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Will experience be a factor in the result of matches because a rookie may handle situations differently then experienced pros as a rookie may rush in for the kill or go for the wrong submission hold while an experienced pro may wait for the perfect opportunity to go for the submission or knockout.
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From Adam's post on fighter stats, which is now pinned at the top of the forum: [QUOTE]July 1st: Fighter Stats The stats for each fighter are as follows. Please note that this only includes fields editable via the database, it does not include "in game" data such as fatigue, focus, etc. Cosmetic Name (including Nickname), Pictures, Weight, Height, Birth Date, Debut Date, Hometown, Nationality, Currently Based General Fighting Style (Ground And Pound, Greco-Roman, BJJ, etc), Status, Current Momentum, Fighting Approach (Methodical, Hyper Aggressive, etc), Conditioning, Strength, Mobility, Reflexes, Chin Strength, Stun Recovery, Cut Resilience, Injury Resilience, Dedication, Excitement, Reach (Arms and Legs) Standing Game Footwork, Punching Power, Punching Technique, Hand Speed, Kick Power, Kick Technique, Kick Speed, Knee Power, Knee Technique, Wrestling, Takedowns, Takedown Speed, Takedown Set Up, Slams, Clinch, Takedown Defence, Striking Guard Clinching Game Grappling, Takedowns, Takedown Defence, Elbow Power, Elbow Technique, Knee Power, Knee Technique, Dirty Boxing Ground Game Striking, Sweeping, Submissions, Submission Defence, Attacking Positioning, Defensive Positioning, Control, Escape, Flexibility [B]Mental Game Experience[/B], Fighting Instincts, Killer Instincts, Patience, Courage Physical Health Head, Body, Arms and Legs Marketability Reputation, Popularity (by region), Charisma Personality Still under development External Skills Play-By-Play Skill, Colour Commentary Skill[/QUOTE] So, yes. Experience will definitely be a part of the game. I'd honestly be quite surprised if it weren't given the usual depth and accuracy reflected in the statistics of Adam's past games. :D
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[QUOTE=Tommy J.;254429]Am I the only one that's quite overwhelmed by the number of stats?[/QUOTE] I'd say that at the beginning, new players will likely have a hard time deciphering the sheer number of stats each fighter has - but in truth, if you looked at the stats Adam has presented, can you name any that don't seem necessary? I personally like the depth presented here, as it allows for a wide range of successful types of fighters. Cosmetically, TEW's workers also appear to have a lot of stats to sort through, but after a while it just becomes second nature and a glance at the 'statistics' screen will be enough to get an idea for what a particular fighter's strengths and weaknesses are. :D
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