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What is the point of the detailed moves?


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I havent been able to figure this out yet, in all my time playing I havent seen any instances where the details in the finishing moves section seem to matter (can cause blood, can be done onto a chair, can be done outside the ring, etc.) I never understood the point of this if there was no match commentary. Can somebody shed some light on this?
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I think(!), that it could matter for particular matches. Cause Blood -> Can finish First Blood matches On Chair -> Maybe leads to chair-including finish in a TLC or HC match Outside The Ring -> Falls Count Anywhere match But it's only a guess, because I never saw those kind of moves. On the other hand, I never did HC matches afaik.
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[QUOTE=D16NJD16;490044]I havent been able to figure this out yet, in all my time playing I havent seen any instances where the details in the finishing moves section seem to matter (can cause blood, can be done onto a chair, can be done outside the ring, etc.) I never understood the point of this if there was no match commentary. Can somebody shed some light on this?[/QUOTE] It affects the finish note in matches that end on certain events, like Malioc said. Otherwise, you'd have generic finishes like "X defeated Y in 11:42 when Y began to bleed" instead of "X defeated Y in 11:42 with , causing blood". Generally speaking, a human head impacting a steel chair tends to have a chance of causing a laceration, leading to blood loss. So, something like a Vertical Suplex Piledriver (aka Steiner Screwdriver) can be done outside, on a chair, through a table, and can cause blood (head meeting concrete).
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in general the whole new moves system is a waste of time. For mod makers especially. You have to go create every move and assign it to a moveset to assign to a person. Why? So you can get "blah blah beat blah blah at this time with this"? Who needs 10 different moves to do that? I preferred the old system. Now, if match write ups were in depth and took moves into consideration it would make sense, but for one sentance, why?
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[QUOTE=MrCanada;490198]in general the whole new moves system is a waste of time. For mod makers especially. You have to go create every move and assign it to a moveset to assign to a person. Why? So you can get "blah blah beat blah blah at this time with this"? Who needs 10 different moves to do that? I preferred the old system. Now, if match write ups were in depth and took moves into consideration it would make sense, but for one sentance, why?[/QUOTE] I do like the idea of having more moves for people... but yes, it seems like there might've been a more efficient way to go about this. Personally I miss the EWR days with the write-ups. Hell, WMMA has write-ups. But, I guess that's all up to Ryland.
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