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I'm trying to put the roster into perspective. Does the "Entertainment" attribute pertain to their overall overness? Or would that be under momentum? I don't quite understand how "momentum" works in TEW. If anybody could explain, that'd be great. My overall question would be, how do I seperate who is over and who is not, that way I know who to use for TCW booking. Thanks!!
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Entertainment pertains to their "Style" of wrestling. Momentum is how well your wrestler appears to be doing. A good momentum can help a worker be considered for a "Belt". Depending on product, storylines, angle's, or just winning match's can effect momentum positively. Overness is your wrestler's popularity. You don't want a "Jobber" (an Unknown) to beat your Main Eventer... Unless your really trying to bury your Main Eventer. Go to your Control Room, under Creative, hit your roster. Then hit Roster overview. Look at the Push column, and you will see exactly where everyone stands on your roster. The people with high Momentum (column right by Push) are probably going to be putting on better match's, because of the "Interest" in them right now. Hope this helps in some way.
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Understood. So overness would basically be their push on the roster. A main eventer would "have" to have a good overness then. The question that comes to mind would be, " What if someone just [I]wants[/I] to push their character as a main eventer. It wouldn't make the overness accurate right? MAW. Nice. What are the advantages of having this company as the developmental and not another?
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The Push is related to what your product settings are on... A WWE Type setting (Sports Entertainment) would consider entertainment value's along with Overness. Overness is Popularity. All promotions are effected by a worker's popularity to some degree. However, some product settings will allow people that are not as over to be main eventer's, if they are doing a more "realistic" type approach, basing it on in ring skill more.
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[QUOTE=CyberNotorei;434989]I'm trying to put the roster into perspective. Does the "Entertainment" attribute pertain to their overall overness? Or would that be under momentum? I don't quite understand how "momentum" works in TEW. If anybody could explain, that'd be great. My overall question would be, how do I seperate who is over and who is not, that way I know who to use for TCW booking. Thanks!![/QUOTE] If your referring to the Entertainment grade on their profile then it's an indication of how entertaining they are in and out of the ring. It's a combination of their mic, charisma, and acting skills. You can see each workers exact popularity by clicking "view profile" and looking under popularity on the left. It breaks it down by area. Momentum can be a little confusing at first but it's no different then in real life. It refers to how "hot" a worker is right now. You can affect the grade positively by winning matches, beating workers with higher momentum, having a good match rating (even if you lose), and being in highly rated angles over 5 minutes.
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[QUOTE=CyberNotorei;435005]Understood. So overness would basically be their push on the roster. A main eventer would "have" to have a good overness then. The question that comes to mind would be, " What if someone just [I]wants[/I] to push their character as a main eventer. It wouldn't make the overness accurate right? MAW. Nice. What are the advantages of having this company as the developmental and not another?[/QUOTE] In reality, a wrestler's push isn't a precise, stated value like it is in TEW, it's relative. A Main Eventer is merely "someone who main events". The most popular guys, the ones in the World Title picture. Whereas a 'Lower Midcarder' is someone who's not considered to be very important in the grand scheme of things and spends most of their time losing matches to midcarders for less important titles (like the old European title). Their push depends on two things: Their Popularity (which is also referred to as Overness, they're exactly the same thing, it's just that 'Overness' was a term used earlier in the series) is a measure, obviously, of how people react to them and know their name. The Rock is immensely over, Funaki is not. Therefore, due to being immensely popular, The Rock would be a main eventer. He's the one that sells the tickets. Funaki would be somewhere in the midcard/lower midcard. The other factor is their style. If you have an Entertainment-based company like the WWE, an MMA Crossover or a Psychopath is unlikely to be very high on the card unless he's really over already. If an Entertainer and a Psychopath had the same popularity rating, the Entertainer could generally expect to be higher on the card. So, in other words, if a wrestler is recommended for a push as an Opener and you push him as a Main Eventer, that won't affect much to start with (although it might inflate his ego a lot), the push function is mainly an organisational tool. However, if you actually USE him as a main eventer, putting him at the top of the card in long matches etc, your events will suck and fewer people will turn up because you've got an unknown jobber in the main event of your show. To answer the question I think you're asking at the end: no, just because you push someone as a main eventer it won't raise their actual popularity. All you're doing, really, is setting a note for yourself that Worker X should be in the main events and challenging for the top titles. It works the other way around, too; if you push a legitimate Main Event wrestler as an Opener, he'll moan and bitch until the cows come home that he should have a better push (and he'd be right :p), and his morale would go through the floor. So it's not *purely* an organisational tool. Think of it more as a post-it note that you stick on a noticeboard. It's there to remind you, primarily, but other people can read it too, and will react accordingly. Think of it like a rock concert; if Iron Maiden are playing at a festival, you'd want them to be headlining. They're the ones people are coming to see. They're the ones that'll sell the most tickets, so they should get the most advertising and the longest set. Freedom Call might be an awesome band, but they're not going to sell anywhere near as many tickets (especially if the venue is in England). So they're 'openers' for Iron Maiden. If you put Maiden on first for a 30 minute set, and then had Freedom Call headlining for two hours, people are going to be annoyed. Edit: Bah, all that and I didn't mention Momentum once :$ Momentum is purely a score of how 'hot' the worker is at that very moment. It's independent of push, but related to popularity loosely. The guys with higher momentum are the guys that are going places and doing things in your promotion; a World Title challenger on a winning streak, a dominating tag-team, a manager who's cutting excellent promos every week, that kind of thing. They're the wrestlers that a fan wants to see perform. If you've got a Main Eventer with high momentum (like Jack Bruce for SWF), he should either be your champion or your main challenger. He's one of the main draws you have, your MVP. A Main Eventer with low momentum is still useful, he's still loved/hated by the fans, but he's not really doing anything at the moment. He's just sort of 'there'. You need to get him involved in storylines and winning matches to prove that he can be a challenger to the title. Workers with higher momentum gain popularity faster, so a hot midcard talent with a great gimmick who's putting on great matches and winning his fair share, could end up as your next main eventer.
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