Kobe1724 Posted December 9, 2009 Share Posted December 9, 2009 And if so, what are the ranges in size for a class? I was just thinking about how this affects the use of mods in dojos. Link to comment Share on other sites More sharing options...
The Celt Posted December 9, 2009 Share Posted December 9, 2009 <p>Well in TEW dojo seems to refer to any kind of training camp or school that appears, so yeah almost all workers would be from some kind of dojo.</p><p> </p><p> In terms of size of the class it depends on how big the dojo is and how well known it is. Another variable is if the places goes by terms or not. </p><p> </p><p> Like in most schools most guys just show up randomly one day and ask to be let in, and if they pass the test they see if they survive to the end which can take from like between 6 months to a year depending on how often they're there. </p><p> </p><p> In Japan I understand it's a bit different, and take a dojo will hold a big try-out and organise the survivors into classes which have more a set time for getting towards graduation as unlike the rest of the world where the wrestling school is probably secondary to a day job a Japanese Dojo is ALL you do, day and night.</p> Link to comment Share on other sites More sharing options...
Kobe1724 Posted December 9, 2009 Author Share Posted December 9, 2009 Thanks, that's what I needed to know. ^_^ Link to comment Share on other sites More sharing options...
praguepride Posted December 9, 2009 Share Posted December 9, 2009 Until a new feature is released otherwise, setting workers to originate from dojos is a waste of mod maker time. Link to comment Share on other sites More sharing options...
SWIFT Posted December 10, 2009 Share Posted December 10, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="praguepride" data-cite="praguepride" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25420" data-ipsquote-contentclass="forums_Topic"><div>Until a new feature is released otherwise, setting workers to originate from dojos is a waste of mod maker time.</div></blockquote><p> </p><p> I agree. This feature was for--and Adam used the term before in relation to deceased workers I believe--"completists". It's good that a wrestler's title/award/achievement space isn't naked, but it is a pain to do in mods.</p> Link to comment Share on other sites More sharing options...
Phil Parent Posted December 10, 2009 Share Posted December 10, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SWIFT" data-cite="SWIFT" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25420" data-ipsquote-contentclass="forums_Topic"><div>I agree. This feature was for--and Adam used the term before in relation to deceased workers I believe--"completists". It's good that a wrestler's title/award/achievement space isn't naked, but it is a pain to do in mods.</div></blockquote><p> </p><p> Depends of who's making it. I like doing that sort of thing more than doing stats.</p> Link to comment Share on other sites More sharing options...
crayon Posted December 10, 2009 Share Posted December 10, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SWIFT" data-cite="SWIFT" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25420" data-ipsquote-contentclass="forums_Topic"><div>I agree. This feature was for--and Adam used the term before in relation to deceased workers I believe--"completists". It's good that a wrestler's title/award/achievement space isn't naked, but it is a pain to do in mods.</div></blockquote><p> </p><p> That explains a lot. I always thought it was weird that there wasn't more to how you can add workers to it. Didn't even know that it would show up in that achievement space, so always thought it was purely to check out in the editor. Being for completists makes a lot more sense</p><p> </p><p> Still, hopefully it'll be fleshed out at a later stage, such as being able to tie a promotion to a dojo, and/or being able to at least view dojos and a list of its graduates and wrestlers in-training in-game.</p> Link to comment Share on other sites More sharing options...
praguepride Posted December 10, 2009 Share Posted December 10, 2009 Why? Again it has like, no impact on the game <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Link to comment Share on other sites More sharing options...
Kobe1724 Posted December 10, 2009 Author Share Posted December 10, 2009 Maybe graduating could give you a leg up on the Hall of Immortals? <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Link to comment Share on other sites More sharing options...
crayon Posted December 10, 2009 Share Posted December 10, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="praguepride" data-cite="praguepride" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25420" data-ipsquote-contentclass="forums_Topic"><div>Why? Again it has like, no impact on the game <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Well, associating promotions to a dojo would invariably lead to first-dibs on graduating workers (I was keeping it brief so it didn't sound like suggestion forum material), and if you could see workers in-training it could be like a "oh someone to keep an eye on".</p><p> </p><p> Although mostly, being able to view dojos in-game is a bit of fluff that makes it all a hell of a lot more relevant (why assign pictures and bios to dojos when you can only see it in the editor?) and easier to view its graduates (if that's something you're interested in.. which people may be, seeing as title historys make no difference in-game but people like em).</p> Link to comment Share on other sites More sharing options...
