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TCW is hard. Let's just get that out of the way immediately. In all probability, you will fall to Cult, especially if you are not careful. There, that's the bad news. Here's the good news: Tommy Cornell Sam Keith Eddie Peak Koshiro Ino Joey Minnesota Wolf Hawkins Sammy Bach Troy Tornado The Machines The New Wave These are some of the finest singles and tag workers, not just in the US, but in the World. [B]1)[/B] Tommy Cornell is champion for a reason. Face it, it's no mistake that Tommy Cornell is basically TCW's Champion-For-Life. Not only is he the owner, he's also the greatest worker in the world. He's Ric Flair with a British accent. He's God. Cornell should be all over your show. He is pure gold in almost anything you put him in: matches or angles. He should be opening and closing your show. At the start of the game, there simply isn't anyone else over enough, who's skilled enough to hold the title so let him keep it until you build up one of your next generation stars is ready or perhaps when Troy Tornado returns from injury. Seriously, you CAN NOT over use Tommy Cornell. He could put on a B- match with a broomstick, or even Big Smack Scott! [B]2)[/B] Treat the main event scene with kid gloves. It's pretty tempting at start to want to job out Baine, Rahn, Golden, and RDJ to the younger, more gifted stars. Don't. TCW is at the cusp of both International and Cult, meaning a rise or fall (or both) early in the game is incredibly likely. If you shoot to International, you will begin getting slammed with the "Not Enough Stars" comment which will inevitably precipitate a fall to Cult. Because of this, you need to keep those lumps in the main event strong. But how? Angles. These guys are all easily over enough to take part in angles despite the 90 match ratio. Put them in wild, arena-wide brawls as they battle the Syndicate outside of the ring in an attempt to get them inside the ring. This way, they maintain or even grow in overness, without dragging your ratings down into the toilet. When they do wrestle in matches, make sure to either put them in the ring with a general, or bury their matches in the midcard where the impact to the overall show will be lessened. Don't be afraid to use guys like Baine, Rahn, and RDJ to put over the younger, more talented stars, but do so sparingly. It's clear that the aforementioned workers are all pretty much past their prime, but you only cheapen the impact if you have them all job at once. Make sure you also keep them strong with wins over low-ranking members of your roster or people in the doghouse. [B]3)[/B] Upgrade your announcing team. One of your biggest hurdles at the start is your rather weak announce team. Sure, Jason and Kyle have been calling matches since the HGC days, but that doesn't mean they've gotten much better. Jason Azaria is a passable announcer until someone better opens up, but Kyle Rhodes needs to be dropped. There are simply too many superior, available talents who could do a better job and you will immediately notice an improvement in your match quality. Good choices include Floyd Goldworthy (if you want to keep it in house), Carl Batch, Adrian Garcia, or you can even drag Nemesis or Phil Vibert out of hiatus for some really quality color. As for Rhodes, if you don't want to fire him off his written deal, have him join Saunders as an interviewer or if he must be in the announce booth, make him third chair (although I personally recommend Shawn Doakes for third chair, as he needs the experience and doesn't seem to detract from the match quality any. [B]4)[/B] Use house shows. This is really common sense, but it's very important. TCW is really weak in a lot of areas, especially Puerto Rico, Hawaii, and the Southeast. Live shows tend to be weaker when done there (although not necessarily) so your best bet is to just set your house shows to go through there while you loop through the Southwest, Tri-State, and Northwest areas that are your strongholds. I usually use a house show schedule of Monday, Wednesday, Thursday, and Friday, giving the talent the weekend off. Season to taste. What do you do with your rising stars and who SHOULD you stick in the main event? I'll be back later with more.
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For Announcing use Mitch Naes even for a short time. Rick Law, RDJ and Eddie Peak are good wreslers capable of having A matches with Tommy and the others. In the beginning start at Southwest to take advantage of Rahn's high popularity. Remember you still need popularity to get a higher match grade. Try to get a B show ASAP. This will help develop your lower skilled workers as well as your popularity without hurting it. Increase the popularity of your workers asap. Dont God Push Wolf or he will be an Ass in the future. Use short-term contract jobbers to get some wins for your jobber to the stars.
