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Anybody wanna help an EWR vet make the jump?


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I posted essentially this same topic on EWB, but might as well ask you folks as well. I've sunk quite a bit of time into EWR, (incidentally, since Ryland apparently hangs out here, I'd like to take this opportunity to worship the ground he walks on) and I had a backyard diary that I really enjoyed. My computer crashed and I lost that, so now I want to try to do the same thing with TEW- adding myself and a handful of random friends and trying to fight my way up the ladder from nothing. -About what stats are reasonable for backyarders? My intent is to use them exclusively in the earliest stages, and hopefully be able to retain most of them as a core as I grow to bigger levels, while neither making the game easy mode nor handicapping myself too much. -What do I need to be doing to stay afloat financially? I tried a few trial runs with my attempt at the mod, and my one show hemorrhaged money each time. -Is there a way to just copy a database? I think the guide said one should only use the in-game editor to fool with folders, so I'm assuming to be safe that I can't just copy the folder or something. However, I'd like to keep the default database pristine while having another version that I butcher up for this mod. I tried just importing everything, but some stuff you can't import from one database to the other, apparently. -Is there a way in the editor to mess with wages, or are they just automatically determined? I'm thinking about adding Ric Flair as my promotion's owner as a joking reference to my old diary's backstory, but if stats determine wage as I suspect, I won't be able to do that properly in a backyard fed. <_< -How dumb am I for trying to make this the first real thing I do with TEW? -Am I going to ruin everything by editing the Cornellverse? I've lurked here for a bit waiting for my account to be approved, and apparently the Cornellverse is revered as a marvel of game balance and whatnot. Would it be blasphemy to add some random backyard fed full of created schmucks to it? -Any general tips for local/small kinds of feds? I appreciate any help. ^_^
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1. E+ to C- range 2. Shows wil hemorrhage money at the beginning end of month money is important and look long term it wil turn around eventually. 3. Look at the guide for mod makers same process. You can have multiple databses same time 4. Cannot be done pre game but can be done in the ingame editor. 5. Nothing to do with intelligence you obviously like bacjyarders and a challange. 6. Nopes as long as its a good read lol. C-Verse rocks because it is balanced and challanges your imagination. A backyard fed on one guys cpu can´t do any harm only ad too it. 7. Read, read, read + experiment, experiment and experiment. Once you hace gotten the hang of it go for a 'serious' game. Accept that you will need a couple of trial runs.
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[QUOTE=Tom Bombadil;472442] -Am I going to ruin everything by editing the Cornellverse? I've lurked here for a bit waiting for my account to be approved, and apparently the Cornellverse is revered as a marvel of game balance and whatnot. Would it be blasphemy to add some random backyard fed full of created schmucks to it? [/QUOTE] Hell no! Do it! Add characters, add flavour - don't create overpowered people and keep them at the ranges Hyde suggested - but who knows you might inspire people to use your characters elsewhere.
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[QUOTE=Tom Bombadil;472442]I posted essentially this same topic on EWB, but might as well ask you folks as well. I've sunk quite a bit of time into EWR, (incidentally, since Ryland apparently hangs out here, I'd like to take this opportunity to worship the ground he walks on) and I had a backyard diary that I really enjoyed. My computer crashed and I lost that, so now I want to try to do the same thing with TEW- adding myself and a handful of random friends and trying to fight my way up the ladder from nothing. -About what stats are reasonable for backyarders? My intent is to use them exclusively in the earliest stages, and hopefully be able to retain most of them as a core as I grow to bigger levels, while neither making the game easy mode nor handicapping myself too much. -What do I need to be doing to stay afloat financially? I tried a few trial runs with my attempt at the mod, and my one show hemorrhaged money each time. -Is there a way to just copy a database? I think the guide said one should only use the in-game editor to fool with folders, so I'm assuming to be safe that I can't just copy the folder or something. However, I'd like to keep the default database pristine while having another version that I butcher up for this mod. I tried just importing everything, but some stuff you can't import from one database to the other, apparently. -Is there a way in the editor to mess with wages, or are they just automatically determined? I'm thinking about adding Ric Flair as my promotion's owner as a joking reference to my old diary's backstory, but if stats determine wage as I suspect, I won't be able to do that properly in a backyard fed. <_< -How dumb am I for trying to make this the first real thing I do with TEW? -Am I going to ruin everything by editing the Cornellverse? I've lurked here for