Adam Ryland Posted August 14, 2009 Share Posted August 14, 2009 As usual, I have been continuing to add to and improve the match engine whenever I get the chance. The next temporary patch will introduce the following: - Better dirty boxing against the fence, including the ability to sneak in devastating uppercuts, Couture-style; the allows more damage to be done while in that position, rather than relying on takedowns or running down the clock by pressing up against the cage. - Improvements to knee strikes after pressing opponent against the fence, allowing the attacker a better chance of hitting them rather than being reversed. - As an improvement to the ground game, the fighter who is being held in guard can now use his opponent's submission attempts, especially triangles and armbars, as the basis for passes by spinning or rolling out of them. This leads to more dynamic ground battles. - The "fighter standing above downed opponent" situation has been improved, allowing the standing fighter to come in closer and throw standing punches while leaning over, without getting sucked down into guard. - The above situation has also been made to happen more often, especially from guard, where the fighter on his back can use butterfly guard to push his opponent back to a standing position without automatically starting a scramble (as it was before). - General striking has been opened up a bit more to allow even overmatched opponents to occasionally be able to land the occasional blow. The patch should be out early next week. Link to comment Share on other sites More sharing options...
Devil_Bingo Posted August 14, 2009 Share Posted August 14, 2009 Great. Glad sweeping may happen more often now. Link to comment Share on other sites More sharing options...
Pampero Firpo Posted August 14, 2009 Share Posted August 14, 2009 Wow -- these sound really good. The match engine is already excellent, but I'm glad (but not surprised) to see you're still trying to make it better. KUTGW. Link to comment Share on other sites More sharing options...
barkflex Posted August 14, 2009 Share Posted August 14, 2009 Awesome, thanks ! I've been hoping for an increase of lucky punches. Link to comment Share on other sites More sharing options...
LoNdOn Posted August 14, 2009 Share Posted August 14, 2009 Cheers Adam, look forward to next week! Link to comment Share on other sites More sharing options...
brashleyholland Posted August 14, 2009 Share Posted August 14, 2009 Awesome!! Link to comment Share on other sites More sharing options...
Nephrinn Posted August 14, 2009 Share Posted August 14, 2009 Hey Adam, very excited to see some more changes! I can't believe I've been playing this game since the day it came out. So addicting. Link to comment Share on other sites More sharing options...
LoNdOn Posted August 14, 2009 Share Posted August 14, 2009 Hey Adam, very excited to see some more changes! I can't believe I've been playing this game since the day it came out. So addicting. Yer, tell me about it. Link to comment Share on other sites More sharing options...
grits207 Posted August 14, 2009 Share Posted August 14, 2009 Sounds awesome like always. This game is already extremely addicting, I'm a bit worried that if it gets any better I will have to quit my job Link to comment Share on other sites More sharing options...
Adam Ryland Posted August 16, 2009 Author Share Posted August 16, 2009 A further addition: - There's now a new ground and pound finish, that being the attacker trapping his opponent and pounding on him repeatedly until the ref steps in. This is similar to what is already in, but rather than being heavily dependent on the attacker having the power to stop the fight, it's more about the attacker using skill to control the opponent and not allow him any way out. This is added to give ground fighters who may not have great power a way to gain TKO victories rather than having to rely on submissions. Link to comment Share on other sites More sharing options...
Wizzykin Posted August 16, 2009 Share Posted August 16, 2009 A further addition: - There's now a new ground and pound finish, that being the attacker trapping his opponent and pounding on him repeatedly until the ref steps in. This is similar to what is already in, but rather than being heavily dependent on the attacker having the power to stop the fight, it's more about the attacker using skill to control the opponent and not allow him any way out. This is added to give ground fighters who may not have great power a way to gain TKO victories rather than having to rely on submissions. That's nice to have... Think Kenny Florian. Guy doesn't have big power, but he stopped Lauzon by getting good position and just going to town, and not letting Lauzon out of it. Although, I doubt he was doing too much damage. Link to comment Share on other sites More sharing options...
