coachcbj Posted November 10, 2005 Share Posted November 10, 2005 I've seen info saying that there will be several offensive and defensive formations. Arlie, or anyone that might know, can we possibly get a list of what those off. and def. formations are or maybe screen shots. Also, I love option football. How will option plays be represented in the game? Will QBs give it to the FB some, Pitch it some, and keep it some. Will we have any control of that in the gameplanning? Obvoiusly I'm really interested in the playcalling and gameplanning part of the game. So any info would be greatly appreciated. Thank you in advance. Link to comment Share on other sites More sharing options...
dime Posted November 10, 2005 Share Posted November 10, 2005 off the top of my head: I form Big I form Double TE Flex Wishbone Pro Set Quads Shotgun Singleback Weak Strong re: the option, I've seen QBs give it to the upback and I've seen them go outside to keep/pitch it. I think what they do with the ball is affected by what your % of inside/outside runs are set at. Not sure though. defense 4-4 46 4-3 goal line 3-4 3-3-5 nickel dime 5-2 I could be missing a few but those are the ones I remember right now. Link to comment Share on other sites More sharing options...
Hoos Posted November 10, 2005 Share Posted November 10, 2005 How about substitution patterns? Can you have true platoons at positions like RB (or even QB)? How about rotating defensive lineman, 2 players may start at DT, but 3 or 4 would all get relatively equal playing time? Link to comment Share on other sites More sharing options...
BYU 14 Posted November 10, 2005 Share Posted November 10, 2005 [QUOTE=Hoos]How about substitution patterns? Can you have true platoons at positions like RB (or even QB)? How about rotating defensive lineman, 2 players may start at DT, but 3 or 4 would all get relatively equal playing time?[/QUOTE] dola on this....one of the few gripes I had with TCY is that you could not set a rotation or substitute manually during the game. Also, on Offensive sets are there variations on some of the base sets....Trips with/without a TE, Shotgun with 1 back, 2 backs, empty Backfield etc? Link to comment Share on other sites More sharing options...
Huckleberry Posted November 10, 2005 Share Posted November 10, 2005 [QUOTE=dime]defense 4-4 46 4-3 goal line 3-4 3-3-5 nickel dime 5-2 I could be missing a few but those are the ones I remember right now.[/QUOTE] I would hope for a nickel odd front and a dime odd front (3-2-5 and 3-1-6) defensive package. With the proliferation of spread and 4-5 WR formations, these defensive alignments are used more often than the 46 and 5-2 alignments, from what I've seen. Link to comment Share on other sites More sharing options...
Arlie Rahn Posted November 10, 2005 Share Posted November 10, 2005 [QUOTE=Hoos]How about substitution patterns? Can you have true platoons at positions like RB (or even QB)? How about rotating defensive lineman, 2 players may start at DT, but 3 or 4 would all get relatively equal playing time?[/QUOTE] You can sub any spot in the depth chart during the game or set %s by position to sub before the game. So, you could set the NT spot in a 3-4 to play the starter 50% and (in essence) have a platoon there. Link to comment Share on other sites More sharing options...
coachcbj Posted November 11, 2005 Author Share Posted November 11, 2005 [QUOTE=dime]off the top of my head: re: the option, I've seen QBs give it to the upback and I've seen them go outside to keep/pitch it. I think what they do with the ball is affected by what your % of inside/outside runs are set at. Not sure though. [/QUOTE] Thanks for the info guys. Can someone confirm that this is the way the option game works. By setting up your inside vs outside runs? Arlie, if you are out there could you confirm this. The game looks great I patientley await its release. Thanks Link to comment Share on other sites More sharing options...
Arlie Rahn Posted November 11, 2005 Share Posted November 11, 2005 [QUOTE=coachcbj]Thanks for the info guys. Can someone confirm that this is the way the option game works. By setting up your inside vs outside runs? Arlie, if you are out there could you confirm this. The game looks great I patientley await its release. Thanks[/QUOTE] The way an option works is that the type of option called depends on the inside/outside run. But, the pitch is determined by how the defense reacts, the ability of the QB and the type of defense called. It's a very dynamic play so you won't see a "pre-programmed pitch" based on preferences. It really comes down to what the QB decides to do. Link to comment Share on other sites More sharing options...
coachcbj Posted November 11, 2005 Author Share Posted November 11, 2005 [QUOTE=Arlie Rahn]The way an option works is that the type of option called depends on the inside/outside run. But, the pitch is determined by how the defense reacts, the ability of the QB and the type of defense called. It's a very dynamic play so you won't see a "pre-programmed pitch" based on preferences. It really comes down to what the QB decides to do.[/QUOTE] Thanks Arlie! So it will work more like real life. Where the QB makes a read. Some other college text sim games havent been able to simulate that. You could run the option but all hands offs, keeps and pitches were pre-determined. Like Action PC football. I love the fact that the game will work on real QBs reads and defensive reaction! So will an QBs running ability and intelligence come into play when running the option? Or even some other skills that I might not know about? Arlie, I cant tell how excited I am about this game. A dream come true! And for what its worth I think TPF was headed in the right direction. Hopefully BBCF is the next step. And instead of giving a release date, which personally I don't care about. Can you say what pct. of the game is done? 85% finished, 90% finished? Just wondering. Thanks again. Link to comment Share on other sites More sharing options...
