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Question for Renderers that use Poser 7


Actarus

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Posted
I was browing through e-frontier's website regarding Poser 7, and one feature that caught my eye was "Photo Based Facial Mapping". For those that have used this feature, how did it turn out? Am I right in assuming that you can take any photo file of someone's face (let's say my girlfriends) and Poser can turn it into a rendered version with a fair degree of accuracy? How would the long hair turn out? Or is my thinking too simplistic? Thanks in advance for any information!
Posted
If it's what you described, that was in Poser 6 too. Never got a very good result with it myself, although that's because you really need pretty good source material to begin with.
Posted
[QUOTE=Actarus;223163]I was browing through e-frontier's website regarding Poser 7, and one feature that caught my eye was "Photo Based Facial Mapping".[/QUOTE] Both Poser 6 and Poser 7 have the feature but I've never used it before. I have read through the documentation and know a little about the process but it's never as simple as it sounds. This is a very brief overview. I beleive 2 photo's are needed, one from the side and one from the front. Then in the face room you load the 2 files. Then you basically select the part of the picture that is the face. Then you need to pin parts of the texture to the underlying model from both the side and front view (so the texture wraps properly around the face and moves properly when the model is moved/posed). From what I understand it takes a lot of tweaking to get things looking correct and working properly (especial around the eyes). [QUOTE]Poser can turn it into a rendered version with a fair degree of accuracy?[/QUOTE] The texture will be accurate but you still need to adjust the facial features of the underlying model to get it to look like the person in the picture. [QUOTE]How would the long hair turn out?[/QUOTE] Hair is not handled by the face room. You either need a premade conforming or dynamic hair model or learn to make your own in the hair room. djthefunkchris seems to have some skill in the hair room so he could probably give you an idea of what it would take. I haven't used the hair room much as I use mostly DAZ and Conforming hair props (with lots of morph and adjustments). Like I said it's not completely simple. Try doing a search for Poser Face room tutorial to get more detailed information. If I find something I'll let you know.
Posted
Thanks to everyone for the info. It sounds somewhat similar to an XBox 360 Tom Clancy game, where w/ the XBox Live camera, you can put your ugly mug onto the videogame avatar. With obvious differences / goals, of course. Well, there go my dreams of rendering Panix's smiling face! :p
Posted
fear not! [IMG]http://i57.photobucket.com/albums/g211/panix_uk04/panixrender.jpg[/IMG][IMG]http://i57.photobucket.com/albums/g211/panix_uk04/me-1.jpg[/IMG] the resemblence is canny!
Posted
If you have really good photo's (And Panix is correct, Poser 5 has the feature as well), and you take them accurately in good lighting, the effect can be pretty good. The lines are not that easy to work with, mainly because the window in witch you work is so small, and they tend to have a mind of thier own... move it this way, and it effects all other parts of the model. Now, I don't know if Poser6, or 7 has this or not, but I'm sure they do... When you line up both the frontal and side views perfectly, you align things such as cheeks, mouth, chin, bassically all the little parts of the face that stand out, and you can either choose to make a morph target, or you can go ahead and just put the morph on the figure right away. If your nose isn't just right, or the mouth, etc.. the Texture will be somewhat off, giving you a "double" look in those area's (like seeing part of an eye off to the side of the face, etc.). I've been more successfull, which kind of goes against this a bit... By making the MORPH ONLY, then using PSP to put the face on a blank texture. To me it's easier to get it just right, pluss... IT's alot better quality then what the face room allows. If any of you are really trying to use the face room, I suggest applying the picture to the texture, it's not really that hard to do. Trying to match up the face in the face room is a pain, because of eye allignments and keeping the head right, etc... it's easier to just get the basic head form right first, then use the dials (as was suggested) to clean it up, and keep your MADE texture on the model, rather then trying to map one in the face room. The basic texture's in wireframe are available for all DAZ Models, and you can probably find other's at renderosity.com and other place's, to help you with proper allignment. Something to note, As long as the dimensions are done parrallell, you can alter the shape of almost all the textures... For example, if it's 800 by 800, you can change it to 900 by 700, or 1600 by 1600, or even 100 by 1500 (drastic). IT will wrap around the texture properly, as the texture stretch's around the model. This can help with oddball things, like if your using a picture for a face that is slightly to the right or left, you can alter your texture to fit whichever side you want to use (ussually, when you only have one good side, it's best to just copy the good side, and swap left to right for the other side).
Posted
To Dj, Thanks for the extra info! To Panix, [QUOTE=panix04;223633]fear not! [IMG]http://i57.photobucket.com/albums/g211/panix_uk04/panixrender.jpg[/IMG][IMG]http://i57.photobucket.com/albums/g211/panix_uk04/me-1.jpg[/IMG] the resemblence is canny![/QUOTE] The Grudge, No? :D

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