a bit waiting for my account to be approved, and apparently the Cornellverse is revered as a marvel of game balance and whatnot. Would it be blasphemy to add some random backyard fed full of created schmucks to it? -Any general tips for local/small kinds of feds? I appreciate any help. ^_^[/QUOTE] First off, hey! I remember you from my short run on the GameFaqs/Gamespot boards before the weirdos over there decided I was a troll and guys like HornyToadGangsta and Sumpthy made getting information or legit feedback a living hell... :p As for the CVerse: You can basically do whatever you need to to it and it'll function. As long as you don't random change all the promotions' stats or delete 1000 workers, it'll function perfectly. Personally, I wouldn't run a backyard fed at first. I know you had a long EWR backyard diary, and in EWR that's fine, but in TEW, it's really difficult for a tiny fed to survive. It's also overwhelming to run a large fed, and making money with a cult fed is nearly impossible. It's still great fun though! :p I'd start at small or regional and try to learn the ropes, and once you've got the process down and know what not to do, I'd move up or down. Good Luck! :D
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[QUOTE=mjdgoldeneye;472626]First off, hey! I remember you from my short run on the GameFaqs/Gamespot boards before the weirdos over there decided I was a troll and guys like HornyToadGangsta and Sumpthy made getting information or legit feedback a living hell... :p[/QUOTE] Heheheh. Sumpthy has actually become one of the more helpful people, now that he's driven off a lot of the gurus. >_> Anyway, thanks for the help. ^_^ I started a game with EWA just to get some sort of handle on what I was doing. I've put on two D+ shows so far...and man, I'm not looking forward to working with Byron. Dude won't even drop a match to advance a storyline. :\ It seems that almost every segment I put on brings the mood down, even if I use the work the crowd instruction.
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[QUOTE=Tom Bombadil;472670]It seems that almost every segment I put on brings the mood down, even if I use the work the crowd instruction.[/QUOTE] Not sure if you know this, but the "Work The Crowd" instruction actually makes matches [i]worse[/i]. The intention is to get your workers to hold back a little bit so they won't overshadow the next segment. If Benoit/Guerrero is right before The Rock/Triple H and you're afraid Benoit/Guerrero could burn out the crowd and overshadow the main event, use "Work The Crowd." "All Out Match" is the opposite. It allows you to get better-than-usual matches but burns through the participants' stamina at a faster rate than a regular match.
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[quote=Tom Bombadil;472670]Heheheh. Sumpthy has actually become one of the more helpful people, now that he's driven off a lot of the gurus. >_> Anyway, thanks for the help. ^_^ I started a game with EWA just to get some sort of handle on what I was doing. I've put on two D+ shows so far...and man, I'm not looking forward to working with Byron. Dude won't even drop a match to advance a storyline. :\ It seems that almost every segment I put on brings the mood down, even if I use the work the crowd instruction.[/quote] We Gurus are still there. We just... are highly inactive. We're like Goldust. We'll be back for a month, then vanish again. (It's Silverpeople16us by the way)
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[QUOTE=Hyde Hill;472449]1. E+ to C- range 2. Shows wil hemorrhage money at the beginning end of month money is important and look long term it wil turn around eventually. 3. Look at the guide for mod makers same process. You can have multiple databses same time 4. Cannot be done pre game but can be done in the ingame editor. 5. Nothing to do with intelligence you obviously like bacjyarders and a challange. 6. Nopes as long as its a good read lol. C-Verse rocks because it is balanced and challanges your imagination. A backyard fed on one guys cpu can´t do any harm only ad too it. 7. Read, read, read + experiment, experiment and experiment. Once you hace gotten the hang of it go for a 'serious' game. Accept that you will need a couple of trial runs.[/QUOTE] I think this is outlined pretty good here. I would definately give your created guys a bit of a boost in potential though. Also give your promotion (when you make it) written contracts with your made-up guys, so that they have long extensive contracts for your promotion. This will do two things for you. Your money will be a bit easier to manage, and the guys won't leave you soon as the other promotions see thier "Potential". Giving them the best potential (not stats, but the potential on the first screen when you add a worker) will give all your guys the ability to become very over, without destiny crippling any of them (give them a more even playing ground, especially if you have low level stats to start with). It allows them to improve, without capping out too soon. I don't see a problem with starting out as Local (equivalent to Backyard). I have done it numerous times, and twice with the '08 version. Going from local to small is a pretty quick and painless effort. The game gets quite a bit more interesting when you hit regional levels... because of the new regional battle concept. I love it, and I think you will as well. Looking forward to reading what you come up with!
