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FRUSTRATED not having YOUR mod yet, here's some advice.


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This is not meant to be "Smart" or making fun of anyone. I'm being 100% serious, and [B]I would encourage other's, no matter how much you want to post something a bit sarcastic, or put someone in their place to please not do so in this thread. [/B] Quite a bit of our family here at GDS are pretty young... Keep that in mind. For those that are frustrated about not having a MOD that you want to play out for 2008 yet (Up to date real world mod), I just want to say first off, that you can. Also, I want to let you know your not alone with this, everyone is in the same boat. How can you do it? Simply take your favorite mod from 2007 and follow the directions for converting it in the editor, for 2008. Change the roster's you care about to fit what is going on right now. This doesn't take as long as you think. If the worker doesn't exist, just try the fast worker option in the editor, you might be surprised at how easily you can make a wrestler or other worker, with using the fast creation method. Then just edit them to your likings, and if you don't know what to put, ask in a thread "Hey, what would you put for "X"'s charisma?" The personality actually converts nicely over, but you might want to give it a once over for your own concerns, at least the ones you care most about (the one's your going to probably use, or want to use, etc.). The rest doesn't have to be "Exact", as the world constantly changes, and who says it won't happen that way eventually anyways? ALL STATS ARE SUBJECTIVE! No one can say "This is the exact stat for "X"!" People with the same experience can debate stats for months. Use your own judgement. Now.... [B]FOR THE RECORD[/B]. All the modder's that are working on these are [B]JUST LIKE YOU[/B]. The game is made where you can create any kind of world you want to (in the wrestling bussiness). So every mod always is a bit different then other's. You don't have to wait to play, but if you intend to, realise that the facts are [B][U]"EVERY MOD MAKER WANTS THEIR MOD TO BE DONE YESTURDAY"[/U][/B]. That's a fact. No one holds back unless they is a reason for it, be it personal or professional. Personal things like insults might make someone hold off a bit. Professional opinions might make them want to redo a few things. What the mods need is good "SUPPORT" for the Mod Making process. The more support, the more people encourage them, the more people get involved on a more personal level with the mod maker's, the faster the mods can be made.... The hardest thing about making a MOD is "BURNOUT". Encouragement helps lessen the burden.... Most People that have made a mod, or even just tried to make a MOD will tell you, making the MOD becomes a BURDEN. You forget about all the people that will be happy with you for it, quickly after the first couple 100 people are put into it. IT becomse more and more tedious as time goes by, and you never feel like your going to finish. However, it does happen eventually. So just try and encourage them. Meanwhile, give it a try. Give my suggestion a try with your favorite mod. You might even find out that your pretty good at it;)
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Very good post and completely true. Remember, if people are making a mod that you want to play, then rather then asking estimated release dates etc, why not jump on board and helpout as best you can. We are all making mods that we ourselves want to play, and often input from more people leads to a more balanced world. That being said, SHILL SHILL SHILL [url]http://67.19.230.90/~arles/forum/showthread.php?t=33005[/url]
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I have to agree 100% with you ther DJ. I remember being on the RaveX team many moons ago, and even back then, just doing the UK scene took what seemed like an eternity and I think I only done 4 promotions and about 30 free agents. I couldn't imagine doing a real life mod from scratch! Usually there's about 1000 workers and I lost interest with my DKX mod after about 500.
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also if u don't mind me adding some helpfull sites here ya guys go this has a lot of profiles and info [url]http://www.obsessedwithwrestling.com/profiles/index.php[/url] heres a true list of the somoan family from afa him self [url]http://www.wildsamoan.com/samoandynasty.htm[/url] info site [url]http://www.wrestlingmuseum.com/home.html[/url] here's a site from my undertsnad its the same as obsessed but the owners splitted up [url]http://www.onlineworldofwrestling.com/[/url] i hope this helps guys
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Good postI have to totally agree, it must be extremely hard to make a mod that keepes people happy. I just play the Behemod Beta, delete alot of indy promotions and away I go. It plays very well for now I just edited a few things as stats are subjective and theres no way everyone would agree. Patience is the key.
