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How do I raise physical skills?


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Interesting question. The physical skills are stamina, athletics, toughness and power. The only one I know for sure how to increase is the stamina skill. You can do this by marginally increasing the lengths of the matches said worker is involved in. The others are beyond me. I don't know that I've ever gave them any attention as far as development goes. My theory is that they do increase over time through experience in and out of the ring. I also think they decrease as workers age and progress through the years in-game. Some time ago, I played a game where Darryl Devine was put out for eight months. When he returned, he had increases in all of his entertainment skills. Upon inquiry, I was told that he didn't need to be onscreen to have developed those skills. Perhaps a similar process applies to the development of the physical skills. Perhaps a young wrestler who is naturally powerful continues develop in that skill as he progresses throughout his career. I'd assume naturally that older workers physical skills begin to decline as well. I really don't know tho. Those are best guesses.
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[QUOTE=Day_Dreamer;255866]I've noticed that puting them in matches with "tough guys" increases the toughness stat pretty fast, as far as stamina goes, put'em in long matches, the rest, I dont know.[/QUOTE] The toughness thing is an interesting observation. Something I'm going to have to try out myself as I am also curious about all of this. As for stamina... The thing is, if you have a worker with poor stamina, placing him a match TOO far outside of his parameters can hurt the match overall (ie said worker begins showing signs of fatigue etc.). I would suggest increasing the match lengths in small increments in order to EFFECTIVELY achieve boosts in the stamina skill.
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[QUOTE=the ismailite;255971]The toughness thing is an interesting observation. Something I'm going to have to try out myself as I am also curious about all of this. As for stamina... The thing is, if you have a worker with poor stamina, placing him a match TOO far outside of his parameters can hurt the match overall (ie said worker begins showing signs of fatigue etc.). I would suggest increasing the match lengths in small increments in order to EFFECTIVELY achieve boosts in the stamina skill.[/QUOTE] My bad, I meant longER matches, not long matches. And yea, the toughness thing, do what I did, put your sissy guy in a program with a tough guy, and have them wrestle each other on every show for a month or two, I'm pretty sure you'll see the increase in toughness.
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Bumping this as I'm trying to get a better understanding on stamina increases. The guy with the lowest stamina can only go about 6-7 minutes without hurting a match. I've been running 6-7 minute matches (with the occasional 8 or 9 minute match) with young guys with low stamina every show for a year, with no increases for anyone. Is that just bad luck with the guys I have, or do I really need to be increasing the match time in a sequential way? I mean, even if I did that, I don't have a whole lot of match time options. Do I really have to run a 3, 4, 5, then 6 minute match, then repeat every two weeks? Immersion is key to a good text sim, I'm really trying to get around the "magic formula" method to improve guys.
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[QUOTE=EnchantedGoat;258261]Bumping this as I'm trying to get a better understanding on stamina increases. The guy with the lowest stamina can only go about 6-7 minutes without hurting a match. I've been running 6-7 minute matches (with the occasional 8 or 9 minute match) with young guys with low stamina every show for a year, with no increases for anyone. Is that just bad luck with the guys I have, or do I really need to be increasing the match time in a sequential way? I mean, even if I did that, I don't have a whole lot of match time options. Do I really have to run a 3, 4, 5, then 6 minute match, then repeat every two weeks? Immersion is key to a good text sim, I'm really trying to get around the "magic formula" method to improve guys.[/QUOTE] *shrug* I've gotten full letter grade increases (E+ to D-, D to D+, etc) with several workers that had room to improve in this area. Just because your road agent says "Soandso has a chance to get a lot better at physical skills", doesn't mean STAMINA is the one with the huge upside. It's a general determination. So a worker could have capped stamina but still lots of room for improvement in Power, Athleticism, and Toughness. Anyone on my roster with less than 41.1% stamina (i.e. D- and below), works dark matches at 10 mins per. My goal is to gas them. Since my promotions tend to have high match intensity (and sometimes danger), that does the trick. Sports Entertainment type products with their 5-20% match intensity, aren't as stamina intensive as the more puro/European products (obviously). At least that's what I've found. I "hit the wall" at around C or C+ though. My midcard matches generally run 15 mins or so and I can't have main eventers who can't go for 30 or more mins. So I run into the "Soandso was used way too much" issue when I try to develop them further. Sometimes I ignore it and soldier on, figuring I can make up any overness/momentum losses easier. But most of the time, I just stick with who/what I have until I find someone I can push to the main event, without 8-12 months of basic development. And Ransik, as far as I know, star quality is fixed. Meaning, what it is, is what it is. Perhaps major events (like filming a movie or posing nude) can change it, but I've never seen that occur. I keep spreadsheets on my workers' skills and development and I've never seen Star Quality move at all. I've seen Power and Toughness go up and even announcing (just by putting a worker in the third announcing chair) but never Star Quality.
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Star quality DOES change Remi, but only VERY slowly. I have got a SWF game where a few people have improved over several months, but only by a max of 0.2%. The workers who are improving are the young, talented ones - Dubois, the Bumfholes, Remo, and then more surprisingly, Steve Frehley and Andre Jones :confused: I've also had a couple start losing star quality very slightly - Big Smack Scott :p and Richard Eisen. But of course with these tiny increases, you aren't going to see an actual improvement in game - I've only seen them cos I also keep an excel spreadsheet of exact % for skills and overness for my workers.
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Hrm, maybe promotion style has something to do with it? Mainstream oriented promotions would probably get more use/value out of star quality than say, a NOTBPW would. I haven't played a mainstream oriented promotion in like forever (overness is the root of all Khalis!) and I usually even bump 5SSW down to Medium on day one so I haven't had occasion to see if that's really what does it.
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