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A few more thoughts... [B]Popularity Matters[/B] Some people - myself included - often seem to have the misconeption about TCW that its more about the wrestling than the entertainment. But its not. Its about both equally. I always seem to get it into my head that skills matter more than popularity in TCW, but its not a pure wrestling fed. That's why Sigilistic's point about protecting the main eventers that you have is so important. You want to keep that fact in mind when booking, as you don't want to steal all the popularity away from even the midlevel guys who have somen. You have to book to protect a bit. Also keep it in mind when signing workers. A mediocre worker with decent popularity might be more valuable to you in the short term than a good worker with no popularity. [B]Develop Carefully[/B] You can land some quality young workers off the start. Darryl Devine chooses SWF almost every time, and Steven Parker usually does to. Guys like Davis Wayne Newton, Champagne Lover, Jacob Jett, and Mainstream Hernandez are the usually suspects and you can land them with TCW at the start. Not to meniton that you have Aaron Andrews as a fanstic young talent. Its easy to look at a group like that, realize that they're all pretty much better workers than most of the midcard, and start pushing them. The problem is that they all start with terrible popularity, which offsets their pretty good actual skills. You can give them heavy pushes to get their popularity up quick, but that can have negative consequences - like personality changes. Its a much smarter plan to push them gradually. Losses to the midcard, then losses to the upper card, then the occassional win over the midcard, etc. Guys like Newton and Champagne will grow in popularity just from being on TV, even losing. It takes a bit of time, but its usually the better way to do it. [B]Don't Jump Ahead[/B] It seems a common mistake with TCW is over-extending yourself. You are behind the SWF at the start and while you can certainly catch Eisen, its not a two-month chase. Its going to take awhile. I've already mentioned the dangers of over-valuing unpopular young workers, even the very good ones. Another common mistake is getting another A show before your roster can really handle it. A B-show is probably a better choice for TCW in February. You can put those youngsters on TV without it hurting your popularity any. Plus, GNN shows in Canada as well, so you get the bonus of the workers popularity going up in Canada as well. Targeting Canada is another mistake I've read of people making. Don't try to hold main shows in Canada until the popularity of your promotion and your workers makes it worthwhile. You should find Total's popularity grows pretty quickly in Canada due to GNN showing TV there as well, so long as you put on good shows. Don't get overanxious as not being popular enough can mean putting on a show that gets a low rating, no matter how good you think it is, and that hurts across the board. [B]Be Ready to Lose Workers[/B] Again, you're behind the SWF. Which means that when you go head-to-head with Supreme over a worker, you usually lose. Thats true of most of your own workers. Unless you pull a miracle and get ahead of SWF very quickly or cheat, then you are likely to lose a few people. Pay careful attention to your in-game Diary so you know who's coming up when. If you're lucky, its only going to be someone like Tana. If you're unlucky, it could be Rick Law or Ricky Dale Johnson. Some of them might stay loyal to TCW, but most will go to the bigger promotion. And while I'm not saying you have to job them out and steal their overness if you figure that they'll go to the SWF, it's not the worst plan. Unless they choose to say and you've just buried them. [B]Dont Overlook What You Have[/B] Much like I mentioned in the SWF thread, its easy to look down on a lot of guys on the TCW roster and miss what they have to offer. Don't get me wrong - I'm not saying that Billy Jack Shearer is a long-term keeper for most, but they all have a bit of something to offer. Some of the often-maligned... American Buffalo - decent worker, decent overnness, and makes an interest tag team partner with Texas Pete Billy Jack Shearer - not much but a bit of meance. Clark Alexander - a pretty decent worker and can make a good trainer if you get his psychology up a notch or two Danny Fonzarelli - mediocre popularity, decent entertainment skills, star quality Harry Allen - a pretty solid worker if you can get his psychology up Joel Bryant - invaluable, if just for his Performance skills and tag team