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Activating Young Lions?


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I don't mean through the tick boxes, i'm referring to the Product Appeal Definition. What categories should be adjusted? No matter what i've tried it still says "young lions" will never be taken into account. Is it just dependant on the game area or am i just not adjusting settings enough? Also which is better rated on performance or popularity? The closest i've come to altering it is to will be rated equal on performance and popularity. Thanks in advance for any help.
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Actually, I'm almost positive it has to be in an area of the game world with Young Lions active (found under "Database Info") and be fairly realistic, and maybe have some Traditional? Not quite sure. I do know that more sports entertainment styled and more cultish products seem to give me the Young Lions won't be taken into account note.
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[QUOTE=Gigas;441873]pretty sure it has to be in Japan.[/QUOTE] You can set it wherever you want in the editor. It's actually more of a european thing then Japan I believe, where worker loyalty is more of a Japan thing. At any rate, you can do both, or one, or none, for any of the seven major area's. It's something that really could spice up some outragious fictional database's.
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[QUOTE=djthefunkchris;442042]You can set it wherever you want in the editor. It's actually more of a european thing then Japan I believe, where worker loyalty is more of a Japan thing.[/QUOTE] No chris, young boys are almost exclusively a Japanese concept. European promotions don't feed, house, and train workers from their teens and then make them pay their dues by losing to more senior workers until such time as they are "ready".
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If using the default Cornellverse, a promotion based in Japan uses the Young Lions system by default. To 'turn it off', you just need to have any of the four 'entertainment' aspects set at Medium or above (so Mainstream, Cult, Risque or Comedy). Doesn't matter how much Pure or Realism you have, if an Entertainment aspect is at Medium or above, no young lions.
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