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Did someone tried something like this?


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If it works, it'd be a quicker [though obviously a cheating] way to get people popular. Let's say You have a guy with A* popularity, and a guy with F- popularity, that You want to get more popular. You create an angle with 2 people in it - the star rated on overness and the nobody not rated. The segment should be rated very high, because logically the nobody is not rated, so it could get an A or something... And the nobody would get a huge boost in popularity, without ruining the show for a player! He should be on-screen though, not rated but on-screen... Has anyone ever tried it? I want to but I've got completely no time recently, which makes me a sad panda... This game is awesome... If it works I'll probably won't use it too often, as it is some kind of shortcut to victory, some people might even call it cheating... Anyway, has anyone ever tried it? If yes, does it work? Let me and other TEW fans know :]
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Angles are always rated somewhat on overness; setting it to be rated by overness just -really- focuses on it. The F- is still going gto factor into things. You're better off using someone with A* Pupularity and A* Charisma or Acting and setting them to be rated by Charisma or Acting; that way both their skill and popularity facotr into things, mitigating the F- somewhat. Still not gonna be good, but better than the F- guy alone.
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Actually infinity, you're totally wrong there - if someone is in the angle but "not rated" then that is exactly what they are rated on - NOTHING! So an angle with an A* pop wrestler, rated on anything, and an F- wrestler, not rated, is likely (depending on your product and the angle type) to get you a VERY high rating, solely based on the A* worker's overness and the other skill that he is rated on in the angle. And Weeman - no, it's not cheating, as there are quite a few of the default angles that are exactly like this (eg some of the 'Superior' angles, and some of the attack angles, where several other unrated wrestlers break up the fight.) I've done it several times in my diary game, where for example, Tommy Cornell and Wolf Hawkins have a fight (both at A/A* pop), and it is broken up by 6 enhancement talents (pop between E- and C-) and the angle rates as A*. Yes it will get your lower guys over - but slowly - one 6 minute angle is likely to increase a low level guy by approx 0.7% - so even if they break up a fight every (weekly) show, then it's still going to take nearly 2 months to raise pop by one grade! Whereas by just having solid (losing) matches each week with higher up wrestlers, they would go up a grade in approx 3-4 weeks.
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Wow, so it actually works? But wouldn't it get the player a overuse note for this enhancement talents and openers, if I were also to use them in a dark match, to maximise popularity gain? Also if anyone has any experiences using this method, share them in this topic. I will certainly test it when I have more time to play TEW.
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[QUOTE=WeeMan;495319]Wow, so it actually works? But wouldn't it get the player a overuse note for this enhancement talents and openers, if I were also to use them in a dark match, to maximise popularity gain?[/QUOTE] You know you can get around the overuse thing by setting their push as a higher one just before the show? Then they can be used for longer.
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[QUOTE=WeeMan;495319]Wow, so it actually works? But wouldn't it get the player a overuse note for this enhancement talents and openers, if I were also to use them in a dark match, to maximise popularity gain? Also if anyone has any experiences using this method, share them in this topic.[/QUOTE] heh I've used that extensively. Rob's right, it's not going to be the best way to elevate a worker (it's horribly inefficient) but it's an excellent way to help a worker gain back slight overness dips or maintain their card position despite jobbing to a lower level worker. I use those kinds of angles for low card workers I'm not using on that show (to keep them active) and it works because they get SOME benefit from it, though not as much of a benefit as if they had been used in a match. Not enhancement talent, mind you, but openers get to be used this way for midcarders and upper midcarders and midcarders get used this way for main eventers.
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So, theoretically speaking, I could write an angle with 8 people [or whatever is the max amount] having one super over guy, and 7 enhancement talents with no popularity at all, have it be rated on the super over guy's overness, others are not rated but on screen... The angle would get an A, A* or other very, very high grade, guys will get something good out of it... Would it really work? I'm currently in a middle of a great game and can't really afford to test it myself, if it doesn't work it would probably kill my promotion, so... can someone try it for me? Every free second I have I try to play this game, even thought of making a diary out of it... This method isn't really cheating too, 'coz when You think of it, You can create an angle that would make sense with those settings, and it could be a great way of helping [just a little] the low card guys, which I have a lot :) Thanks for all the responses, I knew I could count on You people ;) If someone has something to add, please do - I'm sure it will help me as well as other TEW players to get the best out of their game :]
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You don't need to test it, several real world mods already have this angle in them (and if they don't, they should). An entrance angle with one super over worker (The Undertaker or Vince McMahon) and 6 or 7 low card workers (his druids or security guards) rated on the super over worker's overness. It's been done to death in reality. Paul Heyman and his security guards (rated on Heyman's overness, the two security guards in riot gear not rated), JBL's entrance (the angle would be rated solely on JBL's overness. The limo driver would not be rated). It does work. It's just not an efficient way to develop workers.
