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As you know, TEW08 has a new brand focus system wherein you can assign each brand a different focus. I am playing a late 90s WCW game and have created 2 brands - Nitro [the A show] and Thunder [the b show for lower level talent]. My product can be classified as "modern family friendly" [heavy traditional, mainstream key feature, medium lucha, daredevil and modern]. I was wondering how this product would be altered if I were to give a "modern" or "daredevil" focus to the Thunder brand, seeing as I've my very strong cruiser division on that show ? Anybody has any leads?
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I'm pretty sure it makes the selected product type a Key Feature. There might be other knock-on changes too (a Hardcore focus might raise Daredevil (for example), I can't remember). I'm 98% sure Adam mentioned this in a post, possibly even the developers journal, but I can't find the post now...
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Okay an update on this. I set Thunder to "modern focus" and ran a show, which got a much lower rating than expected since the crowds found the action too intense - and I got a suggestion from the game to lower my match intensity to about 20%. The point is that match intensity levels for my fed are already set at 20%, so obviously giving a modern focus to the brand upped the match intensity automatically - so why am I still getting the "too intense" message? This just means that the brand focus feature does not set the correct match intensity with respect to the rest of your product settings, which I think would greatly limit the use of this feature.
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