castorius Posted June 17, 2008 Share Posted June 17, 2008 I'm trying to write my own storyline and there seems to be a bit of a problem when I'm editing the plot. Let's say I set the "angle type" to "Attack" But I leave the Participants as "Nobody" So as of now I have no participants assigned for this plot, so there shouldn't be any angle that fits in that criteria, since you can't have angle without any workers. I click on "Analysis" and there are still a number of angles that are possible. How is that possible? To see if the Analysis button is working properly, I put several Participants in various roles (Catalyst, Subject etc etc) until I find a combination where no angle meets the criteria. I've noticed that something seems a little off about the Analysis when choosing the angles that fit the criteria of the parameters chosen. For some reason, even if I only have 1 worker with a role (ie. Catalyst) and the rest set to "Nobody" - there are so many angles that require more than 1 person still displaying themselves as available angles. (ie. Interview with a Tag Team etc) The description of the angle even shows that several participants are required. But these angles shouldn't be showing up in the first place (when clicking "Analysis") since I only have one worker with a role. Only angles where only 1 worker is required should be displaying themselves. I don't know if something is broken here, but from what I recalled, this was functioning properly in TEW 2007. Am I doing something wrong here? If it is indeed a bug, I'll put it in the Technical Support section, but I'm not sure if I'm just doing something wrong. Link to comment Share on other sites More sharing options...
Superkevd Posted June 17, 2008 Share Posted June 17, 2008 Unless i am reading the situation wrong there is no bug you are simply not specifying who is attacked. If you are only specifying one person is involved it doesn't mean that there is only one person involved just that one person HAS to be involved. The angle can include 8 people so long as the one person you've specified in your storyline plays the correct role. Technically you could use angle writer and create your own Attack angle where only one person is involved but thats a story for another day. To sum up your criteria is vague leaving your options many, by only stating which type of angle u want to run you leave everything else open. Link to comment Share on other sites More sharing options...
D-Lyrium Posted June 17, 2008 Share Posted June 17, 2008 Aye, it's not broken. If you have no roles set in the angle editor, the Analysis button should show ALL the Attack angles, because you have no other criteria for it to work with. It only filters out the angles that the plot point's roles make unusable, not angles with other roles in addition to the ones required for the plot point. Think of another scenario: You have a four person storyline, and one of your plot point is for two workers to attack two random jobbers, who aren't in the storyline, before the two other workers in your storyline come to save the day. If the Analysis button took ALL the roles into account, this would be impossible to do correctly, since according to the Analysis you'd need an angle with two Attackers, no Victims and two Cavalry. In reality, what you actually want is an angle that MUST HAVE AT LEAST two Attackers and two Cavalry. Anyone else is surplus to absolute requirements, but perfectly acceptable. In this case, presumably you want to have two Victims as well so that the Cavalry have someone to save ;) But since the two victims are too insignificant to be added as actual storyline roles, they don't have roles specified in the Plot Point. See? The idea of the Analysis button is to alert the user when there are no possible angles in the database that you can use to advance the storyline. If you've mislabelled the Victim in an Attack angle as a Subject, for example, or if you have a Catalyst and a Victim in a Hype angle. In your 'one person' example above, there would be plenty of viable angles. Just because your PLOT POINT only requires one role, doesn't mean that you can only use an angle with one role to complete the plot point in the game. For example, say you have a plot point where a Catalyst cuts a promo. Nobody else needs to be involved. But it won't disqualify the angle if you use one where Michael Cole is in a Support role. Link to comment Share on other sites More sharing options...