experience Koshiro Ino - don't know if he really gets overlooked but the guy can easily be one of the cornerstones of the promotion Randall Hopkirk - a better overall worker than Shearer, though not great Rocky Golden - his popularity and Star Quality make him valuable Robert Oxford - use him to train younger workers, plus tag Ronnie V. Pain - Menace. Um, that's it Steve Gumble - not that great, but he has C tag team experience. Texas Pete - this guy is a midcard cornerstone. Get his Performance and Rumble skills up a bit and you have a guy you will always have a use for. Especially since he has a great personality that means he'll almost always job willingly. Tommy Cornell - how do you overlook Cornell? Um, well, you don't. But you can underappreciate him. It seems like a lot of people focus on trying to get the belt off the boss... why? Its nice to have other champions, I guess, but no one else you have or can likely sign will do as much as the champion as Cornell. The TCW tag team scene isn't great. You have two strong overall tag teams and some mediocre ones. Its easy to dump on Painful Procedure, the Tag Team Specialists and the Young Guns. But the first two have C experience and the Guns have B. Experience matters big time with tag teams. Painful Procedure have C experience doesn't override the fact both are only mediocre at best workers, but it makes them more useful. Put it this way - starting a new tag team from scratch would require about 59 matches together to get to C experience. [B]Angles![/B] With 90% match ratio, you can actually get away with no angles at all. But why would you? You have some guys who are flat-out great on the mic - Cornell, Hawkins, Keith, Tornado, Johnson, Law... Make use of them. Its not hard to get A-rated segments if you put Cornell on the mic, or even RDJ. Rahn and Baine have good menace, which is pretty useable too. Angles help build and maintain popularity, as do storylines. And good angles keep a storyline hot. I usually adjust the match ratio to 80% to get a bit more non-wrestling time.
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Usually you fall to cult pretty quickly or you don't. Once I made it past the 6 month mark in my TCW game I knew I was pretty safe. The one thing I did do from the beginning is get two child promotions right away. I made deals with MAW and CZCW. I used CZCW to train my future all action stars and I used MAW to train my brawlers and technicians. I got greedy but it worked out well I just hired pretty much everyone I thought I'd ever want to use in the future to fill out the two rosters. Also having two child promotions is a nifty for sending folks you don't have a current use for to either train or be trained instead of having them sit around complaining about not being used.
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[QUOTE=pepper2008;526419]For Announcing use Mitch Naes even for a short time. Rick Law, RDJ and Eddie Peak are good wreslers capable of having A matches with Tommy and the others. In the beginning start at Southwest to take advantage of Rahn's high popularity. Remember you still need popularity to get a higher match grade. Try to get a B show ASAP. This will help develop your lower skilled workers as well as your popularity without hurting it. Increase the popularity of your workers asap. Dont God Push Wolf or he will be an Ass in the future. Use short-term contract jobbers to get some wins for your jobber to the stars.[/QUOTE] This is good advice. The nice thing about Wolf though is that Cornell will almost always re-sign him personally, and often for significantly less than he asks for if you try. I haven't tried signing Naess, will he sign a PPA deal with you? [QUOTE=Bigpapa42;526493]A few more thoughts... [B]Popularity Matters[/B] Some people - myself included - often seem to have the misconeption about TCW that its more about the wrestling than the entertainment. But its not. Its about both equally. I always seem to get it into my head that skills matter more than popularity in TCW, but its not a pure wrestling fed. That's why Sigilistic's point about protecting the main eventers that you have is so important. You want to keep that fact in mind when booking, as you don't want to steal all the popularity away from even the midlevel guys who have somen. You have to book to protect a bit. Also keep it in mind when signing workers. A mediocre worker with decent popularity might be more valuable to you in the short term than a good worker with no popularity. [B]Develop Carefully[/B] You can land some quality young workers off the start. Darryl Devine chooses SWF almost every