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<p>I'd like to go ahead and throw an odd one out there for positive chemistry:</p><p> </p><p>

AJ Styles and Tiger Mask</p><p> </p><p>

While both are very talented, I was still completely blown away by that match they had on Impact about a year ago. It was short and unimportant, but it's a match that's stuck with me for a while, more so than anything else of equal unimportance that AJ has done.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hive" data-cite="Hive" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>Instead of setting eg. the Dudleys to have great chemistry together, I think it would be much more usefull to simply be able to ensure that they won't randomly get crappy chemistry together...</div></blockquote><p> </p><p> Then you'd set them to have Neutral chemistry.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Comradebot" data-cite="Comradebot" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>I'd like to go ahead and throw an odd one out there for positive chemistry:<p> </p><p> AJ Styles and Tiger Mask</p><p> </p><p> While both are very talented, I was still completely blown away by that match they had on Impact about a year ago. It was short and unimportant, but it's a match that's stuck with me for a while, more so than anything else of equal unimportance that AJ has done.</p></div></blockquote><p> </p><p> Remember that part of the definition is that it has to be <strong>repeated</strong> - one match, even if it sparkled, could be down to other factors. If they do it several times and it's always better than it should have been, then it's proven chemistry.</p>
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<p>Undertaker and Batista were the two that came to my mind straight away. I just seem to dig every angle and match these two have together, even though I don't really enjoy any of Batista's other stuff and Takers slowed down somewhat.</p><p> </p><p>

Sticking with Undertaker, him and Shawn Michaels? Both men are still capable of great performances, but every time they're in the ring together it gets raised to another level</p><p> </p><p>

I didn't really think of applying it to tag teams, but if I was, I'd definitely pick the Hardys. Exciting together, bland as anything when they're apart...particularly Matt.</p>

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<p>I'm glad to see that you can set neutral chemistry, because as I was reading this it suddenly occurred to me that what people were most likely complaining about with random chemistry wasn't that a pairing <em>didn't</em> have positive chemistry, but moreso that it could get negative chemistry. If a team like say, JR and Jerry Lawler simply had neutral chemistry there probably would have been no complaints at all.</p><p> </p><p>

With this in mind, positive chemistry is likely going to be a very rare thing in my mod, and neutral will be the go-to setting for those established teams who I don't feel should be getting negative chemistry notes. </p><p> </p><p>

I'm still going to keep it to a minimum, but I have to echo teemu and say that even though I may only use it here and there, it'll still be a big deal to me</p>

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<p>GOOD CHEMISTRY</p><p>

I have to agree with Batista / Undertaker for good chemistry as i expected there match to be passible at best but they were really good.</p><p> </p><p>

BAD CHEMISTRY</p><p>

Triple H / Scott Steiner there matches were terrible whether it was poilitics or just bad timing you can argue. With Triple H's level of consistancy and talent you just wouldnt expect him to have poor matches like the ones they had.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Lucien Sanchez" data-cite="Lucien Sanchez" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>Undertaker and Batista were the two that came to my mind straight away. I just seem to dig every angle and match these two have together, even though I don't really enjoy any of Batista's other stuff and Takers slowed down somewhat.<p> </p><p> Sticking with Undertaker, him and Shawn Michaels? Both men are still capable of great performances, but every time they're in the ring together it gets raised to another level.</p></div></blockquote><p> </p><p> I would pretty much agree with most of this, I would also add:</p><p> </p><p> Steamboat and Flair (I appreciate these guys were amazing individually, and should have put on great matches, but their series of matches was better than anything I'd ever seen to this point).</p><p> </p><p> Brock Lesner and Big Show.</p><p> </p><p> Austin and McMahon.</p><p> </p><p> Is that about right?</p>
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<p>I'd be careful about Undertaker and Michaels. Their performances have been restricted largely to the big events and they've been told to go nuts with them.</p><p> </p><p>

One possibility for a historical mod would be Umaga/Cena as their Royal Rumble match a few years back was a stunner, and their other matches were all better than a lot of people expected as well. You could make a case for Umaga carrying Cena, but he wasn't able to provide the same results with other workers, so...</p><p> </p><p>

On a similar note, how about Cena/Khali? Maybe it was just the booking, but for the two of them to turn out a number of watchable matches was something astonishing.</p><p> </p><p>

