Topic"><div>He's currently one half of the NXT Cruiserweight Champions but is also a core member of NXT:UK's roster, I don't know if it's possible to really move him from one of those, especially since he can't compete in NXT at this point in time.</div></blockquote><p> </p><p> </p><p> Then I think he should be set as having a developmental contract with NXT:UK and have his contract with NXT removed.</p><p> </p><p> The player could manually move him to NXT if or when he wishes.</p>
  21. I believe Jordan Devlin shouldn't have a contract both with NXT and NXT UK. It makes WWE pay him twice and creates issues if he is moved in-between companies.
  22. An option would be to create a 2nd player in your game and assign it to your child company. That way you could handle everything related to it.
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