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[QUOTE=WeeMan;496712]That's cool. Did anyone else had any experience with it?[/QUOTE] The closest I do is to abuse the hell out of the Menace rating... You find him a strong (and somewhat over) mouthpiece, and have the monster just stand around being rated on his Menace and you'll end up with some very nice segments from guys who aren't all that over. Of course, this only works for guys with solid Menace stats, but hey... I'm a self-proclaimed expert at booking 80s Entertainment style companies! Though I would assume you utilize a very similar angle strategy based around a guy with no overness but high Entertainment or even Sex Appeal. So, really, this whole thing works best with a really bangable or menacing person, or someone who's extremely charismatic. I'll have to try the other two stats out some time...
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Sorry for the double post, but it is important... I've had some time to try and test this theory about nobodies being not rated in angles, and the angle still getting a high mark... And I don't know why, but it doesn't seem to work everytime, which is very, very weird. Just to make a test I've put an angle with 8 people [The Rock rated on Acting A*, popularity A in that region] and 7 nobodies not rated, but on screen. If my theory would work, the angle should get an A or A*, because huge star is the only one rated, 7 nobodies would be not rated, they would gain popularity though. What was the mark for the angle, You ask? D. D! How is it possible, that it gets D when other guys are not rated, and Rocky is so good? Didn't have an idea, just thought that my theory was wrong, and the nobodies did actually count, even being not rated... So I tried another one. Andre The Giant [popularity A*, Menace A*, so not a huge difference from The Rock] plus 7 nobodies, only Andre is rated on Menace. The angle got an A*. I don't understand how can that be, that sometimes my theory works and sometimes it doesn't. Maybe someone who plays the game longer than me can explain it? Because it is surely very weird... Please let me know.
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The angles were actually the same, totally random Abduction angles [because it is first on the list]. As I said, it was done just for test purposes, to test if it works... and it does, but not always, I need to know what is the problem, maybe someone tested it and knows the answer... Both Rock and Andre are of course main eventers. The angle with Andre lasted 6 minutes, Rocky's lasted 10 minutes. In both angles the 7 guys were pretty random - some of them had F- popularity, others had low D's... but still, A* with Andre one, and D with The Rock one? That doesn't seem right... Thanks for trying to help FINisher :)
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[QUOTE=WeeMan;498096]The angles were actually the same, totally random Abduction angles [because it is first on the list]. As I said, it was done just for test purposes, to test if it works... and it does, but not always, I need to know what is the problem, maybe someone tested it and knows the answer... Both Rock and Andre are of course main eventers. The angle with Andre lasted 6 minutes, Rocky's lasted 10 minutes. In both angles the 7 guys were pretty random - some of them had F- popularity, others had low D's... but still, A* with Andre one, and D with The Rock one? That doesn't seem right... Thanks for trying to help FINisher :)[/QUOTE] What was The Rock and Andre's momentum?
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[QUOTE=WeeMan;498096]The angles were actually the same, totally random Abduction angles [because it is first on the list]. As I said, it was done just for test purposes, to test if it works... and it does, but not always, I need to know what is the problem, maybe someone tested it and knows the answer... Both Rock and Andre are of course main eventers. The angle with Andre lasted 6 minutes, Rocky's lasted 10 minutes. In both angles the 7 guys were pretty random - some of them had F- popularity, others had low D's... but still, A* with Andre one, and D with The Rock one? That doesn't seem right... Thanks for trying to help FINisher :)[/QUOTE] also, where did you run the angles? the types of fans also have an affect on the grading.
