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Does anyone have regular contaxct with Boon?


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  • 4 weeks later...
[QUOTE=misfit103;498242]Well I've been toying with it and adding things here and there. I know he won't continue it, I just wanted to see if he had pointers for someone who was adding on.[/QUOTE] I'm no expert, and not the guy your asking for pointer's from.. However, this is what I believe (NOTE: One of the guys from D. Boones Team, if they reply, should over-ride anything I say, as they know for sure, where I'm going by what I see, and have seen while THEY did the work.): Go through all the different stats that have been added and "Correct" them best you can. The Drugs/booze Area : Make sure it's not over the top... Having 4 bad influences at 25% can really hurt a character. The "Looks/Sex Appeal". With the woman, you might bump it a bit here and there.. This is totally objective, because I know he worked on several of these with '07, to make sure they were the "Looker's" they were supposed to be. Again, Subjective. The Menace stat on "BIG" guys... Andre' comes to mind right off the bat. Take a look at some of the looks on these big guys, and guys that just scream "OH MY GOD! LOOK AT HIM!". Check and balance between the Sex Appeal stat and the Menace... If the Sex Appeal is higher, it was probably intended to be part of what is now Menace. Change things accordingly. (Andre's Sex Appeal would lower, Menace "MIGHT" go higher if it was less then the Sex Appeal). Popularity is probably needed to drop a few because of the new mechanics of the game (Individual popularity). Check the overness of most the worker's, and balance them down on a curve (keeping the lowest overness, but dropping the highest down a few notch's). By Curve I mean, don't drop the most popular guys down below the second or third most popular... You want to balance it down so that they even out and have the same effect they did in '07. Just at the higher end, they can be a bit more tighter. Check for errors in Promotion's stats (I'm talking about via, the check already there in the editor) and fix if anything has changed (I think it's all good though, I just noticed this being a problem with other mods from '07, but that might have been there for '07 as well). Think "Kafabe" mixed with "Reality" when "fixing" stats you might be unhappy with. Personalities are subjective, as we don't know them... Look at what D. Boone wrote about them (Bios), and if need be a bit of research. When adding "NEW WORKERS" up to the present, do not look at the past as a base (what is already in the game). Look at what they have to compete with in today's game, and take into consideration that they will get better as time goes by. Meaning... Take their best stats, and bring them down a tad, but don't balance it with the stats already going on in 1980 when your adding people for 2000 and on. These guys have a whole new generation to compete with, and as with any sport, production, etc... it's not fair to "Compare" what was, with what is now. (Example is Movie's and what they can do now compared to "THEN"). These are the main things I get annoyed with in other mods, and ussually to the point I end up not giving them any playtime. Woman that look like a guy are not "Sexy" and woman that have no in ring talent, but could be on a cover of a magazine (pretty), are not "Ugly". If they are built like a brick house, there is the "Physique" stat to put that under (and I would balance it with the sex appeal stat as well, but not base the sex appeal stat solely on that). Then there is the inflated stats issue's. That's what I'm talking about when saying balance it with "Current" not "old", when working in new workers.... What is popular now would never go over back then, and vice versa.