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[QUOTE=Fleisch;451499]I have to agree 100% with you ther DJ. I remember being on the RaveX team many moons ago, and even back then, just doing the UK scene took what seemed like an eternity and I think I only done 4 promotions and about 30 free agents. I couldn't imagine doing a real life mod from scratch! Usually there's about 1000 workers and I lost interest with my DKX mod after about 500.[/QUOTE] 500? I got tired after 5 workers. I just don't have the drive to do something like this which really makes me appreciate the mod makers even more. I don't know why anyone would be that frustrated. I'd love to have one as much as the next guy (it's one of the main reasons I buy the game) but there are a lot of great mods out right now and some really cool ones on the way. Hell I have finally gotten into the C-Verse after trying for the last three games in vain. If your just sitting around waiting for a real world mod then your robbing yourself of a lot of fun.
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Honestly, the mod turn out rate this year is so much higher then previous years, almost the entire 1990's have been covered, or will be within a month or so. Theres like 20 different CV mods, a couple different real time real world mods in works. I dont know i Just seem to remember a looong wait last year.
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Something else that might help is instead of more than one person releasing the same type of mod (say a real world mod) that the people who were wanting to make one all join together and split up the tasks. I know its rewarding to do something on your own but it could help with the burnout and burden effect.
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Hey now! I am making my mod whilst sitting in an armchair! :p And I definately agree with BigMikey .... seriously, making a mod on your own is hell. If all the people who posted lately asking if an up to date real world mod was out yet had pooled their talents I am sure they could have come up with a very playable smallish mod that covered the major promotions. While I am a big fan of international and indy wrestling, I don't think it's necessary for every mod to be fully international and inclusive of all promotions if those playing them are only likely to be interested or knowledgable about mainstream US wrestling. For those people who may not care about or know about indy or overseas wrestling ... why go there? Say it's a US only mod, churn it out and have fun without worrying about all the tiny details if they aren't going to influence your enjoyment of the game.
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[QUOTE=Big Mikey;452014]Something else that might help is instead of more than one person releasing the same type of mod (say a real world mod) that the people who were wanting to make one all join together and split up the tasks. I know its rewarding to do something on your own but it could help with the burnout and burden effect.[/QUOTE] [QUOTE=BurningHamster;452019]Hey now! I am making my mod whilst sitting in an armchair! :p And I definately agree with BigMikey .... seriously, making a mod on your own is hell. If all the people who posted lately asking if an up to date real world mod was out yet had pooled their talents I am sure they could have come up with a very playable smallish mod that covered the major promotions. While I am a big fan of international and indy wrestling, I don't think it's necessary for every mod to be fully international and inclusive of all promotions if those playing them are only likely to be interested or knowledgable about mainstream US wrestling. For those people who may not care about or know about indy or overseas wrestling ... why go there? Say it's a US only mod, churn it out and have fun without worrying about all the tiny details if they aren't going to influence your enjoyment of the game.[/QUOTE] Just my opinion here, not the opinion of Modder's, but I'm sure there is some truth to what I'm going to say. When making a MOD, what's the least favorable tasks? Think about this for a couple of seconds..... The funnest part is making the wrestler's. They get to be a burden, but that is the best part of mod making to most. It's all downhill from there. Most people don't want to do Storylines, Angles, Gimmicks, Arena's, etc. Most want to do "The WWE" or "TNA" or even "ROH". You have probably less then half a dozen people that actually want to go "Beyond" that, mainly because of limited knowledge. IF someone starts a thread, and says [I][B]"Ok, I'm going to start on this mod, everyone butt heads here, I got TNA, WWE and ROH, as well as whatever the WWE is using as their development right now. I need someone to do some indies, I need someone to do Japan, I need someone to do Europe, etc.... I need someone to work on Gimmicks, someone else to take storylines and angles, someone else to do the arena's. Someone to do Hall of Immortals, someone to do Belt Histories, etc. "[/B][/I] How many people you think are going to jump into all that "Fun", realistically? Fact is, that's all the last things that get done, and half the time are "Borrowed" from elsewhere, weather it be C-Verse, or an older mod. Then there is balance issue's with stats. If you have a dozen people inputting people's stats, you can end up in real trouble as many heads can boggle the stats in a way that you have really freakish effects... Like Cena having better technical skills then Angle, or Undertaker having less overness then Samoa Joe (just example's to the extreme). One person working on worker's prodiminantly leads to the stats being more balanced overall. For example... What If I told you I have a (fictional) mod just waiting to be made... All I need is someone to input the 1000+ Worker's I have already made stats for in microsolf works database, while I work on the rest. It's not "FUN"... However, the end process becomes worth it. [B]EDIT:[/B] IN NO WAY AM I AGAINST THE IDEA'S I QUOTED. I just wanted to lay down a few things to think about.