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Ah, well, guess I'll stop using "work the crowd" for all my crappy undercard matches then. >_> I've discovered that, with this fed, the women are actually consistently among the top attractions on the show, whether they're dumping water on each other or wrestling legit matches. I should just depush Byron's ego and Bam Bam whatsit's inability to wrestle for more than five seconds in favor of letting Anna Ki and Miss Information headline. <_< Even though this is a warmup game for me, I'm already getting attached to it... Anyhou, starting work on my mod. BTW, what exactly is the difference between mat wrestling, chain wrestling, and submissions? Maybe it's because I never got too into highly technical wrestling, but those kinda sound the same to me, even after reading the descriptions. While we're on the subject, could somebody please define puroresu more clearly to a guy whose exposure to Japanese wrestling is sadly limited to a handful of random comedy and joshi matches on youtube? I think I'm gonna do a diary (or, uh, a dynasty) here once I get my mod up and running and get a bit better at this. ^_^ Seems like the best place to host it, and I'm already going through EW diary withdrawl after only a couple weeks.
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[QUOTE=Tom Bombadil;472442] -About what stats are reasonable for backyarders? My intent is to use them exclusively in the earliest stages, and hopefully be able to retain most of them as a core as I grow to bigger levels, while neither making the game easy mode nor handicapping myself too much. [/quote] If you plan on running a local promotion (Backyard promotion for EWR) then take a look at the Americans (or whatever country you plan on running your promotion in) with at the most F overness. These are your the wrestlers that you are looking for. IMO there are enough of them for you to use without having to create more, but like everyone else says, it's your game. [quote] -What do I need to be doing to stay afloat financially? I tried a few trial runs with my attempt at the mod, and my one show hemorrhaged money each time. [/quote] Staying afloat financially is actually pretty easy to do (once you know what to do). First and foremost, change the ticket prices across the board by +3 and change merchandising to "just in time." Then you just put on monthly shows that will cost less than your income. Also, don't hire a color commentator. They are very pricey and can be filled by anyone with high mic skills and charisma. For local feds, I recommend using Reese Paige as she is a solid Commentator as well as a solid Road Agent.
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First of all, welcome to the forums :) [QUOTE=Tom Bombadil;472740]Anyhou, starting work on my mod. BTW, what exactly is the difference between mat wrestling, chain wrestling, and submissions?[/quote] Mat wrestling is what you probably first think of when I say 'technical wrestling'. The knowledge of different wrestling holds and variations and the ability to perform them. Kurt Angle and Chris Benoit obviously spring to mind immediately (although bear in mind that suplexes are technically Brawling, not Mat Wrestling, since... well... they're not on the mat ¬_¬), but for me there will be no better examples of mat wrestling than Dean Malenko and Johnny Saint. Saint's 66 now, but still putting on fantastic matches, if you like that sort of thing. That's the perk of mat wrestling, since it relies more on knowledge and intelligence than brute strength, speed or stamina, you can carry on doing it far later into your career (which is also why a large number of high fliers tend to tone down the high flying aspect of their style and transition to a more technical style as they age). Chain Wrestling is just fluid, unbroken wrestling, from one move into the next into the next. Holds and counter-holds, 'catch as catch can' (Wiki it). The two best examples of this are both very different; firstly there's Mexican lucha libre style fast-paced exchanges, which worked it's way into America in the mid 90's with WCW and their cruiserweights (and ECW and their luchadores of course). Long chains of quick moves ending in a big spot. Also the famed 'Matrix Minute' with Loki and Amazing Red (I think.. Loki and someone...) in RoH, youtube it to see what I mean, although this isn't really a great example as it features next to no 'real' chain wrestling the way I see it. It's individual moves in quick succession for the