time, and Steven Parker usually does to. Guys like Davis Wayne Newton, Champagne Lover, Jacob Jett, and Mainstream Hernandez are the usually suspects and you can land them with TCW at the start. Not to meniton that you have Aaron Andrews as a fanstic young talent. Its easy to look at a group like that, realize that they're all pretty much better workers than most of the midcard, and start pushing them. The problem is that they all start with terrible popularity, which offsets their pretty good actual skills. You can give them heavy pushes to get their popularity up quick, but that can have negative consequences - like personality changes. Its a much smarter plan to push them gradually. Losses to the midcard, then losses to the upper card, then the occassional win over the midcard, etc. Guys like Newton and Champagne will grow in popularity just from being on TV, even losing. It takes a bit of time, but its usually the better way to do it. [B]Don't Jump Ahead[/B] It seems a common mistake with TCW is over-extending yourself. You are behind the SWF at the start and while you can certainly catch Eisen, its not a two-month chase. Its going to take awhile. I've already mentioned the dangers of over-valuing unpopular young workers, even the very good ones. Another common mistake is getting another A show before your roster can really handle it. A B-show is probably a better choice for TCW in February. You can put those youngsters on TV without it hurting your popularity any. Plus, GNN shows in Canada as well, so you get the bonus of the workers popularity going up in Canada as well. Targeting Canada is another mistake I've read of people making. Don't try to hold main shows in Canada until the popularity of your promotion and your workers makes it worthwhile. You should find Total's popularity grows pretty quickly in Canada due to GNN showing TV there as well, so long as you put on good shows. Don't get overanxious as not being popular enough can mean putting on a show that gets a low rating, no matter how good you think it is, and that hurts across the board. [B]Be Ready to Lose Workers[/B] Again, you're behind the SWF. Which means that when you go head-to-head with Supreme over a worker, you usually lose. Thats true of most of your own workers. Unless you pull a miracle and get ahead of SWF very quickly or cheat, then you are likely to lose a few people. Pay careful attention to your in-game Diary so you know who's coming up when. If you're lucky, its only going to be someone like Tana. If you're unlucky, it could be Rick Law or Ricky Dale Johnson. Some of them might stay loyal to TCW, but most will go to the bigger promotion. And while I'm not saying you have to job them out and steal their overness if you figure that they'll go to the SWF, it's not the worst plan. Unless they choose to say and you've just buried them. [B]Dont Overlook What You Have[/B] Much like I mentioned in the SWF thread, its easy to look down on a lot of guys on the TCW roster and miss what they have to offer. Don't get me wrong - I'm not saying that Billy Jack Shearer is a long-term keeper for most, but they all have a bit of something to offer. Some of the often-maligned... American Buffalo - decent worker, decent overnness, and makes an interest tag team partner with Texas Pete Billy Jack Shearer - not much but a bit of meance. Clark Alexander - a pretty decent worker and can make a good trainer if you get his psychology up a notch or two Danny Fonzarelli - mediocre popularity, decent entertainment skills, star quality Harry Allen - a pretty solid worker if you can get his psychology up Joel Bryant - invaluable, if just for his Performance skills and tag team experience Koshiro Ino - don't know if he really gets overlooked but the guy can easily be one of the cornerstones of the promotion Randall Hopkirk - a better overall worker than Shearer, though not great Rocky Golden - his popularity and Star Quality make him valuable Robert Oxford - use him to train younger workers, plus tag Ronnie V. Pain - Menace. Um, that's it Steve Gumble - not that great, but he has C tag team experience. Texas Pete - this guy is a midcard cornerstone. Get his Performance and Rumble skills up a bit and you have a guy you will always have a use for. Especially since he has a great personality that means he'll almost always job willingly. Tommy Cornell - how do you overlook Cornell? Um, well, you don't. But you can underappreciate him. It seems like a lot of people focus on trying to get the belt off the boss... why? Its nice to have other champions, I guess, but no one else you have or can likely sign will do as much as the