Phil Parent Posted December 11, 2009 Share Posted December 11, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="crayon" data-cite="crayon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25420" data-ipsquote-contentclass="forums_Topic"><div>Well, associating promotions to a dojo would invariably lead to first-dibs on graduating workers (I was keeping it brief so it didn't sound like suggestion forum material), and if you could see workers in-training it could be like a "oh someone to keep an eye on".<p> </p><p> Although mostly, being able to view dojos in-game is a bit of fluff that makes it all a hell of a lot more relevant (why assign pictures and bios to dojos when you can only see it in the editor?) and easier to view its graduates (if that's something you're interested in.. which people may be, seeing as title historys make no difference in-game but people like em).</p></div></blockquote><p> </p><p> That's a great idea.</p><p> </p><p> I'm thinking the rookie scouting portion of the game could be improved. There is no way you should automatically know about ALL the rookies who enter the business the day they do. </p><p> </p><p> I'm thinking about a scouting system similar to that of the Management Of The Ring mode in Final Fire Prowrestling on GBA. </p><p> </p><p> You can send one scout at a time (Who may or may not be good, depending of his knowledge of the business) to scout for a short or long time (Shorter scouting time means less people scouted and maybe less accurate reports, while longer scouting time means more people scouted and better reports, but your scout is stuck in that mission for longer no matter).</p><p> </p><p> Then you select a region for the scout to investigate (Say, one of the 7 great regions in the game) and then the kind of rookie you are looking for. (Style, age...etc)</p><p> </p><p> It writes itself and it adds gameplay.</p> Link to comment Share on other sites More sharing options...
praguepride Posted December 11, 2009 Share Posted December 11, 2009 <p>You don't automatically know every rookie in the game. The people you can see and hire are the "creme de la creme", for every worker there you can just imagine that there's a dozen or so hopeless, talentless losers in the dozens of backyard feds that exist in the background.</p><p> </p><p> What you see are the "professionals." They've risen up to the top of the "amateur indies" and are now doing the circuits of the professional indies/top promotions.</p><p> </p><p> That's why when a new worker debuts they often have profiles like "made a name for himself in the indies" and comes in with popularity. Where did they get it? In the "amateur" leagues.</p><p> </p><p> It's not a problem with the game, it's just a matter of perception <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Link to comment Share on other sites More sharing options...
Phil Parent Posted December 11, 2009 Share Posted December 11, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="praguepride" data-cite="praguepride" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25420" data-ipsquote-contentclass="forums_Topic"><div>You don't automatically know every rookie in the game. The people you can see and hire are the "creme de la creme", for every worker there you can just imagine that there's a dozen or so hopeless, talentless losers in the dozens of backyard feds that exist in the background.<p> </p><p> What you see are the "professionals." They've risen up to the top of the "amateur indies" and are now doing the circuits of the professional indies/top promotions.</p><p> </p><p> That's why when a new worker debuts they often have profiles like "made a name for himself in the indies" and comes in with popularity. Where did they get it? In the "amateur" leagues.</p><p> </p><p> It's not a problem with the game, it's just a matter of perception <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Maybe so, but those guys who do pop up, you know all of them. What I'd like to do is send a scout to those micro-indies and find those guys myself.</p> Link to comment Share on other sites More sharing options...
praguepride Posted December 11, 2009 Share Posted December 11, 2009 <p>But that's the point, they've <em>always</em> existed, you just didn't notice them until their "debut" date.</p><p> </p><p> You really think someone just stars with awesome stats? No they get that way through experience and training. You don't see them while they're training/working the amateur circuit, you notice them when they actually amount to something.</p><p> </p><p> Perhaps "debut" date is a poor choice of words. Perhaps it should be "scout date" instead?</p> Link to comment Share on other sites More sharing options...
