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Generally momentum will max out at approximately the overness of the wrestler. It will also be capped by the overness of the promotion as well. (Please note that this is a GENERALISATION, not an absolute fact, so it is possible to get higher momentum than that, though unusual) :D
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[QUOTE=Rob4590;250581]Generally momentum will max out at approximately the overness of the wrestler. It will also be capped by the overness of the promotion as well. (Please note that this is a GENERALISATION, not an absolute fact, so it is possible to get higher momentum than that, though unusual) :D[/QUOTE] Yeah, I still don't have a firm grasp of it. In my diary game, I have Emma Bitch on loan. She debuted in a C rated angle (5 mins in length), lost in like a C+ rated match and has B+ momentum. And she most certainly doesn't have B+ overness anywhere in the US (or even Canada, for that matter) and neither does LFC. :p Generally speaking, placing workers in situations where they improve their stature in the eyes of the audience, is a good means of increasing momentum. I haven't seen the cap Rob mentions (in my Shimmer game in T-Zone 1.0, I have several people with C+ or better momentum and FAR less overness). It'll help if your promotion's product is centered around in-ring work rather than sideshow elements. Then workers can earn their momentum between the ropes without a need to worry about angles (if that's their weak point).
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I've managed to keep Sensational Ogiwara's momentum at an A for my first tour and at fluctuating between a B and a B+ for my second. Her overness has seemed to cap out at 71% (C+). Almost all of the workers I've had in storylines have between a C and B momentum while all the other workers are in the D region. 1) Losing a match will generally drop your momentum if: A) Your momentum is higher than your opponents B) The match rating is equal to or lower than your momentum. 2) Winning a match seems to gain you momentum if: A) The match is higher rated than your momentum B) The worker you beat has a higher momentum than you I have noticed that if two workers have equal momentum and they are in a match that is better than both their momentum. The winner will gain momentum and the loser won't or at least not enough to drop her a rating level. Keeping momentum isn't too hard as long as you don't expect for your entire roster to haev great momentum. I generally assign a number of people who's only job it is, is to lose so that all my workers in storylines can keep their momentums can keep their momentums high.
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Consistency might have something to do with it... maybe. I hired Shannon Ward in my game. I have only ever used her in skits and interviews and she has reached A* momentum. None of her segments are that highly rated and her overness is C at its highest but I think all of her segments have rated on an increasing scale without any lower than those before them. Likewise with Trinity, no highly rated matches but none any lower than those before them and she's reached A. But, then I also debut Chris Jericho and he goes on to a series of highly rated segments but his first match is a squash which doesn't get a rating as high as those segments and so his momentum doesn't rise in the way it did for Ward. I don't know... :confused:
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But like Homicide in my ROH game he were Champ destroyed everyone and had the title and he just got D momentum and when he never got any good out of it i tried it on Bryan Danielson,Delerious and uastin aries and so on..no one got higer grade than D :(
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