champion as Cornell. The TCW tag team scene isn't great. You have two strong overall tag teams and some mediocre ones. Its easy to dump on Painful Procedure, the Tag Team Specialists and the Young Guns. But the first two have C experience and the Guns have B. Experience matters big time with tag teams. Painful Procedure have C experience doesn't override the fact both are only mediocre at best workers, but it makes them more useful. Put it this way - starting a new tag team from scratch would require about 59 matches together to get to C experience. [B]Angles![/B] With 90% match ratio, you can actually get away with no angles at all. But why would you? You have some guys who are flat-out great on the mic - Cornell, Hawkins, Keith, Tornado, Johnson, Law... Make use of them. Its not hard to get A-rated segments if you put Cornell on the mic, or even RDJ. Rahn and Baine have good menace, which is pretty useable too. Angles help build and maintain popularity, as do storylines. And good angles keep a storyline hot. I usually adjust the match ratio to 80% to get a bit more non-wrestling time.[/QUOTE] You touch upon several good points here... [QUOTE=Apupunchau@optonline;526539]Usually you fall to cult pretty quickly or you don't. Once I made it past the 6 month mark in my TCW game I knew I was pretty safe. The one thing I did do from the beginning is get two child promotions right away. I made deals with MAW and CZCW. I used CZCW to train my future all action stars and I used MAW to train my brawlers and technicians. I got greedy but it worked out well I just hired pretty much everyone I thought I'd ever want to use in the future to fill out the two rosters. Also having two child promotions is a nifty for sending folks you don't have a current use for to either train or be trained instead of having them sit around complaining about not being used.[/QUOTE] I've never been able to get CZCW to agree to become a child promotion. Their owner tends to be hostile such agreements. Mileage varies of course.
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[B]5)[/B] The Tag Team Division TCW's tag division is in a pretty sorry state when the game begins. The Machines and The New Wave are both amazing, and can easily form the anchor for a revitalized division, but both teams are also hovering just under the main event scene, meaning that unless you keep them down with semi-regular losses to the main eventers, they'll be too big for the tag division before long. Do NOT underestimate the utility of the Young Guns and the Tag Team Specialists. Neither is a terribly exciting team, but they're experienced, and can be invaluable in training up any new tag teams you bring in to shore up the division. Keep an eye on Oxford though, he's usually a healthy sneeze from retirement so use him while you can. [B]6[/B] The All Action Division TCW seems a little confused. They have all these really good high flyers, and yet their product seems to not really take advantage of that. You can either bump the product up to medium or use the youngsters as your show openers, warming the audience up until they become more well-rounded workers. Out of the lot of them, Sammy Bach and Edd Stone generally have the most potential to evolve into bigger stars, so make sure they both get lots of face time. [B]7)[/B] TCW's Future Stars As mentioned earlier, Koshiro Ino, Rick Law, Eddie Peak, Joey Minnesota, and Wolf Hawkins are all extremely talented and, if cultivated properly, are set to become the franchise players of TCW. But they must be cultivated. Guys over 30 like Ino and Peak just need a steady string of wins to build up overness and momentum: they're already skilled enough to put on great matches. Guys under 30 need to be handled with extreme care. Give them lots of wins over lower-ranked workers, but resist the urge to just feed them those main eventers you don't like. Egos are built that way and the last thing you need is a main event full of prima donnas who refuse to job. Minnesota and Law could both use solid run with the International title to legitimize them and test them out with a belt. Hawkins is a little too big for the International title, but isn't really ready for the World title either. A good strategy would be to have him drop the title to someone who needs it, and then slot him in to angles with Baine, Rahn, and Golden, where all 4 can gain in overness without anyone taking losses and giving him the occasional win over midcarders. Once his overness is high enough that guys like Baine won't complain if they lose to him: pull the trigger. Until then though, Wolf should be handled with great care.
