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Does anyone know if it hurts and how bad it hurts a match when it says something like Ben Williams wwas geting visably tired at end of the match. I am tring to build the momentum of my ME's by having them beating my Lower midcarders. These matches are usually 12 - 15 mins long as it is usually one of my last 2 matches. I try to run on a 90 min card a 5, 7, 9, 13, and 15 min match give or take a min here or there if need be depending on match setup times needed. I'd hate to kill what I am tring to do just cause Ben Williams can't handle 12 mins of Hell Monkey jumping on him, and body slamming him to concrete etc etc.
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[QUOTE=irabowman;254530]Does anyone know if it hurts and how bad it hurts a match when it says something like Ben Williams wwas geting visably tired at end of the match. I am tring to build the momentum of my ME's by having them beating my Lower midcarders. These matches are usually 12 - 15 mins long as it is usually one of my last 2 matches. I try to run on a 90 min card a 5, 7, 9, 13, and 15 min match give or take a min here or there if need be depending on match setup times needed. I'd hate to kill what I am tring to do just cause Ben Williams can't handle 12 mins of Hell Monkey jumping on him, and body slamming him to concrete etc etc.[/QUOTE] You just need to accept that a match with him needs to be shorter for now.
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[QUOTE=flamebrain;254572]You just need to accept that a match with him needs to be shorter for now.[/QUOTE] So I am assuming you are saying Yes it does hurt the match then, and hurts Hellmonkeys win. But If I shorten to maybe 8 mins it then goes over for both workers.
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[QUOTE=irabowman;254610]So I am assuming you are saying Yes it does hurt the match then, and hurts Hellmonkeys win. But If I shorten to maybe 8 mins it then goes over for both workers.[/QUOTE] It does hurt the match and you should shorten it to make up for the weaker worker's lack of stamina. Maybe checking the stamina chart in the Advice Compilation might help, as well as 'protecting' Ben Williams (or whoever else gets blown up after 12 minutes). Just be aware that the protect note can also take away from the match since the strong worker is essentially "dumbing down" their game to make up for the weaker workers' shortcomings.
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