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[QUOTE=Eisen-verse;445293]Can an Unchained Storyline work as well (have as strong as an impact) as any other storyline? Like, will it boost momentum and popularity if the storyline is hot... or will it always fail to compare to the levels a chained storyline would bring? Thank you![/QUOTE] Unchained storylines are always far superior to pre-fab ones, in my view. The reason is flexibility. Some people like being able to design a storyline to run in an organic fashion. Other folks like having all the steps laid out for them. I'm in the former group, obviously. Unchained work better because you can always sub an angle in when a previous angle didn't rate as well as you hoped/expected, to boost the heat back to where you want. Can't do that with a pre-written storyline.
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I like the prewritten ones because they don't seem as cheap to me, but sometimes there isn't a prewritten one that quite fits what I need and so I'll use an unchained instead of spending hours creating a new storyline, although that can be fun too...
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I agree that unchained storylines are superior due to their flexibility, particularly now that they can be evolved. It's great to be able to add new signings into an already existing storyline without having to start from scratch and lose the heat you've built up. I tend to like to run stable-based storylines that involve a lot of workers and often feature one group uniting to dominate a promotion and forcing the promotion's other workers to band together to resist. (Needless to say, I'm enjoying the fact that that's precisely what seems to have happened in TCW, my favorite promotion, at the start of 2008.) In any case, a new addition to the roster joining one group or the other can often tip the balance of power decisively and provide an excellent means of bringing the feud to its culmination. And unchained storylines permit this sort of story to be developed and built up organically over time while maintaining the flexibility to send the story in a different direction without sacrificing its heat. Plus, given their flexibility, unchained storylines allow you to really book to the strengths of your talent. You can have your entertainers cut promos, your monsters run attacks and beatdown angles, and your your wrestlers work matches all in the space of the same storyline. Therefore, I find it's often easier to build and maintain heat for an unchained storyline than it is for a prewritten one. You'll never be forced to book a segment that you suspect will not go over well just because it's the next step in the storyline.
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I think the other advantage of pre-fabbed storylines is that you can run an angle that only has one of the workers involved in the storyline to progress the story. As far as I know, you have to at least have 2 workers in the same angle for the unchained storyline to progress is that right? ie. Unchained Storyline: Major: Tommy Cornell Major: Bruce the Giant If Tommy Cornell does a HYPE angle alone, then the story does not progress. So you can't run a single angle with only 1 worker to progress and upgrade the rating of the story. I'm wondering, do supporting workers in the unchained storyline count as a 2nd worker? ie. Unchained Storyline: Major: Tommy Cornell Major: Bruce the Giant Support: Al the Hillbilly If Tommy Cornell is doing a HYPE angle, and Al the Hillbilly is involved in it. Does this progress the storyline? Or does it have to be at least 2 Major workers in the storyline?
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I only use unchained storylines in work rate feds in 2007 but even then I don't like them that much. Especially now since you can't run the same matches over and over and matches have to have the two people in the story actually in the match, to build the guys up you are going to want them to wrestle other guys and although these things are partof the story they will never count as part of the storyline. The way around this is to throw a whole bunch of people into a story, even though they aren't really involved, and this seems really cheap to me.
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[QUOTE=Apupunchau@optonline;445550]I only use unchained storylines in work rate feds in 2007 but even then I don't like them that much. Especially now since you can't run the same matches over and over and matches have to have the two people in the story actually in the match, to build the guys up you are going to want them to wrestle other guys and although these things are partof the story they will never count as part of the storyline. The way around this is to throw a whole bunch of people into a story, even though they aren't really involved, and this seems really cheap to me.[/QUOTE] Uhh, wrong Apu. In 08, run-ins count for storyline progression so there's really no need to have workers constantly face each other for storyline progression.
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