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Keep Strong, Protect, Dominate


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Does anybody understand how these notes interact? Or what protect even actually does? (I use it for guys with low ring skills for the match they're in, but thats a guess) And what if you try to keep someone strong who's being dominated? anybody tried any of this?
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I know Protect does just as it says hides the weakness of said wrestler. But I believe it only works in certain instances. For example if you have a triple threat match you can't protect 2 of the 3 wrestlers (I think) and I'm not sure if you can protect anyone on a singles match or not. Hope that kinda helps.
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[QUOTE=Gigas;452818]Dominate just means the person should get in almost all the offense. Usually they'd be the winner.[/QUOTE] Or a good way to build up a shock win. Have the guy everyone expects to win dominate, then a flash pin by the underdog to win.
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I usually use dominate if I'm using someone from the main event against an opener, so that he'll look very strong. I don't know if that's what it's for, and I only use it every so often. To be honest, I only ever use winner, loser, draw, call in the ring, script, all out match and work the crowd. Everything else kind of gets ignored generally. Probably part of the reason why I'm not very good at the game. Acutally, come to think of it, I use keep strong quite a bit if one of my top guys is set to lose. I've absolutely no idea what effect (if any) they have on the match rating
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The protect note is really useful for training up less skilled workers. You can put a poor worker into a tag match with three stronger workers, and if you protect that worker, his or her poor skills won't have much of a negative effect on the match rating. The protected worker will also be able to wrestle a significantly longer match than his or her stamina would normally indicate as, if he's being protected, it's likely that his partner is carrying the vast majority of the in-ring work. In the right situation, you can get Giant Tana up into the 10-15 minute match range without getting a road agent note about him getting tired.
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[QUOTE=mad5226;452811]I'm not sure if you can protect anyone on a singles match or not.[/QUOTE] Uhh, that's one of the two best uses for the note. 1v1 matches and 2v2 matches are the best spots to use the protect note. Lemme give you some examples that might illuminate things a bit: The Undertaker vs The Great Khali - are these two workers equal in skill? If not, which one is rubbish compared to the other? Now, wouldn't you want to protect the rubbish one to prevent the match from looking like total crap? The protect note (in 1v1 matches) means that the unprotected worker is dialing down their ability to make sure they don't totally outclass the protected worker. If you have a decorated vet (like say, Sensational Ogiwara or Dan Stone Jr) going up against a green rookie (like say, Sakura Sada or Mighty Cavanaugh), you protect the rookie, especially if they're slated to win the match. The Dominate and Protect notes, in my view, are best used together when you're trying to get a lesser skilled worker over. Khali vs Taker is a good example, leading up to the proposed Punjabi Prison match. He dominated Taker (on paper, at least) but even Taker wasn't good enough to totally protect Khali from fans seeing he's complete trash in the ring with a moveset that makes Cena look like Kobashi. In tag team matches, the protect note is best used on a maximum of ONE worker per team. That basically keeps that worker on the apron as much as possible, so as to mask their shortcomings. By my understanding, Keep Strong and Dominate conflict. A person being dominated cannot be kept strong in a 1v1 scenario. However, in a tag match, I could see one person dominating but another person (on the opposing team(s)) being kept strong as a result of never/hardly getting tagged in. No idea if the game sees it like that though.
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I tend to use "Keep Strong" much like everyone else... To make the loser look tough despite losing the match. Domination mostly with my Large workers (ie: Vengeance, Runaway Train, etc.) so that way they look like monsters versus the rest of the roster. I don't think I've ever used the domination note for anyone like Christian Faith, Jack Bruce, or Steve Frehely. Protect I use in probably 5 out of 7 matches that I book on every show. Granted it's more for when you have someone like Runaway Train in the match, however, I'll have someone like Christian Faith protect Marc DuBois if they wrestle. The one thing that I use in almost every single match is the note of "Open". I like the idea that both workers get enough offense so it tells an even story. Granted, If I have someone like Vengeance or Runaway Train in the ring I almost never use the "open" note.