Zoloftjunkie Posted August 16, 2009 Share Posted August 16, 2009 Have you ever thought about having the choke sub sometimes not be a tap out but the guy actually goes to sleep? Link to comment Share on other sites More sharing options...
LoNdOn Posted August 16, 2009 Share Posted August 16, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Zoloftjunkie" data-cite="Zoloftjunkie" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="24186" data-ipsquote-contentclass="forums_Topic"><div>Have you ever thought about having the choke sub sometimes not be a tap out but the guy actually goes to sleep?</div></blockquote><p> </p><p> Yer, that would be a quality addition. Have it so that rookie competitors may occassionally panic and go to sleep and also when some fighters are too proud to submit. It could also be used when a fighter is trying to get out and nearly does, before eventually succumbing to dreamland.</p> Link to comment Share on other sites More sharing options...
The_Widow_Maker Posted August 16, 2009 Share Posted August 16, 2009 Very solid list of changes iam looking forward to them. Link to comment Share on other sites More sharing options...
grits207 Posted August 17, 2009 Share Posted August 17, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Zoloftjunkie" data-cite="Zoloftjunkie" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="24186" data-ipsquote-contentclass="forums_Topic"><div>Have you ever thought about having the choke sub sometimes not be a tap out but the guy actually goes to sleep?</div></blockquote><p> </p><p> Ya, it would be cool if fighters who have a high heart attribute would sometimes refuse to tap and end up going to sleep or getting a broken arm or something.</p> Link to comment Share on other sites More sharing options...
Sons of Kohral Posted August 17, 2009 Share Posted August 17, 2009 Good stuff, good stuff. I love Adam's games. It seems like he never stops working on them. Link to comment Share on other sites More sharing options...
Eyeball Posted August 17, 2009 Share Posted August 17, 2009 Ya, it would be cool if fighters who have a high heart attribute would sometimes refuse to tap and end up going to sleep or getting a broken arm or something. Disagree - should be related to inexperience and poor gameplan rather than heart, if implemented. Refusing to tap is a sign of stupidity rather than gut. Link to comment Share on other sites More sharing options...
TheEmbassy Posted August 17, 2009 Share Posted August 17, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eyeball" data-cite="Eyeball" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="24186" data-ipsquote-contentclass="forums_Topic"><div>Disagree - should be related to inexperience and poor gameplan rather than heart, if implemented. Refusing to tap is a sign of stupidity rather than gut.</div></blockquote><p> </p><p> I'm middle of the fence. Two recent examples: Lesnar tapping to Mir was a result of inexperience. If you train at a place that even allows leg locks, you're taught to tap quickly when you roll. On the other hand Matt Grice going to sleep at 100 was a result of heart. He was looking for an escape until he went out. </p><p> </p><p> I think that if this were implemented, there would need to be a differentiation between chokes and arm and leg locks.</p> Link to comment Share on other sites More sharing options...
Eyeball Posted August 17, 2009 Share Posted August 17, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheEmbassy" data-cite="TheEmbassy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="24186" data-ipsquote-contentclass="forums_Topic"><div>I think that if this were implemented, there would need to be a differentiation between chokes and arm and leg locks.</div></blockquote><p> Agree on this point - You can fight a chokehold for quite some time while feeling fine and then suddenly go under. It's fairly obvious when your arm is about to hyperextend from an armbar.</p><p> </p><p> Heelhooks are different, as there's small difference between "feeling fine" and "walking on crutches for months."</p> Link to comment Share on other sites More sharing options...
The_Widow_Maker Posted August 18, 2009 Share Posted August 18, 2009 Id like the idea of chout out cold finishes as well as technical submission victories were the ref stops the fight due to broken limb Eg Tim Syvlia and Frank Mir. Link to comment Share on other sites More sharing options...
Adam Ryland Posted August 27, 2009 Author Share Posted August 27, 2009 FYI the temporary patch talked about above is now out in the Tech Support forum. Link to comment Share on other sites More sharing options...
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