D-Lyrium Posted December 13, 2009 Share Posted December 13, 2009 To go back to the original question:TEW focuses on the 'top tiers' of the wrestling world. Just like in soccer and rugby (and presumably most sports), there's a massive structure underneath that with thousands of tiny promotions and dojos and millions of wrestlers. But only the ones who make it to the relatively big-time, professional level are included. Just like games such as Football Manager only concentrate on the Football League and Premiership (and lately the Blue Square Conference), that doesn't mean there aren't hundreds of regional leagues below that, it just wouldn't be practical (or even possible, due to the amount of work it would take to research everything) to include all of them. It's the same with dojos. Yeah, pretty much every wrestler has been trained in someone's dojo, but only the major dojos are worth considering in the scope of TEW. Nobody really cares who's responsible for training Ben Williams or Little Bill Lebowski. Link to comment Share on other sites More sharing options...
Kobe1724 Posted December 14, 2009 Author Share Posted December 14, 2009 To go back to the original question:TEW focuses on the 'top tiers' of the wrestling world. Just like in soccer and rugby (and presumably most sports), there's a massive structure underneath that with thousands of tiny promotions and dojos and millions of wrestlers. But only the ones who make it to the relatively big-time, professional level are included. Just like games such as Football Manager only concentrate on the Football League and Premiership (and lately the Blue Square Conference), that doesn't mean there aren't hundreds of regional leagues below that, it just wouldn't be practical (or even possible, due to the amount of work it would take to research everything) to include all of them. It's the same with dojos. Yeah, pretty much every wrestler has been trained in someone's dojo, but only the major dojos are worth considering in the scope of TEW. Nobody really cares who's responsible for training Ben Williams or Little Bill Lebowski. You are responsible for causing a paradigm shift in my thought process that saved me loads of work. Although tbqh I'll probably still add dojos for every wrestler eventually ^_^ Link to comment Share on other sites More sharing options...
praguepride Posted December 14, 2009 Share Posted December 14, 2009 I'm sad that my post like, two above D's saying the same thing did not cause your paradigm to shift Link to comment Share on other sites More sharing options...
D-Lyrium Posted December 14, 2009 Share Posted December 14, 2009 Mine had more words in it. Either that, or I'm just shifty by nature. ¬_¬ Link to comment Share on other sites More sharing options...
praguepride Posted December 14, 2009 Share Posted December 14, 2009 Mine had more words in it. Either that, or I'm just shifty by nature. ¬_¬ It's the avatar pick. Nobody can look at PRIDE and NOT listen to what he has to say Stupid superior menace attribute.... Link to comment Share on other sites More sharing options...
Comradebot Posted December 14, 2009 Share Posted December 14, 2009 It's the avatar pick. Nobody can look at PRIDE and NOT listen to what he has to say Stupid superior menace attribute.... You doubt the power of Vault Boy? Link to comment Share on other sites More sharing options...
Jennie Bomb Posted December 14, 2009 Share Posted December 14, 2009 Charisma Vault Boy's powers of persuasion are easily a match for his Menace Stat - although, it'd probably help if you equipped yourself with a Gauss rifle and wear-free Winterized T-51b Power Armour, just to be on the safe-side... Link to comment Share on other sites More sharing options...
crayon Posted December 14, 2009 Share Posted December 14, 2009 Don't worry prague, you shifted my paradigm like whoah Link to comment Share on other sites More sharing options...
praguepride Posted December 14, 2009 Share Posted December 14, 2009 Yeah I did Link to comment Share on other sites More sharing options...
Kobe1724 Posted December 14, 2009 Author Share Posted December 14, 2009 Nevermind, new feature makes every worker having a dojo essential to me now. Link to comment Share on other sites More sharing options...
Nightshadeex Posted December 14, 2009 Share Posted December 14, 2009 Hahahaha, I saw that coming once I saw the new feature! Link to comment Share on other sites More sharing options...
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