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[QUOTE=Eisen-verse;453066]I tend to use "Keep Strong" much like everyone else... To make the loser look tough despite losing the match. Domination mostly with my Large workers (ie: Vengeance, Runaway Train, etc.) so that way they look like monsters versus the rest of the roster. I don't think I've ever used the domination note for anyone like Christian Faith, Jack Bruce, or Steve Frehely. Protect I use in probably 5 out of 7 matches that I book on every show. Granted it's more for when you have someone like Runaway Train in the match, however, I'll have someone like Christian Faith protect Marc DuBois if they wrestle. The one thing that I use in almost every single match is the note of "Open". I like the idea that both workers get enough offense so it tells an even story. Granted, If I have someone like Vengeance or Runaway Train in the ring I almost never use the "open" note.[/QUOTE] Now I would say that "dominate" and "open match" are contradictory - if one person is dominating then how does the other person get an equal amount of offence? I tend to use open match as much as possible as that seems to get the best grades. I, like Remi, protect a lesser skilled worker, by protecting them, but I also use the protect note when there is a huge gap in overness as well. Use it on the jobber, otherwise you start getting notes about the main eventer looking great and the jobber being outclassed. (or at least it did sometimes in previous games)
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[QUOTE=Rob4590;453098]Now I would say that "dominate" and "open match" are contradictory - if one person is dominating then how does the other person get an equal amount of offence? I tend to use open match as much as possible as that seems to get the best grades. I, like Remi, protect a lesser skilled worker, by protecting them, but I also use the protect note when there is a huge gap in overness as well. Use it on the jobber, otherwise you start getting notes about the main eventer looking great and the jobber being outclassed. (or at least it did sometimes in previous games)[/QUOTE] Actually, I can see "dominate" and "open match" working together quite well. Think of a Kane vs. Rey Mysterio Jr. Match, Kane destroys Rey and pretty much win in a landslide.. hitting several powerful moves and making a clean pin, but even though Rey gets beaten badly and is hit with several powerful moves repeatedly, he still is able to get some offense going at times and even get a few good sets in where he makes the crowd pop once or twice. Even though Kane beats Rey fairly easily due to his size and strength advantage, Rey still looks pretty good and gets even more over in a valiant defeat - This isn't a case of "protecting" Rey, you aren't making Kane play down to Rey, you are allowing Rey to get in some good offense in a valiant loss and yet still having Kane appear dominant in a relatively easy win.
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[QUOTE=Wildcat;453105]Actually, I can see "dominate" and "open match" working together quite well. Think of a Kane vs. Rey Mysterio Jr. Match, Kane destroys Rey and pretty much win in a landslide.. hitting several powerful moves and making a clean pin, but even though Rey gets beaten badly and is hit with several powerful moves repeatedly, he still is able to get some offense going at times and even get a few good sets in where he makes the crowd pop once or twice. Even though Kane beats Rey fairly easily due to his size and strength advantage, Rey still looks pretty good and gets even more over in a valiant defeat - This isn't a case of "protecting" Rey, you aren't making Kane play down to Rey, you are allowing Rey to get in some good offense in a valiant loss and yet still having Kane appear dominant in a relatively easy win.[/QUOTE] That doesn't make any sense. The "dominate" note even says "at the expense of everyone else." Either Kane controls the match, hits all his moves, and wins, or he controls the match, hits all his moves, and gets surprised by a roll-up or something. But either way, it's not an "open match," and it doesn't get Rey over if it's a "relatively easy" win.
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Don't forget that workers with poor Stamina are also helped by the Protect note. Thug Life are a great illustration of this. You have Slim V with his B- stamina and relatively ok ring skills, and Hardcore Killah with his D- stamina and awful in-ring skills. Clearly, you want to protect Killah, and keep him out of the ring as long as possible to prevent him from tiring by the end of a 10 minute match. Keep Strong is mainly for 'valiant loser' types. John Cena in his debut against Kurt Angle for example. He lost, but he came out of the match looking very strong indeed. Or Kane in just about every Royal Rumble he's been in. He never wins, but he always looks strong. It can also be used for occasions when a title contender has to lose, but you don't want his momentum to be ruined.
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  • 3 weeks later...
Question, but does using the Protect note, help a worker's low stamina in a 1 vs 1 match? or its really only for the 2 vs 2, since you can obviously have the lower stamina worker on the apron instead.. Hope someone can give the answer to this soon, as i wanna book my PPV tonight, and as I have Christian Faith vs Bruce the Giant (97 cverse Mod) in PPV, and wanna see if I can push the envelope to maybe a 15 minute match, instead of 10 minutes which is probably the Max that Bruce the Giant can go.. thanks, MP
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[QUOTE=NickC13573;465469]i think so, however, i dont think you can push Bruce to 15 minutes and not get a tired note.[/QUOTE] Ya, thats what I figured, I'll play it safe, and just give them 10 minutes, and tack an extra 5 minutes a piece to the Streets-Supreme and Keith-McFly matches i also have going on that card as well.. thanks, MP
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