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AldousKing

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Everything posted by AldousKing

  1. Looks like the links are broken...any chance someone has this mod? Or know where I could find it?
  2. Looks like the link is broken...any chance someone has this mod?
  3. Looks like the links are broken...any chance someone has this mod?
  4. I know I'm five years too late...but did this mod ever get released? Or is there a similar mod floating around on the internet somewhere? I know there's a pretty solid '77 mod for TEW 2020, so I'm assuming there's some 2016 data out there that was transferred.
  5. Any chance someone has the TEW 2016 version of this mod?
  6. I found the best way to do it is to set this mod's date to December 1979, delete yet to debut workers, and then import yet to debut workers from the 1980 mod. You do have to watch out and make sure the databases don't have different debut dates for workers either side of the December 1979/January 1980 cut off, but it avoids the overwhelming majority of replicates.
  7. Do you have the latest patch? Seems like a game issue rather than a mod issue.
  8. Quick first thoughts: The Good People have been crapping on the UI - but I'm a big fan personally. Makes modding/playing so much more efficient. Dig the attribute system, love when workers have more of a distinct personalities and development. Lots of the smaller additions are appreciated. New locations, potential narratives, etc. The Bad: The new product system. I do like that that the AI is more likely to evolve, but I don't like being forced to choose presets (even if there are over 60). Do the presets probably cover most of my usual product choices? Yeah, probably. But...I dunno, still want to be able to choose the individual elements myself. Drop down menus where you an only see a few of the options are a pet peeve of mine. Obvious effort has be made to make to make aspects of the game not so time consuming, but this continues to be an issue. Maybe I'm misremembering, but I'm pretty sure WMMA 5 allowed you to see a ton of attributes at once, and "add" them to a worker. Was hoping for something similar here. Overall, I'm digging it. I'll probably hold off buying until the inevitable bugs are addressed and historical mods come out - but I'm more excited than I was before.
  9. On an older game I had The Rock coming out of retirement, beating Cena, and then becoming world champion again. Crazy that actually happened. Also had Styles joining WWE and becoming world champion. Those are probably the two big ones.
  10. Using the May 2001 mod. Created a company called Hollywood Championship Wrestling, run my Hulk Hogan. Sort of a spiritual successor to WCW. It's currently January of 2003 and the champions are: Fire Brand Ultimate Wrestling: Bill Goldberg (def. Ken Shamrock) Fire Tag Team: The Insiders (Kevin Nash and DDP)(def. Hulk Hogan and Roddy Piper) Hardcore: Raven (def. Mils Muertes) Women's: Daffney (def. Chyna) Fury Brand HCW: Sting (def. Jeff Jarrett) Fury Tag Team: Rob Van Dam and Rey Mysterio (inaugural champions) X Division: Carlito Cool (def. Rey Mysterio) Television: CM Punk (def. Suicide) Money in the Bank: Rob Van Dam I also have four development territories with their own champions. Can't remember them all off the top of my head...but these ones I know: Camp Kong Wrestling CKW: Abyss Mundo de la Lucha Libre Heavyweight: Konnan Proper British Wrestling PBW: Marc Mero PBW Tag Team: Finlay and Sheamus
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tardelli" data-cite="Tardelli" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42115" data-ipsquote-contentclass="forums_Topic"><div>Which RW Mod has the most narratives?</div></blockquote><p> </p><p> Not sure, but you can mass import narratives from other mods. This won't work for all narratives, however, as some mods use different names for the same worker or company. For example, if you're using 1980s mod and you import narratives from a 2006 mod - narratives concerning WWE don't import, since it'll be called WWF in your database. But you can always change the name, then import, and then change it back. I have a mod with about 500+ narratives now by doing this and I didn't make a single one myself.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SilentDeath" data-cite="SilentDeath" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42115" data-ipsquote-contentclass="forums_Topic"><div>Anyone know how to get mods from the mod squad now???</div></blockquote><p> </p><p> I think here:</p><p> </p><p> <a href="https://homeofprowrestling.com/tew-1/tew%25202016/rwmods.html" rel="external nofollow">https://homeofprowrestling.com/tew-1/tew%25202016/rwmods.html</a></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jhonatan02" data-cite="Jhonatan02" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42115" data-ipsquote-contentclass="forums_Topic"><div>Hello guys, i'm looking for a real World mod based on 2006. Do you know one?<p> PD: If it have The WWE ECW is better </p><p> Thanks</p></div></blockquote><p> </p><p> <a href="http://greydogsoftware.com/forum/showthread.php?t=542122" rel="external nofollow">http://greydogsoftware.com/forum/showthread.php?t=542122</a></p>
  12. Thank you for the response, I love your mods! I try to take this into consideration by adjusting the start date of each mod, filtering out yet to debut workers, and mass deleting so I'm only pulling workers from a distinct period. If different mods have different debut dates and names for workers there is sometimes still an issue, but this helps.
  13. I'm hoping to embark on a long, epic playthrough covering all of wrestling history. In order to accomplish this, my plan is to merge Bizzo2k's 1933 A New Trust mod with the future companies/workers from: Mammoth's Territory Days (1970-1979) Genadi's The Big Bang (1980-2013) Lukkearthur's The Miracle of Bourbon Street (2014 onwards) The hard part is trying to populate workers between 1933 and 1970. The 1933 mod does have future debuts, but not a enough for my liking. The already debuted" workers from the 1970 mod are going to have to be edited to reflect the their pre-debut state anyway, which also should pad out the long gap. This is quite a task though, and I don't have the skill or time to do it. I was curious if anyone else had undertaken it? Or if anyone would be willing to in exchange for something?
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