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Selecting Trainies for camp


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I'd definately look for some veterans that you may want to use eventually on your main roster to be sent down as trainers. Then work around your owner blocks, for example you cant hire a worker with poor basics to improve if your owner doesnt want you too. I personally go for the younger stars to try and build up, but i have some indy stars in there too that are in their late 20's mid 30's and early 40's at oldest.
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ok cool, thx for the replies i feel like i have a firmer understanding of the deveolpment camps now. Just out of curiousity, from your experience does anyone ever really gain much psychology from training? I ask because, i keep up with the stats of my trainees on a month by month basis, they don't seem to be gaining but maybe .1 or at best .4 in psychology a month for me now. I was just curious if this was because of the people I had in there and wondered if anyone else had a different experience. My goal really is to build uber stars for the future, it may be overly ambitious, but i'd like to have my trainies be like B's in technical ability and at least a B in psychology. Is this even possible to obtain in devo camp?
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There are limits on how much people can learn while in development, there are simply some things that they can only pick up by working on the big stage with the best in the world. Once you see workers improving at a slow rate in development it's probably time to call them up to the big leagues and develop them with your main roster rather than watching them slowly gain while down there.
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You can also use the camp for performing a gimmick change I believe (someone correct me if I'm wrong...). You take a guy, change his gimmick, and shove him in the training camp for however long it takes to 'keep him off screen' then bring him back when the time has expired.
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[QUOTE=Grudge;505399]My goal really is to build uber stars for the future, it may be overly ambitious, but i'd like to have my trainies be like B's in technical ability and at least a B in psychology. Is this even possible to obtain in devo camp?[/QUOTE] It's possible but not likely. A worker would have to start in the C range to improve to your specs. Otherwise, they'll tend to be in development for a LONG time trying to reach that level. Also, as derek pointed out, there's a diminishing returns factor in there as well. For example, a worker might improve from E- to D in a month but then take three months to get to C and a year or more to get to C+. It's easier to improve from the bottom to "average" than it is to improve from "average" to "great", after all. I've had workers go from F to D-range in some areas within a year (usually when I'm converting a manager to an in-ring worker, ala WWE) and then stop or have their rate of improvement stunted in comparison to the first stage.
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A development camp is a long-term project though, and it may be the case that you're overloading them - has anyone noticed whether workers improve if there's a lower ratio of workers to trainers? Not having run a fed with a development territory (yet) does anyone know if workers will be prepared to sit in development indefinitely? Or will they reach a point where they won't resign on a dev. contract?
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[QUOTE=James Casey;505457]A development camp is a long-term project though, and it may be the case that you're overloading them - has anyone noticed whether workers improve if there's a lower ratio of workers to trainers? Not having run a fed with a development territory (yet) does anyone know if workers will be prepared to sit in development indefinitely? Or will they reach a point where they won't resign on a dev. contract?[/QUOTE] Remember, there's no such thing as a developmental contract anymore. You sign them to writtens and send them down to development.
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  • 6 months later...
[QUOTE=James Casey;505457]A development camp is a long-term project though, and it may be the case that you're overloading them - has anyone noticed whether workers improve if there's a lower ratio of workers to trainers? Not having run a fed with a development territory (yet) does anyone know if workers will be prepared to sit in development indefinitely? Or will they reach a point where they won't resign on a dev. contract?[/QUOTE] After messing around with it, they would instead refuse to go down because "they won't improve skills" that much with more time in Development, or say "they are good shape" in development, or refuse to train people if they are too young, which is under 30 usually. Generally speaking, the younger they are, the more likely they are willing to improve, and will ACTUALLY improve. However, destiny stats also play a large role (but it's not something I can factor in easily). Sometimes, even though it sucks, you must either use them or let them go when they aren't to your liking. Sometimes it's just better to let someone go, if you can't use them. For wrestlers in development, if they don't have at least a C- in Peformance skills (I prefer B-), I would release them. I can cover bad Entertainment skills. I can even cover bad Physical Skills. But I cannot cover bad Perfomance skills, because most of time, I have a "vocal" or "very vocal" fanbase. Even when popularity was more, or sometimes, much more, important then performance in the promotions I worked with, they would intensely hate D+ or lower performance skills. I'm not asking A+ psychology here-but I do ask for C- MINIMUM (preferably B-) in peformance skills (except psychology. That's much harder to develop). As for Managers, in-ring ability is certainly not necessary. But generally speaking, you would need someone with great microphone skills first, acting second, charisma third. Star Quality and Sex Appeal are a plus, but not necessary. Overness and Psychology (for managers I mean) are pluses too, thought definitely not necessary by any means. By the way, I screwed up on so many prospects. :) Try to focus on the few, and get more trainers, if possible. If you aren't using someone, try sending them down to development to help your new stars.
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since this thread was ressurrected and seeing as how I started it in the first place, and with the added experience of above poster, perhaps I could get a different but similar question answered. What strategies do you guys use to take your "future stars" to the next level once they've graduated from devo camp. Do you team them up with one of your gatekeepers, or just let them grow naturally from being in matches on your weekly shows? I'm incredibly interested in hearing your responses, as I'm entirely undecided on this matter. I've tried the tag team concept but I can't help but feel I'm cheating myself somewhat by taking a potential main eventer away from my show, or atleast knocking him down a peg by saddling him with a wet behind the ears youngster. But please, what's your method?
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