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Road Agent Notes


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Is there a guide anywhere that tells you exactly what each one does? I mean, some I get the general thrust of (like protecting & keeping strong) but what exactly do they do? Like what stat effects do they have? If I keep everybody in a match strong will they all cancel out? Stuff like that?
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<p>protect is used when you have a great worker vs a weak worker</p><p> </p><p>

Cornell vs Liberty</p><p> </p><p>

Protect Liberty</p><p> </p><p>

Open match is explained</p><p> </p><p>

Call in ring should be used when they have good (B?) psychology instead of script</p><p> </p><p>

I think the rest are explained</p>

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<p>yeah, some of them are. But what exactly does keeping someone strong <em>mean</em>? I know what it is in real life, but how exactly does it effect the game?</p><p> </p><p>

Here's what I reckon some of them do stats wise but I could be wrong</p><p> </p><p>

Protect & Call in the ring/script have already been mentioned</p><p>

Open Match doesnt effect momentum change so much as a standard fought match </p><p>

Domination & Burial effect momentum more</p><p> </p><p>

Keep strong, I just dont know. Should I use it on a loser so they dont lose so much monentum or on a tag partner of the guy who got the win but did little of the match work (if not actually getting the pin for the team even matters)?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MJStark" data-cite="MJStark" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="24274" data-ipsquote-contentclass="forums_Topic"><div>Keep strong, I just dont know. Should I use it on a loser so they dont lose so much monentum</div></blockquote><p> </p><p> Bingo!</p><p> </p><p> It's on a scale (Biggest Momentum change for loser, to smallest):</p><p> </p><p> Burial (Loser)</p><p> Domination (Winner)</p><p> Keep Strong (Winner)</p><p> No Note</p><p> Open Match</p><p> Keep Strong (Loser)</p><p> Domination (Loser)</p>
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<p>How so? </p><p> </p><p>

I just throw people together. If X wrestler has a good match with Y wrestler, I try to repeat it. If X has a bad match with Y, then I avoid that. If X puts on a lot of the latter, then I release him and get someone better.</p><p> </p><p>

Then I get together most of the good combinations, they have good matches and the show rates well - with nary a road agent note in sight. </p><p> </p><p>

Perhaps I'm wrong and it's causing some massive detriment to my game that I'm not noticing, but my cynicism stems from Football Manager. There are people who spent the majority of their playing time designing, testing and, most importantly, bragging about their super tactic. I, on the other hand, do not touch the tactics screen apart from at the start of the season, and then only the basics - yet come up with superior results to those who spend so many hours working on the fine details.</p>

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OK, more questions. What exactly do All out Match, Overbook & work the crowd do. Once again I have theories:

 

All out Match: Improves the match rating. I think it might reduce the possible match length for wrestlers before they get tired but I'm just guessing

Overbook: Possibley raises the risk or prestige?

Work the Crowd: Assume it has something to do with match rating, possibley to do with lifting the crowd?

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OK, more questions. What exactly do All out Match, Overbook & work the crowd do. Once again I have theories:

 

All out Match: Improves the match rating. I think it might reduce the possible match length for wrestlers before they get tired but I'm just guessing

Overbook: Possibley raises the risk or prestige?

Work the Crowd: Assume it has something to do with match rating, possibley to do with lifting the crowd?

 

Working the crowd IIRC means to underperform

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All Out Match: Full-out, balls-to-the-wall. You're telling your workers to go for a 5-star match.

 

Overbook: WCW's favourite booking technique. A bunch of run-ins, shenanigans, and anything else they can think of, to draw the attention away from the fact that you've got two 50 year olds in the ring, trying not to have their knees and hips give out.

 

Work the Crowd: You're telling your guys to tone it down a notch. Basically, the idea is to keep the crowd interested, but not to burn them out. Use this between your really hot segments, to keep the crowd from being out of gas, when your main event comes along. This helps workers with low Stamina, as they'll be able to go longer.

 

 

You'd only ever you one of these notes per match, as they are the three options for telling your workers how much to go for it. Their effects are very subtle, and you probably won't notice a big difference in the ratings, as it'll usually be less than a full letter grade. Properly managing your crowd, so that they are ready to explode during the main event will help your overall show. It can be the difference between an A and an A*.

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I have a question about road agents. My road agents/bookers have been complaining that they are not getting on shows enough but I don't have the option to use them on my shows.... I am losing good road agents because they are furious they aren't used on TV. How do I handle this?
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  • 2 months later...
I have a question about road agents. My road agents/bookers have been complaining that they are not getting on shows enough but I don't have the option to use them on my shows.... I am losing good road agents because they are furious they aren't used on TV. How do I handle this?

 

Make absolutely sure you've ONLY hired people whose status are "Non-Wrestler", "Inactive Wrestler" or "Retired Wrestler" for any backstage roles, including Road Agent. Otherwise, they will get angry.

 

Fortunately you don't actually need to hire anyone unless the game yells at you for it, which is especially important for tiny feds like ROF who have to get by with British Samurai and Don Henderson doing the booking. You can even save money by having Chuck Frisby on the announcing team! (as long as he's not doing JUST color commentary)

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So All out for a big change, overbook for a medium & Work the Crowd for a small change and also to protect low stamina guys?

 

No, a better way to look at it is:

 

All-out for your main event/big matches

Work the crowd for matches right before them (i.e. the match before the semi-main event) etc. but only if you're worried that they might eclipse the main event. Also I think it's good if the wrestlers have good entertainment skills, can't really say.

 

Overbook for garbage. Hardcore matches are great for these, especially if it's crap. Basically this reduces the actual wrestling time so if you've got two main eventers that can't wrestle, you can try overbooking the match so nobody notices they both suck :D

 

My recommendation is "less is more". You don't need every match allout/overbooked/working the crowd. Save it for when you need it.

 

Your main event should always be "all-out" though...it's your main event ;)

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