RayW Posted June 11, 2008 Share Posted June 11, 2008 Just a small inquirey, but how much would alot of alter-ego's slow down the game in the long term? To make things interesting, I'm thinking of adding a load of alter ego's for everyone in my current real world data (converted T-Zone 2007). I want to basically add every alter ego ever used, including some that would be made up for my entertainment / game freashness. I obviously don't want to do this if it's going to completely slow down my game, but I'll give you an example of what I mean... [[QUOTE]B]2 Tuff Tony (A)[/B] / [B]Alter-Ego:[/B] Too Tuff Tony / [B]Usage:[/B] 75% -- This is just a variation of the spelling of his stage name. [B]2 Tuff Tony (B)[/B] / [B]Alter-Ego:[/B] Tony Bordherding / [B]Usage:[/B] 25% -- This is his real name, so he could later chose to use his real name.[/QUOTE] [QUOTE][B]21st Century Fox (A)[/B] / [B]Alter-Ego:[/B] Melissa Maughn / [B]Usage:[/B] 25% -- Her real name, which she can then use later. [B]21st Century Fox (A)[/B] / [B]Alter-Ego:[/B] Melissa Maughn / [B]Usage:[/B] 50% -- A combination of her stage name and her real name, just for freashness.[/QUOTE] However, if this is going to make loading times even worse, then I'm not going to bother doing so. Thanks, Ray. Link to comment Share on other sites More sharing options...
Adam Ryland Posted June 11, 2008 Share Posted June 11, 2008 It'd have virtually no effect. Link to comment Share on other sites More sharing options...
RayW Posted June 11, 2008 Author Share Posted June 11, 2008 Thanks, Adam, for your quick reply. Link to comment Share on other sites More sharing options...
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