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Stable Forming Storyline


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(Yes, I know I already posted this in the suggestions thread for those who had seen it, but it was a mistake. I meant to put the question in here) I want to start a stable, but I want a stable storyline, and I'm using TEW's original storylines. Did anyone make a storyline I can use to make a stable at all?
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[QUOTE=Blackgamer2009;510170](Yes, I know I already posted this in the suggestions thread for those who had seen it, but it was a mistake. I meant to put the question in here) I want to start a stable, but I want a stable storyline, and I'm using TEW's original storylines. Did anyone make a storyline I can use to make a stable at all?[/QUOTE] Why not try your hand at writing your own storyline? Its not that difficult, and can be quite satisfying.
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Or stick with the unchained storylines, that way you can shake things up a bit if you change your mind and evolve or end it anytime that you want, gives you a lot more freedom and means you can develop your idea a lot more as it evolves in your head.
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For me...stables and alliances etc are the most dynamic thing in terms of booking and plans, I wouldn't do it step by step, make sure to leave room for spur of the moment things, stuff done on the fly, and alteration to structure/who joins when and how, etc. Just go show by show with a vague idea of where you want to be and when you want to be there and you'll be ok.
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