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mitch naes will only last until SWF goes to International or Global. He will work for you while you are still National. Tag Team Specialist are a decent team and individually they are capable of getting As with great workers like Tommy. Use the DAVE guys they are great. Eddie Peak has A* in Menace and Star Quality plus he can last around 30 minutes and capable of getting As with good performers but a bit of a troublemaker. Joey and Sammy are great individual workers without any ego. New Wave are great individually and as a tag. Guys with good relationships with the boss would resign cheaply if the boss renegotiate their contract Just hold your shows in the Southeast area or in any place you got guys with high popularity like Tri state if you got Phil Vilbert. The TV show will cover the rest of US and Canada. Focus your house shows on two parts of Mexico, Japan, UK, Europe and uhhh Australia. I am not a fan off adding a child promotion for TCW but if you must CZCW will sign up if your international.
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Tommy Cornell is like Jeff Jarett (as owner of TNA) but with talent of Ric Flair and Shawn Michaels. He is at the top ten best wrestler in the game with no weakness. As on Matches and Angles are a constant. Whether he loss the title or beat the Fabulous Mula's record is up to you, but always keep him on the Main Event or near the Main Event of every show, unless you have a Stone, McFly, Money around
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[QUOTE=Frank_Vest;526732]If you have a guy on a three appearance deal, would it make sense to give him victory first to raise his momentum?[/QUOTE] Aye, have them destroy two lower card guys and then have a top work worker beat them to defend the countries honour (if the tradee is a foreigner, obviously).
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[QUOTE=Frank_Vest;526703]This is very helpful, thank you. Anyone have any suggestions as far as new TCW hirings if you cannot sign anyone in a cult promotion or above? Does anyone utilize talent trades while playing as TCW? If so, how do you use the talent you traded for?[/QUOTE] I will occasionally ink a working agreement with PGHW. It's worthwhile if you can bring in workhorses like Vessey, Holmes, and Kunomasu: guys who are both supremely gifted and also over in the US. Likewise, NOTBPW might be a decent partner, but I prefer to raid their roster mercilessly every time one of their main eventer's written deal comes up. TCW at the start doesn't really need any additions, especially since often you'll be hard-pressed enough just getting your existing talent on TV. If you must sign someone, Barry Kingman is a good choice for enhancement talent, Shooter Sean Deeley or Kirk Jameson both are good fits for TCW's product, and make sure to get Steven Parker if SWF doesn't. [QUOTE=pepper2008;526716]new talent: davis wayne newton, steve flash, james hernandez, remmy skye, Dos Phoenix, Axxis Jr., El Leon, Swoop McCarthy, Plague, Snap Dragon, basically choose dudes with good skill and psychology Talent Trades, feed them to Tommy or your champ,[/QUOTE] Out of those, I personally only would recommend DWN, Flash, and possibly Hernandez and Swoop. The rest just don't fit with TCW's product or image. TCW isn't big on masks or high-flyers. [QUOTE=Stennick;526734]Do guys like Axxis and El Leon really fit the product for TCW? Aren't they more high fliers?[/QUOTE] See above. TCW isn't a lucha fed, and while those guys would probably be able to put on decent to great matches, there are much better, thematically appropriate wrestlers.
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With Entertainment levels just as important as actual wrestling in TCW... Do you think that the product would allow that you could create "personas" just outside of great wrestlers. Something like an Undertaker-esque kind of character or a raging psychopath kind of character? Could be cool to see the legend Tommy Cornell stand up to a supposed "dead man".
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[QUOTE=Frank_Vest;526856]I personally don't think giving them to Cornell is wise. I just don't think he needs the overness.[/QUOTE] If you're going to have your Talent Trades put over Cornell, book the matches as special "Exhibition Matches", where the "Best of the Best" battle it out. There are lots of promotion exclusive talents out there who Cornell could put on A* classics with, and if built right could make for a strong main event. Think about it: Cornell vs Vessey/Mushashibo/Kunomasu/Stone/Bloodstone/McFly. Those matches could be legendary. But yeah, if you're just bringing in borrowed talent to job them out, there are other workers who need it far more. I'd suggest Law, Peak, Minnesota, Bach, or Hawkins.