most part, whereas 'real' chain wrestling isn't. The other example, the 'real' example, is 70's and 80's British wrestling with guys like - guess who? - Johnny Saint. Check out the episode of CHIKARA Podcast A-Go-Go featuring the Saint vs. Quackenbush match. Unfortunately it also features Demolition, but hey... nostalgia? :p Essentially this style is a hold, countered, into another hold, which is then countered into another one, and so on. Contact between the two wrestlers is very rarely broken (unless a submission attempt is being broken up), it just flows from one move to the next, in a... chain. The Submission stat is as obvious as it looks; the worker's knowledge and frequency of use of submission holds; holds designed to cause pain to a wrestler and force them to forfeit the match. Not just applying them, but also escaping them and reversing them. At the risk of sounding like a broken record, Johnny Saint~! Also, Chris Benoit, Kurt Angle, Chris Jericho, Dean Malenko, etc. [quote]While we're on the subject, could somebody please define puroresu more clearly to a guy whose exposure to Japanese wrestling is sadly limited to a handful of random comedy and joshi matches on youtube[/QUOTE] Uh, I can try ¬_¬ *dons Lukie-proof vest*. Puroresu is shortform Japanese for Professional Wrestling (just as Lucha Libre is Mexican for the same (Free Fighting, actually, but who's counting?). What's that posh term for when you chop two words in half and put the first half of the first word with the second half of the other to form a new word? It's one of them. Portmanteu, I think. Aaaaanyway, basically it's a style of wrestling involving basic, simple moves and holds applied REALLY HARD. Puroresu, the way it's used in the game, refers to the style of workers like Samoa Joe (and obviously a large portion of Japanese workers, notably Kenta Kobashi. If you've seen Joe vs. Kobashi from RoH a while back, you've scratched the surface). There aren't many 'fancy' moves, no spinning 360 degree reverse senton splashes, the emphasis is on realism, basic throws, strikes and suplexes, and making them look as real as possible (usually because most of them are as real as possible is some cases). The stereotypical view of Japanese wrestling is "dropping people on their head", and while this isn't exactly misleading, neither can it be called an accurate description. Yes, head-dropping moves are pretty common compared to America where they're used sparingly for safety reasons (and compared to Mexico, where they're banned), but it's not as if everyone is constantly being Piledriven or Burning Hammered.
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Excellent, thanks. So, I got the first version of my mod up, and a hot crowd was pretty vocal about not wanting to see pretty much any of my people wrestle. >_> Should this be expected from a show at that level? I'm thinking about upping stamina levels, as most of the people tuckered out after an 8-10 minute match. Anyhou, first show pulled an F+. Yay starting out slow! :D Edit: Also, does card position affect crowd reaction? All my workers are between 0 and 5% popularity, but I figured I'd put the higher-pushed folks higher up the card, expecting a better reaction. I proceeded to put the two best matches in the midcard as a result. <_<
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[QUOTE=Tom Bombadil;474287]Excellent, thanks. So, I got the first version of my mod up, and a hot crowd was pretty vocal about not wanting to see pretty much any of my people wrestle. >_> Should this be expected from a show at that level? I'm thinking about upping stamina levels, as most of the people tuckered out after an 8-10 minute match. Anyhou, first show pulled an F+. Yay starting out slow! :D Edit: Also, does card position affect crowd reaction? All my workers are between 0 and 5% popularity, but I figured I'd put the higher-pushed folks higher up the card, expecting a better reaction. I proceeded to put the two best matches in the midcard as a result. <_<[/QUOTE] The crowd reaction will be due to the amount of cult you have in your product, plus a lack of basics in those wrestlers. Just because someone is pushed higher than someone else, it doesn't mean they will put on better matches! Generally, yes you will put your main eventers (as auto pushed by the computer) in the last couple of matches - but after a while, those guys who get the better match ratings will generally get mor popular, and therefore be more highly pushed than the ones that stink up their matches!
