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Bring back the morality stat.


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Some workers wouldn't participate in say--a buck naked match--and some workers like Shawn Michaels would object to certain gimmicks and whatnot because of their morality. So how about having a stat like that to correlate with the risqueness of different events? It was in EWR but was taken out I assume because at the time of that game it really only applied to one event.
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No one is interested in this? It doesn't even seem like it'd be all that hard to implement. For importing everyone could start with a 50 or something. ^_^ * Edit: Fair enough Adam, it's just that I saw like 40 views and no responses and assumed no one was responding for some reason. Since you're here though, I'm curious; Why'd you take it out. :)
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I loved the morality stat. Added some personality to the characters. I remember that Stevie Grayson and Jack Giedroyc had low morality. Something about low morality makes a worker a lot more effective as a heel. That's why Robert Roode, JBL, and Vince McMahon are such good heels. A high morality person would be more suited for a family friendly fed whereas low would be more suited for a cult fed. A low morality individual might veto a low risk gimmick: What I'm only an old school heel, I want to be a drug dealer!
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Yeah. I'm getting the feeling that enough people don't feel the same for it to make it back in though. I dunno, the more stats that are in the game the more it seems we can give detail to our workers and separate them. I've always like that, is all. ^_^
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I sort of think this is covered by the personality matrix and skill at gimmicks. Someone with low morality would perform better with ****y or Weasel, but not so much Wholesome. Also, not saying that being religious is an indication of morality either way, but the higher you would set them on the new sliders, the more likely to refuse risky gimmicks they would become (I'm assuming).
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Yeah probably. Perhaps the personality sliders do handle this already. I'm not sure if this is the case. I'm going to assume that it does though since I've heard this suggestion brought up before. Adam probably factored it into the game, but if he didn't then I was just mentioning as a suggestion since it doesn't seem hard to implement and would add to real world mods. ^_^
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