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Questions: battle royal & toughness


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I'm still a relative novice in this game, so bear with me. I have a couple of questions: 1) Does every wrestler who does not win in a Royal Rumble or Battle Royal lose momentum and/or overness (as if they lost a match)? If yes, how could you avoid 29 wrestlers losing their momentum/overness simply for being eliminated in a Battle Royal? Does the same logic apply for a tag team match? Is the wrestler who got pinned/submitted the only wrestler that loses momentum/overness when his team loses the match? (meaning his partner does not lose momentum/overness despite his team losing) How about in a Survivor Series scenario? Who gains the momentum/overness? (the last wrestler to make the final pinfall? or every wrestler who was a member of the winning team?) Who loses the momentum/overness? (the last wrestler to be pinned? or every wrestler that was a member of the losing team?) 2) What was the final verdict on the meaning of the "Toughness" stat? a) a workers ability to absorb punishment and persevere? (ie. Mick Foley) b) a workers ability to win a fight in real life - how tough the worker is in real life (ie. Haku/Meng)
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[QUOTE=castorius;439244]I'm still a relative novice in this game, so bear with me. I have a couple of questions: 1) Does every wrestler who does not win in a Royal Rumble or Battle Royal lose momentum and/or overness (as if they lost a match)? If yes, how could you avoid 29 wrestlers losing their momentum/overness simply for being eliminated in a Battle Royal? Does the same logic apply for a tag team match? Is the wrestler who got pinned/submitted the only wrestler that loses momentum/overness when his team loses the match? (meaning his partner does not lose momentum/overness despite his team losing) How about in a Survivor Series scenario? Who gains the momentum/overness? (the last wrestler to make the final pinfall? or every wrestler who was a member of the winning team?) Who loses the momentum/overness? (the last wrestler to be pinned? or every wrestler that was a member of the losing team?) [/QUOTE] I would like to know this as well? Also why can a wrestler only last the same amount of time in a tag, or battle royal as in a singles match. Surely if he is in a tag match he should be able to last longer as he can tag in and out and have time to rest. Also in a battle royale unless you are lasting until the end why is a worker tired for working in a 20 minute battle royale. Can he not surely just be elimanted early. Currently he gets exahusted in this situation.
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[QUOTE=Olback;440959]I would like to know this as well? Also why can a wrestler only last the same amount of time in a tag, or battle royal as in a singles match. Surely if he is in a tag match he should be able to last longer as he can tag in and out and have time to rest. Also in a battle royale unless you are lasting until the end why is a worker tired for working in a 20 minute battle royale. Can he not surely just be elimanted early. Currently he gets exahusted in this situation.[/QUOTE] That makes a lot of sense indeed. Workers even say this in interviews that in tag matches you can last longer cause you tag in and out. As a head booker/owner in real life I also would have a serious talking-to with a guy who gets eliminated from a Battle Royal after 2 minutes and is exhausted, asking him about his work out routine ^^
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  • 2 weeks later...
[QUOTE=Harmor;440994]That makes a lot of sense indeed. Workers even say this in interviews that in tag matches you can last longer cause you tag in and out. As a head booker/owner in real life I also would have a serious talking-to with a guy who gets eliminated from a Battle Royal after 2 minutes and is exhausted, asking him about his work out routine ^^[/QUOTE] exactly my thoughts. but it seems to have no affect in the game.
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The answer to the questions are: No, n/a (although I like the look of that "Keep Strong" Road Agent note) Yes (ie, the situation you suggested originally is incorrect), don't think so (sorry, I can't answer everything with certainty) Ditto, depends on several items (comparitive overness / momentum, what road agent notes you're using), see last answer, His natural physical toughness (lifted from the Help file, not injury related) Losing / gaining overness is not a simple calculation of winners +2%, losers -2%, it's a lot more complicated than that (especially if you use that Keep Strong road agent note, but I'll stop banging on about that now). Then we went onto stamina, and I started to think about the much undervalued Protect note...
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