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So, I know we've been talking about this around the boards & have given insight on how it is to book the "perfect show", but I thought I'd create a thread that may be there to help other fellow bookers possibly have a place to talk about this process. I'm no expert on it, however, from what I've gathered it's all about the peaks and valleys system. Bringing the crowd up and then cooling them off with a decent match or two. Maybe someone who knows more about this could chime in? I think this is the reason why I had to abandon my SWF game as I wasn't booking this way and my shows were coming out awful (C+'s most shows). It really seems that if you want to take on a big company like TCW or SWF.. You need to have a knowledge about how to book this way so that you can "stay afloat". Cheers.
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Well I dont tink you can book the "perfect" show but some insights can be simple things like... - Have a good segment between two over guys over 6 min long before a big match. - Make sure you put what you think are going to be your 2 best rated matches on last, with your highest rated match last. - Usually I tend to try and put my third highest rated match at the beginning, then my worst match, then a really hot angle to get the crowd right back into the show after a dead match.
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Here are a few threads that talk about the whole thing from '07. They may not apply perfectly with the '08 version, but much of what's talked about is applicable. [url]http://67.19.230.90/~arles/forum/showthread.php?t=27337[/url] [url]http://67.19.230.90/~arles/forum/showthread.php?t=21198[/url]
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To show just how a show can look bad but turn out good.... [QUOTE]ANGLE - Syndicate Promo - B Sammy Back d. Chance Fortune - C Danny Fonzerilli d. Worthless Pete - D+ The Machines d. Aaron Andrews & Clark Alexander - C- Eddie Peak d. Antonio Maxi Marquez - B- Joey Minnesota d. John Pathlow - C+ Rick Law d. Joel Bryant - C ANGLE - Wolf hypes match - B Wolf Hawkins d. Scout - C+ ANGLE: Keith Hypes Match - B- Sam Keith d. Koshiro Ino - B- ANGLE: Tommy Promo Interrupted by RDJ - A* Tommy Cornell d. Guide - B+ Final Show Rating - B+[/QUOTE] Mostly all squash matches with like 2 or 3 top level matches.
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  • 6 months later...
Bumping this one (I even recycle old posts) to see how people are going with this? I'm trying to find a way of optimising the crowd response for my main show time, as I tend to use the dark match time for promo training which in the six months or so I've been running the program almost always results in a one or two grade drop from main event quality to overall show quality. Before that the ME and Overall ratings tended to be almost identical. So, assuming a seven match show, I would tend to go something like this: 1: Peak match - storyline, title etc. Usually involving an MC and a UMC or similar 2: Drop match - basically development time for two/three undercard singles/teams 3: As 2 - these matches tend to be c. 6-8 mins long 4: As 1 - usually using higher ranked workers. May be given an All Out road agent note 5. Holding/slight drop - Comparable match quality to 4, but may be a Work The Crowd to cool the crowd off slightly 6. Peak match - Almost always All Out, often a tag match with main eventers/upper midcarders 7. Peak match - Always all out, usually for the Main Event title and with at least one of my top workers involved. Generally, any lengthy (6+ mins) promos are restricted to the two or three guys I have who I can guarantee will deliver at least a C- promo or better, so my shows are almost solely judged on the matches. I'm reluctant to give up the training as it's been so successful (Kirk Jameson rising from D-/B-/D- to C+/B/C, for example, or KC Glenn's Microphone and Acting both jumping from D to C) but equally I don't want it killing my shows, so any suggestions on improving the layout of my shows would be appreciated :D
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I usually use this format and get B+ to A shows with TCW and/or SWF. (Format for a 120 Minute show with 6 Storyline angles) 6 Minute Angle 10 Minute Upper/Main Event vs Upper/Main event (Booking notes:Winner, Open match, work crowd and Call In Ring/Script) 6 Minute Angle 8 Minute Midcard or lower/Midcard or lower (Booking notes: Winner and Call In Ring/Script) 8 Minute Midcard or lower/Midcard or lower (Booking notes: Winner and Call In Ring/Script) 10 Minute Upper/Main Event vs Upper/Main event (Booking notes:Winner, Open match, work crowd and Call In Ring/Script) 6 Minute Angle 8 Minute Midcard or lower/Midcard or lower (Booking notes: Winner and Call In Ring/Script) 8 Minute Midcard or lower/Midcard or lower (Booking notes: Winner and Call In Ring/Script) 8 Minute Upper/Main Even vs Midcard or lower (Booking notes: Winner and Call In Ring/Script) 6 Minute Angle 12 Minute Upper/Main Event vs Upper/Main event (Booking notes:Winner, Open match, work crowd and Call In Ring/Script) 6 Minute Angle 12 Minute Upper/Main Event vs Upper/Main event (Booking notes:Winner, Open match, all out match and Call In Ring/Script) 6 Minute Angle Following a format like this is a little structured but I find that I can get the most out of my shows. It gives you a great start then trails off a bit until mid show peaks a little more then trails off again until I build to the last match and angle (Use your best storyline/workers for the last match and angle to pull the best grades). ***This format is best used for promotions that lean toward Sports Entertainment ***
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[QUOTE=cmbell22;549386]I usually use this format and get B+ to A shows with TCW and/or SWF. (Format for a 120 Minute show with 6 Storyline angles) 6 Minute Angle 10 Minute Upper/Main Event vs Upper/Main event (Booking notes:Winner, Open match, work crowd and Call In Ring/Script) 6 Minute Angle 8 Minute Midcard or lower/Midcard or lower (Booking notes: Winner and Call In Ring/Script) 8 Minute Midcard or lower/Midcard or lower (Booking notes: Winner and Call In Ring/Script) 10 Minute Upper/Main Event vs Upper/Main event (Booking notes:Winner, Open match, work crowd and Call In Ring/Script) 6 Minute Angle 8 Minute Midcard or lower/Midcard or lower (Booking notes: Winner and Call In Ring/Script) 8 Minute Midcard or lower/Midcard or lower (Booking notes: Winner and Call In Ring/Script) 8 Minute Upper/Main Even vs Midcard or lower (Booking notes: Winner and Call In Ring/Script) 6 Minute Angle 12 Minute Upper/Main Event vs Upper/Main event (Booking notes:Winner, Open match, work crowd and Call In Ring/Script) 6 Minute Angle 12 Minute Upper/Main Event vs Upper/Main event (Booking notes:Winner, Open match, all out match and Call In Ring/Script) 6 Minute Angle Following a format like this is a little structured but I find that I can get the most out of my shows. It gives you a great start then trails off a bit until mid show peaks a little more then trails off again until I build to the last match and angle (Use your best storyline/workers for the last match and angle to pull the best grades). ***This format is best used for promotions that lean toward Sports Entertainment ***[/QUOTE] This is basically the format I use with SWF, with only slight variations. It very consistently gets me B+ or A shows.