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[QUOTE=Eisen-verse;526954]With Entertainment levels just as important as actual wrestling in TCW... Do you think that the product would allow that you could create "personas" just outside of great wrestlers. Something like an Undertaker-esque kind of character or a raging psychopath kind of character? Could be cool to see the legend Tommy Cornell stand up to a supposed "dead man".[/QUOTE] Funny you should mention that. In my games, I rechristen Texas Pete as "Tombstone", basically a carbon-copy of the Undertaker. Of course, ole Pete would need a bit of work before he'd be putting on any sort of classic, but there's no better teacher in the world than Cornell. EDIT: And of course, nobody does "Raging Psychopath" better than Eddie Peak. :D
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[QUOTE=pepper2008;526716]new talent: davis wayne newton, steve flash, james hernandez, remmy skye, Dos Phoenix, Axxis Jr., El Leon, Swoop McCarthy, Plague, Snap Dragon, basically choose dudes with good skill and psychology Talent Trades, feed them to Tommy or your champ,[/QUOTE] Those talent are meant for posible options if you have the challenge of not getting any option to hire people from cult-size feds. I hardly use Mexicans in the game except for Champagne Lover. Feeding Talent Trades to Tommy or your champ is designed to give A to A* matches as well as A to A* events. Besides giving the talent trades a great match gives them high momentum to start with. So I optimize the A matches the trades gonna offer.
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[QUOTE=Sigilistic;526956]Funny you should mention that. In my games, I rechristen Texas Pete as "Tombstone", basically a carbon-copy of the Undertaker. Of course, ole Pete would need a bit of work before he'd be putting on any sort of classic, but there's no better teacher in the world than Cornell. EDIT: And of course, nobody does "Raging Psychopath" better than Eddie Peak. :D[/QUOTE] Great use for Pete. "The Undead Cowboy". I've never managed to get quite as much use out of him as I'd like, but I've become a fan. As for the use of lucha guys, I don't know that it really fits the TCW product. But its a direction I like to go as I feel it fits with the HGC/TCW history of showing a wide variety of wrestling styles. Same reason I like to bring in a couple more guys from Japan and form a stable around Ino. They might not fit in really with the overall product, but it feels like something a promotion like TCW might do.
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This could totally be my issue but I never seem to be able to get into TCW games. Mostly because the roster is so loaded with talent. Yea, I know that sounds weird. With a roster loaded with the likes of Rick Law, Joey Minnesota, Sammy Bach, Wolf Hawkings, Tommy Cornell, Eddie Peak, etc... It just seems to be so overloaded that I don't know who to push and who to take the back seat. hah. How do you deal with having so much talent on the roster? I'm use to playing as small companies who maybe have one or two big superstars and then the rest are just fillers.
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[QUOTE=Eisen-verse;527476]This could totally be my issue but I never seem to be able to get into TCW games. Mostly because the roster is so loaded with talent. Yea, I know that sounds weird. With a roster loaded with the likes of Rick Law, Joey Minnesota, Sammy Bach, Wolf Hawkings, Tommy Cornell, Eddie Peak, etc... It just seems to be so overloaded that I don't know who to push and who to take the back seat. hah. How do you deal with having so much talent on the roster? I'm use to playing as small companies who maybe have one or two big superstars and then the rest are just fillers.[/QUOTE] Just like any bigger roster, you need to pick a couple of guys you really want to push. Focus of them. Pick a couple of guys you can sacrifice to a degree, and just protect the rest of the roster. Protecting your top guys is extra important in TCW, because keeping the main eventers strong and even getting them more overness is pretty vital to surviving at National. Momentum matters, so try to keep it up for most of the top guys, which is something angles and storylines can help with.
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