Adam Ryland Posted November 27, 2004 Share Posted November 27, 2004 Yeah, I'd definitely avoid taking anyone's "trademark" move, as I made the commentary files specific to the person. The first line of the description will always be "The trademark move of X", so you know what to avoid. Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 27, 2004 Share Posted November 27, 2004 Stickying for the time being, until the "official" announcement gets made. ;) Link to comment Share on other sites More sharing options...
MajikMan Posted November 27, 2004 Share Posted November 27, 2004 First impressions I'd agree with the 'Next' arrow as it was difficult to locate at first and when found, only became annoying as its in a position where I'd not normally associate to click to continue (to used to bottom right area). Setting up a move set for my custom guy was a mixture of being really involving and then became somewhat a chore. Due to his skills (or lack of) I had to pick quite a few trademark moves and this spoiled it a bit and made me wish I had created some of my own before hand. Once into the game I liked what I saw. On my first match (trial with UGC) it seemed a little repetative but was still interesting and challenging enough for me to want to continue (I lost). The commentary of trademark moves really convinced me that I want to get rid of them in my next character as it totally spoiled the illusion for me. It would have been nice to still get a description of what each move did when playing a match and the players 'high' and 'finisher' rated moves should be displayed in a different manner (an asterix or different colour) for ease of play. Didn't get any further than that. Only other thing I'd point out is that the 21st Century promotion in the UK had booked a show in the first game week but it got cancelled due to not having enough workers under contract. Might be an idea to look at that part. Overall it looks fairly good and better than the only product I can think of to compare it to (Inside the Park Baseball). Link to comment Share on other sites More sharing options...
Guest Weden Posted November 27, 2004 Share Posted November 27, 2004 Adam - Is there any move you DON'T find dreaded? :P Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 27, 2004 Share Posted November 27, 2004 [QUOTE=MajikMan]It would have been nice to still get a description of what each move did when playing a match[/QUOTE] Not sure if this is what you wanted, but you can get a description of each of your moves by highlighting the move in the list with a right click, then left clicking - it'll launch a pop-up showing you the stats for that move, including the description. [QUOTE=MajikMan]Only other thing I'd point out is that the 21st Century promotion in the UK had booked a show in the first game week but it got cancelled due to not having enough workers under contract. Might be an idea to look at that part.[/QUOTE] In the long term, that won't really matter - they'll always (well, unless you use a tiny database) have a full enough roster by the end of the first month, so the only time you'll see them cancelling anything should be in the first week of the game. After that they'll be able to meet every show. Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 27, 2004 Share Posted November 27, 2004 [QUOTE=Weden]Adam - Is there any move you DON'T find dreaded? :P[/QUOTE] I find it adds to the atmosphere of a match when every move is sold like a career-ender in the commentary ;) Link to comment Share on other sites More sharing options...
MajikMan Posted November 27, 2004 Share Posted November 27, 2004 [QUOTE=Adam Ryland]Not sure if this is what you wanted, but you can get a description of each of your moves by highlighting the move in the list with a right click, then left clicking - it'll launch a pop-up showing you the stats for that move, including the description.[/quote] Bit fiddly but thats good to know that you can call up this information during a match, thanks for heads up (I didn't read any documentation ;) ). [quote]In the long term, that won't really matter - they'll always (well, unless you use a tiny database) have a full enough roster by the end of the first month, so the only time you'll see them cancelling anything should be in the first week of the game. After that they'll be able to meet every show.[/QUOTE] Fair enough. Link to comment Share on other sites More sharing options...
Starman Posted November 27, 2004 Share Posted November 27, 2004 I just played that trial month, and there's a few personal points... 1) The interface is fine, but it does take a few seconds to work things out. 2) The same counters work against the same moves repeatedly in a match, for instance my Palm thrust ALWAYS countered Youngblood's low blow with cradle attempt. Is there any ways the wrestlers can learn the counter's you're using so you have to adapt? 3) One month only is frustrating. You're Just getting into it (as the first show often cancels, you're only on about the 3rd match), and you have to stop. I feel that 3 months might have been a better idea for a trial period. 4) Should I really be beating the likes of Joey Beauchamp in my second match? The man is an upper midcarder. Perhaps the difficulty against some of these guys should be upped a little. Especially as he never once tried to actually pin me. 5) Is there any advantage to going for early pinfalls? Does it up the quality of the match if there's plenty of near falls? Just a few points, but enjoyed it to this point. Working in Canada with 4C now, Europe and the UK (21CW and the European one who's name eludes me), and the US with NYCW. One month in and I'm already eyeing up that European title greedily. Link to comment Share on other sites More sharing options...
Nutlaw Posted November 27, 2004 Share Posted November 27, 2004 Since it is generally a bad idea to select trademark moves when selecting your moveset, a checkbox to remove trademark moves from one's choices would be appreciated. Link to comment Share on other sites More sharing options...
Starman Posted November 27, 2004 Share Posted November 27, 2004 Plus a way in which to record your own commentary clips for your own finisher and insert that into the game. It would be very handy if you wanted to use specific names for your moves, like my "New Dawn" finisher, or my "Dead Man's Hand" Submission hold. Link to comment Share on other sites More sharing options...