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Running a 2 hour show with CGC at the moment, and use a similar template to the one posted above, although I use a lot more angles (60% match ratio ftw) I NEVER put two matches on in a row, I always put an angle in there to give the crowd a break, and lift their spirits in case an undercard match dies. Also I don't think I've done anything less than a Midcard-vs-Midcard match for ages. I've always found that my shows live and die by the Main Event, especially when I just started the game. An awesome Main Event means an awesome show. A disappointing Main Event means a disappointing show.
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I have found the overall card rests on the final match. I have had fantastic mid card and under cards only to have the main event blow it all and give the show a ridiculously low rating. Then I have had extremely bad matches with a superb main event. Even if the crowd just sat through 90 minutes of clueless booking crap and the last 30 minute match was superb, that made all the difference. That is why I think the overall card rating is based on the final match.
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I usually use the "All out" note in all of my matches in the card. I can usually have two angles to start the show, match, then one/two angles, match, one/two angles.. All angles are six minutes long. This continues trough the show (With BBW and WEXXV with 70% match/angle ratio)
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[QUOTE=supershot;549731]Would it be smart to have 6 minute angles between people who are not that good in entertainment and mic skills? I ask this because ive read that 6 minute angles count towards your overall show grade, which wouldn't end well with lower grade angles.[/QUOTE] Not ideal no, but also they won't improve their skills unless they are in angles of that length (or maybe 5 mins I'm not sure) so I'm of the impression that the only reason to have any angles under 5 mins is for storyline purposes.
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From what I've seen, you won't recieve any messages about skill improvements unless the angles are 6 min - however, I've noticed that using workers in 5min angles repeatedly seems to allow them to improve their skills (though at a much slower pace). Only other reason I can think of to use angles of less than 6min is to test out a worker and see what kind of rating they garner before finding out they totally suck at that type of angle and killing a show rating.
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Because it's longer and the more B- or better angles/matches you have instantly raise the crowd mood. With longer events you have a lot more of those good segments with raise the mood, thus the main matches will get better ratings and the event in itself will get better ratings because you have the time to build the crowd mood up :)
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  • 5 months later...
Looking at the template on the previous page, it all adds up to 120 minutes. So where it says "12 min upper mid/main event vs upper mid/main", that would mean the match should be 10 min long? Since theres 2 min of none wrestling right?
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I got several A+ event rating in a row including weekly A and B shows (might be due to A in wrestling industry and economy)on TCW:D Start with an A Angle (dark match) add random matches then add 2-3A angles then end with 1-2 A matches voila A+ events:D But I only got 3 A+ matches in 6 months but have about 17 A+ events
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For a PPV... I got a rating of B+ and here were my segments: Segment: B+ Segment: B+ Segment: B+ Match: B Segment: B+ Segment: B+ Segment: B+ Segment: B+ Match: A Segment: B+ Segment: A Match: B Segment: B+ Segment: B+ Segment: B+ Segment: B+ Match: A Segment: B+ Segment: B+ Segment: A Match: A Segment: A What happened? I thought I would've gotten close to a A* show. I didn't get any penalities or anything?
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Wow. You must have almost as low a Match Ratio as I do :) I imagine your Semi-Main was slightly better than your Main Event. Like the Semi-Main was a high A (93%) while your Main was a low A (90%). I also like to think there's such a thing as "Too much awesome" in this game. Maybe if you had a nice D+ rated match in there, you know, something folks could use as a bathroom break, the end rating would have been better. :D
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Yeah, my 2nd last match went for 30 minutes whilst my Main Event went for 15 minutes. That's probably it. I thought that was the perfect show though. Most of those segments were Hype Videos and Graphic Announcements.
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[quote=Ben_91;655765]2 of them were I think, and they both got A ratings... why?[/quote] The angles will do nothing to the overall rating (or worker popularity or even momentum) if they [U]aren't[/U] 6 minutes or longer. So, my advice which has always worked for me when running entertainment product, drop all the little segments and make sure all your angles are 6min or longer. Or, give an angle that rates B- or better 6minutes or longer and angles that rate below that 5minutes or shorter.
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