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Fed based Storylines


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I think it would be a good idea to have specific storylines for however large your promotion is. So if your a global promotion you'll obviously have more and better storylines but if your like a cult level fed your storylines would be more edgier.
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[QUOTE=keon;405843]I think it would be a good idea to have specific storylines for however large your promotion is. So if your a global promotion you'll obviously have more and better storylines but if your like a cult level fed your storylines would be more edgier.[/QUOTE] While I would like a larger selection of default storylines, the fact that you can create your own and that different people want different things from a storyline means that any additions would probably come from the mod community and the users as opposed to Adam himself.
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Why would it make any sense to have the storylines available to you be related to promotion size? A small promotion can run good storylines just as easily as a big company can run bad storylines. And any limitations that would exist would likely be based on the talent available to the promotion to put in the storylines, and this would already be simulated in the game by the fact that smaller promotions are likely going to have a smaller roster with less talented workers. But that doesn't mean that a small promotion can't run a good storyline or the same storyline as a bigger promotion.
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I was actually thinking an interesting mechanic would be starting off with just a handful of generic storylines and slowly gaining more (likewise match types) as you pass mini-goals or something. I know that that'd fail for the majority of users, but on the wacky chance the game ever came with a tutorial campaign, that'd be perfect for new users, so they don't get initially overwhelmed with all the options.
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