markhenry Posted June 21, 2007 Share Posted June 21, 2007 My owner has set me a Goal that says I can't hire stars who are working with anyone else but I have to train my own talent!!! Does anyone else play it on Straight Edge, cause I'm thinking Free Style is much more fun? Link to comment Share on other sites More sharing options...
mad5226 Posted June 21, 2007 Share Posted June 21, 2007 LOL what company are you using. Thats a tough goal, but not completly outragous. In fact after you start playing you may love it. Link to comment Share on other sites More sharing options...
markhenry Posted June 21, 2007 Author Share Posted June 21, 2007 PWU. Up to Cult. Fortunately signed the likes of The Rock and X-Pac before. And despite doing the best I've ever done on this game, I might start again with someone else or another mod on Free Style cause the owners goals have pissed me off throughout this game. First no one below resilience of B- meant I couldn't get a lot of ex WWE talent when my roster was thin and now this :( Link to comment Share on other sites More sharing options...
SadisticBlessings Posted June 21, 2007 Share Posted June 21, 2007 [QUOTE=markhenry;247871]PWU. Up to Cult. Fortunately signed the likes of The Rock and X-Pac before. And despite doing the best I've ever done on this game, I might start again with someone else or another mod on Free Style cause the owners goals have pissed me off throughout this game. First no one below resilience of B- meant I couldn't get a lot of ex WWE talent when my roster was thin and now this :([/QUOTE] Yeah, it's not a cake walk, but that's what Straight Edge mode is all about - forcing you to work around the demands your boss puts on you. The "building your own stars" restriction is about on the same level as the B- athleticism requirement - it makes the game much, much more difficult, but not necessarily impossible. I would say that Cult is about the biggest a promotion should be and still have to "build your own stars", but regional and lower would make much more sense. If you really, really can't stand dealing with owner goals however, that's exactly what Free Style mode was created for. :D Link to comment Share on other sites More sharing options...
markhenry Posted June 21, 2007 Author Share Posted June 21, 2007 [QUOTE=SadisticBlessings;247879]Yeah, it's not a cake walk, but that's what Straight Edge mode is all about - forcing you to work around the demands your boss puts on you. The "building your own stars" restriction is about on the same level as the B- athleticism requirement - it makes the game much, much more difficult, but not necessarily impossible. I would say that Cult is about the biggest a promotion should be and still have to "build your own stars", but regional and lower would make much more sense. If you really, really can't stand dealing with owner goals however, that's exactly what Free Style mode was created for. :D[/QUOTE] Yeah, I regret not starting with that now :( But I wasn't having much success before, and posting lots of questions on here to help me out with it (still do!), so I thought I'd "try out" Straight Edge and it turned out to be the best and most addictive I'd ever done! I'm gonna start on free style now and see if I can create my promotion when starting unemployed... Link to comment Share on other sites More sharing options...
flamebrain Posted June 21, 2007 Share Posted June 21, 2007 I love the restrictions they force you to try out workers you might not normally consider. My only issue with it is that you can't bring up developmentals that don't meet the criteria despite the fact you already technically employ them :( Link to comment Share on other sites More sharing options...
hurricanendp Posted June 21, 2007 Share Posted June 21, 2007 i've been given that with my current game, and fortunately for me, i managed to put in for negotiations on the first day for as many of the stars i wanted that would have fallen into this catergory. But creating your own stars isn't too hard, have younger talent beat your more over older talent to help pave a way for a new geenration, obviously having them come in and beat on your main eventers isn't going to look good, but gradually build them up, you can get a bonafide Main Eventer in around about a month or 2 of weekly shows, or 5-10 months of one month shows. Link to comment Share on other sites More sharing options...
Irish Wolf Posted June 21, 2007 Share Posted June 21, 2007 Not hiring talent who work for other people is probably one of the easier goals. I don't play real world data but in the C-Verse there is a lot of good young talent if you look for it. And even if you don't like it the longest the goal will last is 2 years and after that you can start hiring whoever you like. Some peeople only play freestyle and that's fine but I think it takes away one of the interesting challenges of playing the game. Give it a shot you might be suprised at who will jump quickly into being a star. Good chemistry between either singles or ina tag team may make some unknown the next big thing for you. Link to comment Share on other sites More sharing options...
Anderz Posted June 21, 2007 Share Posted June 21, 2007 what I do to get around this block is just employ as many randomly generated stars at the start of each month.. as you get new stars and youre only paying them around $100 per show for 9 months (thats usually the case) - that way you get a decent turnover of your roster to keep things fresh; it keeps costs down and youre developing your own stars.. Link to comment Share on other sites More sharing options...
Michael Wayne Posted June 21, 2007 Share Posted June 21, 2007 having to create your own stars is a pretty realistic, but yet interesting enough goal. In my SHIMMER game, one of my 3 is that I can't sign anyone under a D in athleticism. Link to comment Share on other sites More sharing options...
