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Match interference


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OK, maybe this is me missing something in 07, but it seems like match interference doesn't really count for anything. I have never noticed it having any effect on a storyline or anything. It would be nice if this could be added, so when worker X and worker Y are in a storyline, if X interferes in Y's match, it would progess the storyline (if at that stage, or unchained). Probably been mentioned before, unless I am missing something in 07. Cheers
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it does NOT move the storyline ahead in unchained storylines, and its always bothered me. It makes it hard to build someone up during a feud. My biggest problem with this comes up a lot in my USPW game. I don't want to use Sam Strong in matches every week, mostly because he is 61 and might die in the ring. But i do want to use him in a couple of segments to inject some more overness into a show. people are going to say "well you could do a run in after the match", but i want to use interview time with other workers who need to mic time to get over.
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[QUOTE=djlightning;403005]As far as I can remember if you have X and Y in a unchained storyline together, and you have X interfer with Y, it does progress the storyline.[/QUOTE] It doesn't haven't a noticeable effect on unchained storylines which are all I run. If it does then I'd like to see it noted in the road agent notes.
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Thanks for clearing that up guys, I only run unchained storylines, and I thought it was the case that it has no effect, but wasn't sure. So now that we have it cleared up, does anyone think it would be beneficial?
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