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Oh, the dream of an alliance of Mod Makers, each with their own individual strengths, that operated as one cohesive unit that would just rolled around the battlefield pumping out mods left right and center in quick succession... :D djfunkchris does make a fair point about certain tasks being more fun than others. I think it is possible but the key really would be having a strong and respected "leader" or "head editor" as such, who's able to have the final say on what's submitted and people willing to let their work be molded, to fit the grand scheme. Likewise, it'd need people all sharing the same common goal, so those more tedious tasks are possible, because it feels like you're really working on a mod that's "yours" just as much as others.. and not just filling in some stats for some other guy's project. It could be interesting to see if this sorta thing could be pulled off.. but who's crazy enough to take the task :)
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Well to be fair the original 1RC circus had that. It was obstensibly my mod, but Panix and Fenoli (who I trust implicitely) became equal members of the creative process, with lukiep doing Japan. Then we had about 8 others who had their own purposes and it worked beautifully.
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I will go out on the limb and just say I don't want to work with others. :p Stinks up the process with arguments and wasted time waiting for others. :D Although I must say my favorite part is making the pics. Well I must also follow that up by saying that women's wrestling is my favorite part of wrestling. :cool:
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I'm in the same boat with bobinc--well, actually the boat over (that no team playing bastard ;)). Doing the pics right now seems to be the only way to slowly work my way through the amass of workers. If I was doing nothing but stats after stats, and saving the pics for later I'd go spare.
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[QUOTE=bobinc;452193]I will go out on the limb and just say I don't want to work with others. :p Stinks up the process with arguments and wasted time waiting for others. :D Although I must say my favorite part is making the pics. Well I must also follow that up by saying that women's wrestling is my favorite part of wrestling. :cool:[/QUOTE] Well, yeah... I mean, your looking at the girls so... How would you feel about cutting about 1000+ Men? Before anyone else says it... I am not talking about the "Flash" of making a mod, I'm talking about the data period. Cutting Pics, making new title's, making logo's, etc... NOT what I'm talking about. It's part of it sure, but you can play the game without any problems without that stuff, and it can seem everybit as realistic as with it. I'm not talking about "Eye Candy" (and in BobINC's logic, I mean that litterally, lol). I'm talking about the data.
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[QUOTE=djthefunkchris;452414]Well, yeah... I mean, your looking at the girls so... How would you feel about cutting about 1000+ Men? Before anyone else says it... I am not talking about the "Flash" of making a mod, I'm talking about the data period. Cutting Pics, making new title's, making logo's, etc... NOT what I'm talking about. It's part of it sure, but you can play the game without any problems without that stuff, and it can seem everybit as realistic as with it. I'm not talking about "Eye Candy" (and in BobINC's logic, I mean that litterally, lol). I'm talking about the data.[/QUOTE] There's data involved with this game?? :p :eek: [SIZE="1"]Incase anyone is wondering yes I have done mod work[/SIZE].
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