WalterSobchak Posted October 24, 2008 Share Posted October 24, 2008 Guys, I'm sure I'm not the first person who has thought about this, do any of you know how I could do this without having to enter in all of the locations myself through the editor. Can you simply take the location files from a RW mod and pop them into the C-Verse database? I know that the locations in the C-Verse are suppose to be fake, but at the same time I also know we all alter this game to cater to our own needs. So if anybody can help me out, please let me know. Thanks! Link to comment Share on other sites More sharing options...
shamelessposer Posted October 24, 2008 Share Posted October 24, 2008 [QUOTE=jaredpalexander;512980]Can you simply take the location files from a RW mod and pop them into the C-Verse database?[/QUOTE] There shouldn't be any conflict. Just be sure to do your experimentation on a copied database so you don't lose anything if stuff goes wrong. Link to comment Share on other sites More sharing options...
mike b Posted October 25, 2008 Share Posted October 25, 2008 I do all the time.I now have close to 4 thousand locations in my c verse and i just deleted the doubles if there were any. Link to comment Share on other sites More sharing options...
bobinc Posted October 25, 2008 Share Posted October 25, 2008 Can I ask why you would need so many locations? :confused: Link to comment Share on other sites More sharing options...
mike b Posted October 25, 2008 Share Posted October 25, 2008 [QUOTE=bobinc;513294]Can I ask why you would need so many locations? :confused:[/QUOTE] I just like my games T Zone size :D Link to comment Share on other sites More sharing options...
Thomnipotent Posted October 26, 2008 Share Posted October 26, 2008 Ah yes. T-Rex Zone size... big, slow, and with useless arms. :P Link to comment Share on other sites More sharing options...
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