castorius Posted June 17, 2008 Author Share Posted June 17, 2008 [QUOTE=D-Lyrium;444466]Aye, it's not broken. If you have no roles set in the angle editor, the Analysis button should show ALL the Attack angles, because you have no other criteria for it to work with. It only filters out the angles that the plot point's roles make unusable, not angles with other roles in addition to the ones required for the plot point. Think of another scenario: You have a four person storyline, and one of your plot point is for two workers to attack two random jobbers, who aren't in the storyline, before the two other workers in your storyline come to save the day. If the Analysis button took ALL the roles into account, this would be impossible to do correctly, since according to the Analysis you'd need an angle with two Attackers, no Victims and two Cavalry. In reality, what you actually want is an angle that MUST HAVE AT LEAST two Attackers and two Cavalry. Anyone else is surplus to absolute requirements, but perfectly acceptable. In this case, presumably you want to have two Victims as well so that the Cavalry have someone to save ;) But since the two victims are too insignificant to be added as actual storyline roles, they don't have roles specified in the Plot Point. See? The idea of the Analysis button is to alert the user when there are no possible angles in the database that you can use to advance the storyline. If you've mislabelled the Victim in an Attack angle as a Subject, for example, or if you have a Catalyst and a Victim in a Hype angle. In your 'one person' example above, there would be plenty of viable angles. Just because your PLOT POINT only requires one role, doesn't mean that you can only use an angle with one role to complete the plot point in the game. For example, say you have a plot point where a Catalyst cuts a promo. Nobody else needs to be involved. But it won't disqualify the angle if you use one where Michael Cole is in a Support role.[/QUOTE] So let me see if I'm clear on this If I edit the plot of a storyline to have an Abduction angle but assign no specific roles to that angle. I should technically have all the available Abduction angles to use (after pressing the Analysis button). So what you are saying is that in the above scenario: During one of my shows, if I run that particular Abduction angle with ANY worker, it will automatically trigger that plot point in my storyline? (meaning, it doesn't even have to involve any of the workers directly attached to the storyline) EXAMPLE: Hogan and Slaughter 2-person storyline Major Role: Hogan Major Role: Slaughter No other workers in the storyline - EDIT PLOT 1st Plot Point: Abduction angle #1 with no roles assigned - During a show: Abduction angle #1 with Big Bossman as Catalyst, Tito Santana as Victim Does the above example trigger the Hogan and Slaughter 2-person storyline? So by assigning no specific role to the above Abduction plot in my storyline - I can no longer run that particular Abduction angle without triggering the storyline? Is it possible then that I could have one angle during a show that triggers the next step in more than one storyline? (If I have the same abduction plot in both storylines) Link to comment Share on other sites More sharing options...
Jaded Posted June 17, 2008 Share Posted June 17, 2008 Yup, think that's how it works. I somehow managed to blow off my second hottest feud in a BSC game I was playing with a dark match due to this. Admittedly, with it being BSC, the rating didn't have that low to sink so it could've been worse. Link to comment Share on other sites More sharing options...
Rob4590 Posted June 17, 2008 Share Posted June 17, 2008 [QUOTE=castorius;444517]EXAMPLE: Hogan and Slaughter 2-person storyline Major Role: Hogan Major Role: Slaughter No other workers in the storyline - EDIT PLOT 1st Plot Point: Abduction angle #1 with no roles assigned - During a show: Abduction angle #1 with Big Bossman as Catalyst, Tito Santana as Victim Does the above example trigger the Hogan and Slaughter 2-person storyline? So by assigning no specific role to the above Abduction plot in my storyline - I can no longer run that particular Abduction angle without triggering the storyline? Is it possible then that I could have one angle during a show that triggers the next step in more than one storyline? (If I have the same abduction plot in both storylines)[/QUOTE] Yes it would trigger the storyline - but you would have to be pretty stupid to set up the plot point to do that though wouldn't you??? :confused: And yes - angles can progress more than one storyline at once, as can matches (if you get the participants in the correct places) eg: Storyline 1 has wrestlers A + B teaming together in a match that they must win against another two wrestlers, while story 2 has wrestlers C+D teaming together in a match that they lose. Now if you put A+B winning a match against C+D then both stories will progress. Simple :) Link to comment Share on other sites More sharing options...
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