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A worker's push determines how much he can appear on the show without the audience getting sick of him. Every time you get a "[WorkerX] was used too much" note it drags down your card and can damage that worker's popularity growth. So if you want to use a guy for a third of your show he'd better be a main eventer, and if a guy is enhancement talent or an opener he should get less than ten minutes in front of the crowd. Another thing to remember: matches between Enhancement Talent and/or Openers will not go well. These guys serve to make midcarders look good.
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[QUOTE=Tom Bombadil;472442]I posted essentially this same topic on EWB, but might as well ask you folks as well. I've sunk quite a bit of time into EWR, (incidentally, since Ryland apparently hangs out here, I'd like to take this opportunity to worship the ground he walks on) and I had a backyard diary that I really enjoyed. My computer crashed and I lost that, so now I want to try to do the same thing with TEW- adding myself and a handful of random friends and trying to fight my way up the ladder from nothing. -About what stats are reasonable for backyarders? My intent is to use them exclusively in the earliest stages, and hopefully be able to retain most of them as a core as I grow to bigger levels, while neither making the game easy mode nor handicapping myself too much. -What do I need to be doing to stay afloat financially? I tried a few trial runs with my attempt at the mod, and my one show hemorrhaged money each time. -Is there a way to just copy a database? I think the guide said one should only use the in-game editor to fool with folders, so I'm assuming to be safe that I can't just copy the folder or something. However, I'd like to keep the default database pristine while having another version that I butcher up for this mod. I tried just importing everything, but some stuff you can't import from one database to the other, apparently. -Is there a way in the editor to mess with wages, or are they just automatically determined? I'm thinking about adding Ric Flair as my promotion's owner as a joking reference to my old diary's backstory, but if stats determine wage as I suspect, I won't be able to do that properly in a backyard fed. <_< -How dumb am I for trying to make this the first real thing I do with TEW? -Am I going to ruin everything by editing the Cornellverse? I've lurked here for a bit waiting for my account to be approved, and apparently the Cornellverse is revered as a marvel of game balance and whatnot. Would it be blasphemy to add some random backyard fed full of created schmucks to it? -Any general tips for local/small kinds of feds? I appreciate any help. ^_^[/QUOTE] Hey man! I remember you from the GameFAQ's boards as well. Man, I haven't been there in ages. Hey Midnight, I didn't know you were silver. Looks like we have a mini-guru reunion here at GDS. Anyway Tom, I hope you enjoy your diving into TEW 08. It's quite a bit different than EWR, but its' an awesome game.
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[QUOTE=Rob4590;474410]The crowd reaction will be due to the amount of cult you have in your product, plus a lack of basics in those wrestlers. Just because someone is pushed higher than someone else, it doesn't mean they will put on better matches! Generally, yes you will put your main eventers (as auto pushed by the computer) in the last couple of matches - but after a while, those guys who get the better match ratings will generally get mor popular, and therefore be more highly pushed than the ones that stink up their matches![/QUOTE] Gotcha, thanks. Is the reaction to the poor basics based on a flat rate, or is it bad even for a local level? Should I be concerned that I'm getting that reaction and boost stats for the next run, or is it to be expected from a crappy local fed? Also, my auto-pushing thing keeps re-assigning my non-wrestlers- it makes my intended authority figure a color commentator, the color commentator the announcer, and the announcer an authority figure. >_< I realize I can lock people on the auto-push screen, but doing that every time would be a pain. (I'm assuming I should auto-push once in a while to keep everybody in their proper places) How should I tweak stats to ensure it doesn't happen, or is there some other way to set them? What exactly determines initial wage? In my little trial run dealy, I readjusted my product and merchandising and ticket prices and stuff, but I was still losing about $2k a month.