XellenceOfXecution Posted November 27, 2004 Share Posted November 27, 2004 So far, so good! Thanks, Adam! The game is great so far! The interface is good and I personally had no problems finding out what the various buttons do. I would have liked to have a preset movelist option in the rookie mode to speed up the move selection process. You know, if you were building a brawler you could choose a brawler set and then delete and add moves as you saw fit. Would also have liked a height and weight setting somewhere. Couldn't seem to find one. Other than that, I can't wait to get the full version! PS-Kinda fun to hear what your voice sounds like! :D And anyone who wants more matches in the demo, just sign up for tryouts and pay per appearance contracts with as many promoters as you can. I played two weeks with Hell Monkey and logged more than 10 matches! Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 27, 2004 Share Posted November 27, 2004 [QUOTE=Nutlaw]Since it is generally a bad idea to select trademark moves when selecting your moveset, a checkbox to remove trademark moves from one's choices would be appreciated.[/QUOTE] There's no difference between a trademark move and a "normal" move as far as the game is concerned, so that wouldn't be possible. Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 27, 2004 Share Posted November 27, 2004 [QUOTE=Starman]Plus a way in which to record your own commentary clips for your own finisher and insert that into the game. It would be very handy if you wanted to use specific names for your moves, like my "New Dawn" finisher, or my "Dead Man's Hand" Submission hold.[/QUOTE] You can, please see the documentation that comes with the game. Link to comment Share on other sites More sharing options...
Felon_cr-AZW Posted November 27, 2004 Share Posted November 27, 2004 Great work Adam, Another great game Link to comment Share on other sites More sharing options...
Midness Posted November 27, 2004 Share Posted November 27, 2004 [QUOTE=Adam Ryland]You can, please see the documentation that comes with the game.[/QUOTE] Umm, the title of the html documents are called "Fighting Spirit Help File" ;) Anyway, this is a great game and I really am enjoying it, I can't wait till Tuesday when I can buy the game! Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 27, 2004 Share Posted November 27, 2004 [QUOTE=Midness]Umm, the title of the html documents are called "Fighting Spirit Help File" ;)[/QUOTE] Damn, I knew something would get through :rolleyes: Fixed. Link to comment Share on other sites More sharing options...
bookerman Posted November 27, 2004 Share Posted November 27, 2004 I would like to see the different moves color coded (green for low, yellow for medium, etc) as well as the original data wrestlers having movesets that don't require editing. Possibly, having a "Mentor suggests" button to fill out the moveset with appropriate moves would be useful. Also, in my tag matches, the partner did not come in for the save or to perform any moves while the ref was out. Kinda disappointing. I didn't see any tag team moves either. I like the prefilled moveset for created wrestlers as well. Would speed up the process immensely. Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 27, 2004 Share Posted November 27, 2004 You can't colour code items in a list, it's a limitation of VB. They all have to be the same colour. It simply wasn't practical to give every single one of the 950+ wrestlers a custom move set, which is why not all of them can perform every move. Please read the documentation - it tells you how to do tag team moves in there. Link to comment Share on other sites More sharing options...
bookerman Posted November 27, 2004 Share Posted November 27, 2004 Gotcha on the VB limitation. When I said prefilled moveset, I meant something so that you wouldn't have to remove unuseable moves (per the mentor) from the set. Don't know how easy it would be to add something (internal check maybe) where if they can't use the move then it's not listed in their moveset. Just some way that we don't have to remove or replace 15-20 moves per wrestler. Checked out the help guide. Answered a lot of questions. Thanks for a great game. Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 27, 2004 Share Posted November 27, 2004 [QUOTE=bookerman] Don't know how easy it would be to add something (internal check maybe) where if they can't use the move then it's not listed in their moveset. Just some way that we don't have to remove or replace 15-20 moves per wrestler.[/QUOTE] OK, I get what you mean - I'll take a look at adding it. Link to comment Share on other sites More sharing options...
plok Posted November 27, 2004 Share Posted November 27, 2004 Great game Adam, and some funny announcing. "Side headlock takedown OF DOOM~!" :D Link to comment Share on other sites More sharing options...
Payne Posted November 28, 2004 Share Posted November 28, 2004 I have no bugs, but a suggestion. Maybe I am just blind, but I would like to see what day it is on the main page(s). Instead of the "loading" page(s). As I said, it may be there, but if not, there is my 2 cents so far. Link to comment Share on other sites More sharing options...
dmitch Posted November 28, 2004 Share Posted November 28, 2004 its on the calender also Link to comment Share on other sites More sharing options...
Monkboon Posted November 28, 2004 Share Posted November 28, 2004 Damn Excellent. No Problems here, Monk.... Link to comment Share on other sites More sharing options...
Phil Parent Posted November 28, 2004 Share Posted November 28, 2004 Hey Monkboon, what's your opinion on the AI of different wrestlers? Do flyers feel like flyers? Do Kikkawa feels like, well, a classic All-Japan fat boy? You've seen a lot of games. I'd like to hear more of your opinions because you can compare this to other games. Link to comment Share on other sites More sharing options...
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