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Another thought here...I've not done this much, but the momentum of the non-rated guys can have an impact, so if you've got guys with momentums of around D-/E+ it can have a drag effect on angles. Of course, it could just be pronounced drag due to low overness. There is a very minor effect of an unrated workers' overness in an angle, and if there's 7 or 8 low pop workers it might be having an effect. Not sure, though.
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I would suspect that it is just based on what the person who IS rated, is rated on. Remi would probably be able to tell you better, cos he has probably tested it thoroughly, but I'm guessing that menace is more powerful than acting in determining the rating. Acting would seem to be more like sex appeal where it isn't the be all and end all for the rating, whereas menace may be slightly (that's only [U]slightly[/U] Adam, if you're reading!) overpowered. The angles that I've got it done for are either rated on overness, or on entertainment, and they are consistently good, no matter who I use as the non rated wrestlers. Hope that helps - but please note it's only my thoughts - not facts.
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Thanks guys for consistently trying to help, if anyone else has theories [or even better, test results of some kind] I'd be glad to read them. Both Andre and Rock momentums have been A*, the angles took place in South East, not sure about the momentum of nobodies, but if they're NOT rated, I'd hazard a guess that they are NOT rated at all... But my knowledge of this game is clearly tiny compared to You guys :] Rob4590: It's quite logical what You're saying, Acting itself might be less strong than whole Entertainment for example, as Ent. consists of 4 categories or smth... Could You be so nice and make a test game to check it out? I'm currently overflown with work and prolly won't find time to play TEW in upcoming days, but I'm DYING to know if it actually works... If You have time You could put a little report, screens and stuff, it would solve the mystery once and for all :) If You don't have time, sorry to bother You. Also, if anyone else has any ideas, write them here. I'm hoping that this will help not only me but also other TEW maniacs here on GDS forum :D
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I tried something similar to this - I made an attack-angle where two workers got rated by Overness, and with six other workers not rated, who were there to pull the other two apart. Using it for my Main Eventers only, I've gotten some pretty good results - worst being Bs, best being A. And this doesn't just help gain overness for the six guys who are not rated - they also get improved Momentum, and if I pick two guys who are in an unchained storyline together, it'll count for that, as well. I haven't tried any angles rated by other things than Overness like this, but what I just described above has never gotten me worse than a B in well over a dozen attempts now.
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I think that it might be reliant on momentum - possibly if you try repeating the experiment at every show, with the same characters, and check to see if their momentum alters and whether the grade alters... Just a guess. I've tried similar things, but not in '08 yet. The closest I've come is seeing if putting a relative unknown with Rip Chord can carry them to a good angle - not so much, sadly.
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[QUOTE=Rob4590;498193]I would suspect that it is just based on what the person who IS rated, is rated on. Remi would probably be able to tell you better, cos he has probably tested it thoroughly, but I'm guessing that menace is more powerful than acting in determining the rating. Acting would seem to be more like sex appeal where it isn't the be all and end all for the rating, whereas menace may be slightly (that's only [U]slightly[/U] Adam, if you're reading!) overpowered.[/QUOTE] Yeah, looks that way. Menace is a stronger secondary rating criteria than Acting, or seems to be. Trying having Rock rated on Mic skill (which he should be very highly rated in) or pure overness. Overness is pretty much the only pure rating criteria there is (because there's no check on it). By that I mean, everything else checks on overness (Mic, Acting, Menace, Entertainment, Sex Appeal) but overness checks on nothing. It's the closest thing to the Sex Sells phenomenon from 05 that exists in TEW. (For those who are unfamiliar or didn't play TEW05, in that game, a sex sells angle would be rated almost exactly what the worker's looks rating was. So Joanne Rodriguez would get A* whenever she shot T-shirts, unless the crowd had been totally depressed previously. That would serve to raise the crowd's mood which could have a knock-on effect on the match/angle following the t-shirt shooting segment, raising its rating a little (or a lot).) I believe if you hold the show in a sold out venue with your primary product focus at 'Good' or better and open the show with the angle you mentioned rated on overness, you should see the result you were expecting.
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I guess it could work, it's a damn shame I don't have time to test it myself, if anyone does, I'd be very thankful for a short report, maybe with screens or something... It's quite interesting, and if it works it is a nice way to get some popularity for lower card workers.
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