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[QUOTE]Gotcha, thanks. Is the reaction to the poor basics based on a flat rate, or is it bad even for a local level? Should I be concerned that I'm getting that reaction and boost stats for the next run, or is it to be expected from a crappy local fed?[/QUOTE] As far as I have experienced and have heard it is a flat rate so if you are going high on cult make sure to have some guys with decent basics. [QUOTE]How should I tweak stats to ensure it doesn't happen, or is there some other way to set them?[/QUOTE] Change their preffered roles in the in game editor the autopush wil always chose the one they prefer the most, then what they are best in and third what your company needs. Ok this can be considered cheating by some but in the case of backstage personal I am not really of that opinion. Depending the change is not major. [QUOTE]What exactly determines initial wage?[/QUOTE] Workers popularity in your home area and some cases other areas, workers skill levels, workers personality. HAve you increased ticket price by 4 across the board, that is the maximum without getting lower attendences, And even with that increase it is to be expected that you wil loose money the first couple of months as you build popularity. Also how many shows are you runnin per month? As many of the incomes are purely time related and not amount of shows related a lower amount of shows wil actually increase your monthly profits. But conversely wil gain you popularity less rapidly as always it is a balancing act.
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Alrighty, thanks. Tweaked a few things, and started a second test run, generating a lot more questions. >_> I appreciate the continued help. ^^;; -Is it still critical to match up people with similar stats like it was in EWR, or can I safely book my brawlers against my technicians? -I upped my ticket prices, and set merchandise to conservative...I'm still losing money. I'm losing a bit under $3k a month- is that reasonable? How long until I start breaking even? I'm only running a show a month, btw, having not yet adjusted out of the EWR mindset in that regard. -Will the road agent tell you if a worker gains popularity from a segment? It just occurred to me that I haven't gotten any "HAY LOOKIE THIS GUY GAINED 5 OVER FROM DIS MATCH" messages, so I don't know if I'm actually making any headway with my people. >_> -Is there any way to deal with people who refuse to lose? Most of my modded people are pretty easy to work with, (we may not have talent, but at least we're nice!) but a couple of them (and the owner guy that swooped into the main event this last time, and Byron when I was playing with his fed) seem to be deeply offended if I ask them even to have a draw match against people equal or higher up the card. This can make running storylines a bit of a pain, so is there some magic trick I don't know to help with somebody's ego? -I heard that young workers can get a big head if they're pushed too fast. Since my entire starting roster is in the 18-23 kinda age group, does that mean they're all gonna become turds if my fed manages to take off? -Is there a penalty for deleting an advance booking? I haven't managed to drill into my head that the default event to advance book is alphabetical, not the next event, so I keep accidentally booking matches for next December. >_> -Not really a question, but I find it funny. One of my guys was raised in Europe, so I made him active over there and even gave him, like, 2 popularity points. In every test run I've done, UEW is bound and determined to get him, averaging about an offer a week. He's too loyal to jump, though. Nobody gives a crap about all my other, more talented guys, but boy howdy, Europe apparently marks out for this guy. -People talk about simming things. Does that mean I could just leave my fed (or not join it at the start) and just sim a year to see how it goes? And should I feel bad if I can't live up to how the AI runs the promotion? Thanks. ^^;;
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I can answer a few of these...[QUOTE=Tom Bombadil;477211]-Is it still critical to match up people with similar stats like it was in EWR, or can I safely book my brawlers against my technicians?[/quote]It's not critical, no, but it might be a good idea. There are benefits to matching workers with complimentary styles, especially in a match type that plays to that style, say two brawlers in a cage match or two technicians in a submission match. That said, there are a bunch of other factors that play into how well a match goes over with your fans. One thing I'd advise you to do is make sure that at least one worker in your match has decent basics, psychology and selling skills. Consistency's good too. Workers who are considered "ring generals" know what they're doing in the ring and can draw a watchable match out of lesser opponents, even if the two workers have clashing wrestling styles. You can call a "Creative meeting" to find out who the ring generals in your fed are. [QUOTE=Tom Bombadil;477211] -I upped my ticket prices, and set merchandise to conservative...I'm still losing money. I'm losing a bit under $3k a month- is that reasonable? How long until I start breaking even? I'm only running a show a month, btw, having not yet adjusted out of the EWR mindset in that regard.