Ghetto Anthony Posted June 21, 2007 Share Posted June 21, 2007 [QUOTE=markhenry;247871]PWU. Up to Cult. Fortunately signed the likes of The Rock and X-Pac before. And despite doing the best I've ever done on this game, I might start again with someone else or another mod on Free Style cause the owners goals have pissed me off throughout this game. First no one below resilience of B- meant I couldn't get a lot of ex WWE talent when my roster was thin and now this :([/QUOTE] Were you able to get Mark Henry? Link to comment Share on other sites More sharing options...
markhenry Posted June 22, 2007 Author Share Posted June 22, 2007 [QUOTE=Ghetto Anthony;247951]Were you able to get Mark Henry?[/QUOTE] LOL, he's still employed by them :( Link to comment Share on other sites More sharing options...
markhenry Posted June 22, 2007 Author Share Posted June 22, 2007 After unsuccessfully settling down with a few other promotions on a new game, I've decided to go back and continue with this fed. Thanks to all your positive responses, it was the main persuasion in getting me back on track. As I have a decent sized roster already I only really need to hire young tag teams and hardcore stars anyway. Hopefully everyone else I already have will renew their contracts. Link to comment Share on other sites More sharing options...
Remianen Posted June 22, 2007 Share Posted June 22, 2007 [QUOTE=Apupunchau@optonline;247899]Some peeople only play freestyle and that's fine but I think it takes away one of the interesting challenges of playing the game. Give it a shot you might be suprised at who will jump quickly into being a star. Good chemistry between either singles or ina tag team may make some unknown the next big thing for you.[/QUOTE] I only play on Freestyle because there isn't a single owner goal that can even approach the ones I set for myself. If Straight Edge gave you more than 3 worker related blocks, I'd consider it. As it stands now, I already key on resilience, athleticism, and basics (with exceptions made for jobbers) and a whole lot more (selling, safety, etc). I already build my own stars (again, with few exceptions) and even removing the exceptions, it would only make me move to a feudal type roster system. Play through it. I'm sure you'll find yourself looking at, signing, and pushing workers you ordinarily wouldn't have even known existed. Use the filters in the "Other Workers" section to narrow them down to folks you can put to good use. Link to comment Share on other sites More sharing options...
Michael Wayne Posted June 22, 2007 Share Posted June 22, 2007 perhaps, but one of the more interesting challenges is having a financial cap, which if you make it to cult before the goal is over, makes being a cult a freakin challenge. And despite your play style, it's relatively easy on freestyle. With straight edge, you actually have limitations like with a preset roster. No offense, but freestyle is easy. Sign who you want, job who you want... When you can sign whoever you want because you're the owner and have no "goals" it takes a lot of the challenge away. Link to comment Share on other sites More sharing options...
Remianen Posted June 22, 2007 Share Posted June 22, 2007 [QUOTE=Michael Wayne;248196]perhaps, but one of the more interesting challenges is having a financial cap, which if you make it to cult before the goal is over, makes being a cult a freakin challenge. And despite your play style, it's relatively easy on freestyle. With straight edge, you actually have limitations like with a preset roster. No offense, but freestyle is easy. Sign who you want, job who you want... When you can sign whoever you want because you're the owner and have no "goals" it takes a lot of the challenge away.[/QUOTE] Depends on where you find challenge. Try this: Turn someone who ISN'T already superstar material, into a superstar. Not a Runaway Train type of superstar, a Sean McFly type of superstar. Caps will have you running around trying to find who can be developed to that point (or near that point), contracts and asking prices will also hinder your efforts, but it can still be done. Honestly, I don't care about it being easier in some respects. Is it easier not having some AI telling me that I can't re-sign a worker because she's $100 more expensive (even though she makes us thousands just by showing up)? Yeah, much less aggravating. But it's damn hard overall. Harder than straight edge, I guarantee you. If I laid out the conditions under which I play, you'd wonder why I play at all. I grow slowly, yes, but by the time I hit National, [B][I]every[/I][/B] worker on my roster can GO in the ring (and most of 'em are fair to decent on the mic). Those are my goals. What owner in the game gives anything even nearly as difficult? "I want a Sean McFly/Sensational Ogiwara type worker in 5 years" would make most folks uninstall this game. :p And losing people because their asking price goes up too much still works to my favor (who's gonna sign them? WWE? hahahahahaha). Six months later, their price goes down significantly and I can bring them back. *shrug* In Freestyle, I set my goals and they're a helluva lot more stringent than anything the AI can throw at me. The owner goal to "build your own stars" doesn't mean what it says. It only means you can't sign people who work for someone else. I take it literally. Makes a very big difference in difficulty. Link to comment Share on other sites More sharing options...
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