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[QUOTE=bobinc;498613]Personally to me it looks like they were taking cornellverse guys and tweaking them to fit who ever they matched up to the best. Only way to really explain the default set cornell pics for some of the workers. :D[/QUOTE] I didn't see that go on in '07, but perhaps an earlier version might have done that... I don't know. I can only say what I seen while there. The group that helped was totally awesome, and my main concern was to try my best... No matter how tempted I was, not to "touch" anything, because in my mind at that time.. I figured if I did, I would "break" something. I remember someone hoping I would do the gimmicks, but I did NOT feel I could give the mod justice in any way. All I did was offer suggestions to help gameplay/game mechanics work out the way they wanted them to. And I don't remember if any of my idea's worked, probably not, lol. [QUOTE=TheMiser;498701]Hey DJ, That was some good info you listed. Regarding new workers for any mod in general: do looks, menace, charisma, and physical ever improve a lot? And I noticed in old DOTT data from previous games, young guys have little basics, psychology, and ring skill.[/QUOTE] Well, In '07 it seemed every stat could move, but the ones that stood out to me were ring skills more then any. Psychology and basics, as well as Charisma etc.. Seemed to depend on how well you worked them (Use in Promo's, match's with people with those skills, etc). The Road Agent selection seemed to make a difference to me as well. If they had great psychology, it seemed that the worker's would improve as well. The stats like Looks, Star Quality, and Physical didn't seem to improve as much to me. I think Menace is going to be a bit hard to improve as well in '08. That's why I stress giving the big guys (in general) pretty good Menace stats from the start, and the females that are "Good Looking" no matter their skill level, objective "Sex Appeal" stats from the start. These improve, but they don't improve as fast as "Brawling" to me. So I would keep things that are learned throughout the years (like psychology, basics, and ring skills in general a bit low) so they have room to "fit" into the role you know they can. ALSO, Don't for historic mods, don't forget to include the new "Potential" stat for help with making sure all the great ones get a good advantage to them. This stat is an amazing new feature which can help with Emulating historical mods greatly. I wouldn't even attempt to do everyone, but a few guys that stand out as "The Future" I would definately use that stat to help them out (for obvious reasons).
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[QUOTE=djthefunkchris;499026]I didn't see that go on in '07, but perhaps an earlier version might have done that... I don't know. I can only say what I seen while there. The group that helped was totally awesome, and my main concern was to try my best... No matter how tempted I was, not to "touch" anything, because in my mind at that time.. I figured if I did, I would "break" something. I remember someone hoping I would do the gimmicks, but I did NOT feel I could give the mod justice in any way. All I did was offer suggestions to help gameplay/game mechanics work out the way they wanted them to. And I don't remember if any of my idea's worked, probably not, lol. [/QUOTE] Isn't the original question about DOTT Generations? That wasn't out for '07.
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[QUOTE=bobinc;498613]Personally to me it looks like they were taking cornellverse guys and tweaking them to fit who ever they matched up to the best. Only way to really explain the default set cornell pics for some of the workers. :D[/QUOTE] Wha...? Sorry. I've honestly no clue why the CV pics would default as they do, but your 'only way to really explain it' explanation is... well, wrong. But at least your website is on the money. ;) While working on the TEW04: 1983 data, the entire roster was done from scratch. Every version afterwards was built upon that foundation. -------- A 1981 DOTT base will be released shortly. I've handed all of it off to Rick Arnold, as he is the last of the team still interested in working on it. So... Go, Rick, Go!
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[QUOTE=D. Boon's Ghost;499070]Wha...? Sorry. I've honestly no clue why the CV pics would default as they do, but your 'only way to really explain it' explanation is... well, wrong. But at least your website is on the money. ;) [/QUOTE] Guess that's what happens when you just make a guess. :p Although I have thought of toying with that idea. :)
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[QUOTE=D. Boon's Ghost;499070]Wha...? Sorry. I've honestly no clue why the CV pics would default as they do, but your 'only way to really explain it' explanation is... well, wrong. But at least your website is on the money. ;) While working on the TEW04: 1983 data, the entire roster was done from scratch. Every version afterwards was built upon that foundation. -------- A 1981 DOTT base will be released shortly. I've handed all of it off to Rick Arnold, as he is the last of the team still interested in working on it. So... Go, Rick, Go![/QUOTE] So do you have any suggestions on things to keep in mind when adding to Generations?
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[QUOTE=bobinc;499074]Guess that's what happens when you just make a guess. :p Although I have thought of toying with that idea. :)[/QUOTE] I almost said that it could be just as likely that the Original database was made using "Real" wrestler's, and they were replaced by C-Verse guys, and tweaked to what they are today (after many years of fleshing them out).
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