[/quote] You might lose money for a while before you start making money. The more good shows you put on, the more popularity you gain, which will translate into more ticket sales and better sponsorship once your federation reaches a bigger size. If you find yourself losing money at an alarming rate, consider using fewer workers per show--cut down on tag matches, use workers with the stamina and psychology to put on longer matches, and maybe use your best and most over workers on more than one match on the show.[QUOTE=Tom Bombadil;477211] -Will the road agent tell you if a worker gains popularity from a segment? It just occurred to me that I haven't gotten any "HAY LOOKIE THIS GUY GAINED 5 OVER FROM DIS MATCH" messages, so I don't know if I'm actually making any headway with my people. >_>[/quote] No, the road agent won't give you those kinds of specifics, but you'll see change over time. If you're more of an instant gratification sort, you can use the editor after each show to see how each of your workers have changed in popularity and skills. [QUOTE=Tom Bombadil;477211]-Is there any way to deal with people who refuse to lose? Most of my modded people are pretty easy to work with, (we may not have talent, but at least we're nice!) but a couple of them (and the owner guy that swooped into the main event this last time, and Byron when I was playing with his fed) seem to be deeply offended if I ask them even to have a draw match against people equal or higher up the card. This can make running storylines a bit of a pain, so is there some magic trick I don't know to help with somebody's ego?[/quote] They'll typically lose to someone who's more over than they are. It's when you ask them to lose to someone who's less over that they tend to resist. Honestly, it's okay if they're made unhappy every now and again. Insist that they lose if it suits your booking plans, and as long as they don't have the dreaded Creative Control, they'll do it. Just make sure to give them a win in their next match (or two), so they don't feel like you're jobbing them into oblivion. (Alternate strategy: Go ahead and job them into oblivion, and who cares if they like it or not.)[QUOTE=Tom Bombadil;477211]-I heard that young workers can get a big head if they're pushed too fast. Since my entire starting roster is in the 18-23 kinda age group, does that mean they're all gonna become turds if my fed manages to take off?[/quote] It depends on the worker. Some are going to become egotistical head cases, especially if you move them up the card when they're so young, and others will keep a (fairly) level head about things. I'd say be cautious. I recently made the mistake of overpushing a few very talented, young egomaniacs on my roster and they've since demonstrated that they can be difficult to deal with behind the scenes.
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[QUOTE=Tom Bombadil;477243]Thanks. Does the fact that I don't have anybody listed as a ring general mean my stats need tweaking? For the record, I don't have any show stoppers or next big things either, and I only have one hot prospect that I don't remember seeing there before. >_>[/QUOTE] If all of your guys are suppose to be "backyarders" then I don't see the problem with it. In my 0/0/0 game (zero popularity/zero prestige/zero money) my hot specs are Jen and Kathy Neptune and my main eventers are Xaiver Reckless, Extreme Deluxe, Fearless Blue, and The American Flash.
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Well you are making it hard on yourself on purpose so it will take a long while before things look up. The Ai constantly wanting that worker could still be a bug so check if you have the latest version. Otherwise workers with pop and skills in Europe are a rare commondity so those feds want them bad. On the money switch your merchandise to just in time and have you upped your ticket prices by 4 across the board?(using the slider in the left hand corner) Again good luck and keep practicing once you get the hang of the new mechanics you wil do fine. Ps the worker suddenly turning up in hot prospect is because talent = prospect and destiny = next big thing, is random and changes each game.
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Thanks. Next salvo! >_> Today's theme apparently is stamina. I think I'm getting pretty close to ready to run a real game as a diary... -Is there a chart of stamina scores and how long somebody can wrestle with them? I remember seeing one at one point, but I can't find it anymore. -Tournaments are supposed to run all at one show, right? Won't that be murder on whatever fellow has to put on 3+ good matches in a night? Also, do I just put the tournament title on the line for every match? And can I have different types of match within a tournament? I want to recreate WCW's old lethal lottery, where you have random tag teams vying for entry into a battle royal championship match, but I don't know if I can call that a singles tournament. -About how much effect do all out and work the crowd have on stamina? -If I have a tag match, or something with timed entries, or big battle royals, does that make it easier for my workers to make it through the match? I mean, in a tag match, you're only wrestling about half the time.... -Will I receive any sort of notification when my workers increase a letter grade, or is it my responsibility to track progress and check the editor like a maniac? -How big do I have to be to snag a TV deal? Thanks as always!
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