Dischord Posted April 25, 2008 Share Posted April 25, 2008 [FONT="Arial"]A few ideas I've had. 1. Heel/Mega Heel and Face/Super Face This is a small idea that I feel would help give the whole divide a bit more of an edge. The best way I can explain it is that, say you have a heel who has solid momentum and popularity even after a good 3-6 months or more (or vice versa with a face). After so long the worker would turn to a Mega Heel. If the workers streak cools down, he could simply return to his original status. This status wouldn't be available if someone had lower than 70/80% performance ability with that alignment. This would just be a cool way to tell your top heel from 2. Turn Momentum I feel that currently turning a worker is all to easy, even with the little messages you get. My idea is that once you set a worker to turn, you have to build towards it or else it would simply confuse/or piss off your fans. This ties into my first idea being that trying to turn someone who is on a hot streak as a Mega Heel (Orton or a heel HHH as an example) to a face without any buildup wouldn't really work all that well, as he is currently established as above the rest in his alignment and it just wouldn't be all that plausible for a guy who (as an example) smacked around a woman and punted a baby one week would suddenly be a hero mega face the next just because he helped some old lady cross the street and saved a worker from an attack (again an example) I think this could also be put into the Angle Editor under possibly an option that says "Build Turn" for each angle that would do so or even a new category in the section. 3. On The Fly/Temporary Angle I'm someone who likes writing my own angles. I have an entire database set set for just creating new angles. But it is a little bit annoying to come up with an idea and have to exit my game, go to the editor, create and import it, especially if I only want to use it for that show. My idea would be that when you click 'Add Angle' there is another option to simply create an angle for one time use. After you've entered the information, it adds it to that spot on your show and after you run your show it's gone. Just a time saver idea, really.[/FONT] Link to comment Share on other sites More sharing options...
Phantom Stranger Posted April 25, 2008 Share Posted April 25, 2008 [QUOTE=Dischord;410924][FONT="Arial"]A few ideas I've had. 1. Heel/Mega Heel and Face/Super Face This is a small idea that I feel would help give the whole divide a bit more of an edge. The best way I can explain it is that, say you have a heel who has solid momentum and popularity even after a good 3-6 months or more (or vice versa with a face). After so long the worker would turn to a Mega Heel. If the workers streak cools down, he could simply return to his original status. This status wouldn't be available if someone had lower than 70/80% performance ability with that alignment. This would just be a cool way to tell your top heel from[/quote] This should only apply to Strong Face/Heel Divide companies, though, if at all. And, well, what does it [i]do[/i]? It's already easy to see which of your heels has the best momentum. [quote]2. Turn Momentum I feel that currently turning a worker is all to easy, even with the little messages you get. My idea is that once you set a worker to turn, you have to build towards it or else it would simply confuse/or piss off your fans. This ties into my first idea being that trying to turn someone who is on a hot streak as a Mega Heel (Orton or a heel HHH as an example) to a face without any buildup wouldn't really work all that well, as he is currently established as above the rest in his alignment and it just wouldn't be all that plausible for a guy who (as an example) smacked around a woman and punted a baby one week would suddenly be a hero mega face the next just because he helped some old lady cross the street and saved a worker from an attack (again an example) I think this could also be put into the Angle Editor under possibly an option that says "Build Turn" for each angle that would do so or even a new category in the section.[/quote] Every time someone suggests this I get the same image in my head; Hulk Hogan stalking to the ring as the Outsiders demolish three major players in WCW. The commentators scream for him to clear them from the ring, to run them out of the company... ...and he drops the leg on Savage. Out of nowhere. And you know what? I cannot, off the top of my head, think of a single turn that created a bigger reaction. Link to comment Share on other sites More sharing options...
crayon Posted April 25, 2008 Share Posted April 25, 2008 That's true.. I actually kinda miss a lot of the surprise turns you used to get, with the explanation later... it seems like everything is telegraphed a mile away nowdays. Course maybe it was the same back then and the surprise turns were just more memorable (rose tinted glasses eh). Build turn is an interesting concept, but it'd need to incorporate these exceptions before it's feasable really Link to comment Share on other sites More sharing options...
hakk99 Posted April 27, 2008 Share Posted April 27, 2008 Here is what I have been thinking about this topic: I want face/heel turns to be major strategic decisions in my booking. Right now they are a good way to gain temporary momentum and they are sometimes necessary to advance story lines but for the most part they feel like something you are obligated to do with a worker every 18 months or so with no connection to their overness or the success of their gimmick. I propose A) workers wouldn't grow stale in their roles nearly so fast B) the more you build up a worker's turn through various angles and in-ring actions the more likely it will be successful C) however a sudden, surprising turn, if successful, can have a far greater effect on a worker's overness and will generate a great deal of short term interest Now I have important decisions to make. If I want to make a big splash I can turn a worker at a PPV and shock the world, but there is a possibility the fans won't buy it. If I want to play it safe I can build it up so the fans see it coming but I'll likely only get a minor bump to the worker's momentum. Of course in order to make this work Adam would need to add the ability to "act like a heel" or "act like a face" without actually turning and the game would have to keep track of that, but this would make face/heel turns a lot more integrated and exciting for me. Link to comment Share on other sites More sharing options...
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