Arlie Rahn Posted November 11, 2005 Share Posted November 11, 2005 [QUOTE=BYU 14]dola on this....one of the few gripes I had with TCY is that you could not set a rotation or substitute manually during the game. Also, on Offensive sets are there variations on some of the base sets....Trips with/without a TE, Shotgun with 1 back, 2 backs, empty Backfield etc?[/QUOTE] Here are the offensive formations you can use: Double TE: 1 RB, 2 WR, 2 TE Flexbone: 1 RB, 1 FB, 2 WR, 1 WB (wingback) Goal line: 1 RB, 1 FB, 3 TE I Form: 1 RB, 1 FB, 2 WR, 1 TE I Form Big: 1 RB, 1 FB, 1 WR, 2 TE Pro Set: 1 RB, 1 FB, 2 WR, 1 TE Quads: 1 RB, 4 WR Shotgun: 1 RB, 3 WR, 1 TE Singleback: 1 RB, 3 WR, 1 TE Spread: 5 WR Strong: 1 RB, 1 FB, 2 WR, 1 TE Trips: 1 RB, 3 WR, 1 TE Weak: 1 RB, 1 FB, 2 WR, 1 TE Wing T: 1 RB, 1 FB, 1 WR, 1 WB, 1 TE Wishbone: 1 RB, 1 FB, 1 WR, 1 WB, 1 TE Defensive formations: 4-3: 4 DL, 3 LB, 2 CB, 2 S 3-4: 3 DL, 4 LB, 2 CB, 2 S 4-6: 4 DL, 3 LB, 2 CB, 2 S 3-3-5: 3 DL, 3 LB, 2 CB, 3 S 5-2: 5 DL, 2 LB, 2 CB, 2 S 4-4: 4 DL, 4 LB, 2 CB, 1 S 4-2-5: 4 DL, 2 LB, 2 CB, 3 S Nickel: 4 DL, 2 LB, 2 CB, 2 S, 1 DB Dime: 4 DL, 1 LB, 2 CB, 2 S, 2 DB Goal Line: 5 DL, 3 LB, 2 CB, 1 S Obviously, each formation will have slightly different positioning as well. Link to comment Share on other sites More sharing options...
Arlie Rahn Posted November 11, 2005 Share Posted November 11, 2005 [QUOTE=coachcbj]So will an QBs running ability and intelligence come into play when running the option? Or even some other skills that I might not know about?[/quote] A QB has ratings for intelligence and instincts that will help his ability to make the right pitch. Instinct is really key for a good option QB. [Quote]And instead of giving a release date, which personally I don't care about. Can you say what pct. of the game is done? 85% finished, 90% finished? Just wondering.[/QUOTE] We're closer than we were last week ;) Link to comment Share on other sites More sharing options...
coachcbj Posted November 11, 2005 Author Share Posted November 11, 2005 Great Job Arlie! All well answered. I guess I need to do a search on those helmet logos unless someone has them available. And I think some mentioned wanting 3 and 4 man fronts for the nickel. It looks you have nickel-which is a 4 man front. And you have a 3-3-5 which is basically a nickel with a 3 man front Link to comment Share on other sites More sharing options...
Huckleberry Posted November 11, 2005 Share Posted November 11, 2005 Yeah, I messed up above. The 3-3-5 is nice. The odd dime front is the only one I don't see on the list (3-2-6). However, the player breakdown Arlie listed indicates that the 3-3-5 must have 2 CB and 3 S. Is there flexibility in assigning personnel to each package? It seems from the listing of a 4-2-5 in addition to a nickel package that players might only be able to hit the field at their primary position (S or CB). Link to comment Share on other sites More sharing options...
Scott Vibert Posted November 12, 2005 Share Posted November 12, 2005 You can line up Safeties and Corners at either position in the depth chart. So if you'd prefer to use a CB as that 3rd safety its doable. Link to comment Share on other sites More sharing options...
jbmagic Posted November 12, 2005 Share Posted November 12, 2005 [QUOTE=Scott Vibert]You can line up Safeties and Corners at either position in the depth chart. So if you'd prefer to use a CB as that 3rd safety its doable.[/QUOTE] will they get a rating hit if you switch position on the depth chart? Link to comment Share on other sites More sharing options...
Arlie Rahn Posted November 12, 2005 Share Posted November 12, 2005 [QUOTE=jbmagic]will they get a rating hit if you switch position on the depth chart?[/QUOTE] Not if they have the correct skills. Skills used to evaluate a corner are slightly different than those used to judge a safety. So, if a safety has good man/zone cover skills, he most likely won't see a drop off at corner. Link to comment Share on other sites More sharing options...
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