And the Hardys are my favourite example of chemistry - good and bad. I think derek's been stealing my posts <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>Oh! It makes me even more excited that we actually set NEUTRAL chemistry! This is actually more what I really wanted: the ability to block BAD chemistry from two workers. While Bret Hart and Shawn Michaels may have not had "great" chemistry with each other, they certainly didn't have bad chemistry, either and the fact they didn't click at all in some of my games was just a real, real bummer. But now I can set them as "neutral" and don't have to worry about it. Great!</p><p> </p><p> But I just have to get this out of my chest now: Make your own mods, people! If you don't like the real world mods that are available, make your own. I don't like the real world mods that are available for numerous reasons and therefore always create my own mods totally from scratch. Sure, I have my Locations, Angle and Match, etc. files that I import and reuse in different mods, but still. Now, I don't have 7,000 workers in the database with millions of small indy promotions I've never heard of, but the best thing about making your own mod is that you don't have to please anybody. You don't agree with me thinking that Triple H is an above average brawler at best, really overrated, not that great on the mic and only in the position he's in right now because of his "relationships" and hasn't even had a really good match in God knows how long? OK with me, since the only one playing the mod is me.</p><p> </p><p> I can't believe the amount of complaining about the chemistry feature. Hell, no one is forcing you to play these mods that you seem to complaining so much about. Create a database and start working if the mods don't please you. And with the mass delete feature, it shouldn't really be that hard to erase all the forced chemistry notes in the database and there you have it: random chemistry.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="praguepride" data-cite="praguepride" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>Why, Adam, why....why would you inflict such a terrible burden upon the mod community. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Now reading diaries if someone gets some "good chemistry" notes...did they really have good chemistry or did the person just take the lazy route and go "I set my ME to have great chemistry with itself."</p><p> </p><p> Now in order to play a real world mod I'm going to have to clean out chemistry files. I guess no biggie for me but I shudder to think how much abuse this feature is going to get when</p><p> </p><p> I am a bit curious as he wrote that the c-verse will have "virtually no" pre-set chemistry, which means there will be <em>some</em> set. </p><p> </p><p> Seriously though, this feature makes me very sad and really tops off an all-together miserable week for me. I woke all excited thinking this was going to be a great release and then I find a feature that even Adam himself is thinking is a bad idea. Followed by a whole bunch of munchkin's posting "yes, now I can abuse chemistry all day long" <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> So, you're actually sad that there were people happy about an announced feature for the upcoming TEW? Really? I hate, I hate, I HATE for this thread to go down this route but I really have to ask you: Why on earth does it bother you if a player, who pays the same amount of money for the game that you do, finds it fun to abuse chemistry? Do you stay awake at nights thinking "At this very moment, someone, somewhere is abusing the forced chemistry feature in TEW 2010!"? Just chill. The great thing about TEW is that it can be played in many different ways. That's the whole beauty. So, someone feels that HBK and Kurt Angle have great chemistry and wants it to appear in the game, as well? I may disagree with that, but it's their game, I can't think of a single way how it could possibly bother me. It's like someone wanting to play Grand Theft Auto with their feet in their own home and you started whining and complaining "No! That's not the right way, GTA is meant to be played with your hands! HANDS!"</p><p> </p><p> Just grow up.</p>
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Ehh. You can still and always turn them OFF. It's an option. I'm sure that it's just few clicks and all the pre-set chemistry notes will be erased when you're visiting the editor. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<p>Given that there's likely to a mass delete button for chemistry I don't see the problem in it being added. It's useful to reflect the pairings acknowledged as having chemistry (Sting/Foley, for example. Foley himself said they brought the best out in one another) and if you don't want any of that in there? Delete!</p><p> </p><p>

I would have liked the option to give Rip and Jay netural chemistry in my current game, at least... <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>JBL and Batista I remember thinking had horrible chemistry but it was a few years ago and they didn't feud for too long I think. Then again they are both pretty sloppy in ring and JBL was pretty banged up at the time I'm not sure without bad chemistry the match would've been any better?</p><p> </p><p>

I definitely don't want too add too many to my mods, I'm debating now if Austin and Rock should be added to Montreal Aftermath considering they didn't light it up in the ring together for another year or so after the database is set (Dec, 1997). I don't like the idea of having a chemistry preset in that scenario where the two workers in question haven't really worked together yet. Not only does it bring up all kind of butterfly effect questions but it takes away alot from the challenge and fun I think.</p>

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Hopefully this doesn't get overused in real world mods like the drug/alcohol stats were in '08. A few mods I used went crazy giving people steroids without proof and made alcoholics who could barely walk down to the ring the norm. For me, it wasn't fun to play a real world mod when the first thing I had to do was edit these stats down to zero. I hope this feature doesn't go that way and get overused to the point where I'm seeing chemistry notes of some type in every match I run.
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<p>I like this feature alot, mainly for the ability to block BAD chemistry. Just in my current TNA game I've got a couple that I feel should be set to good or neutral. </p><p> </p><p>

Abyss has two bad chemistry relationships that I couldn't understand. One with Kurt Angle and the other with Tomko. Angle and Abyss I feel have good chemistry, while I'd make Tomko and Abyss neutral.</p><p> </p><p>

Mschif and Alissa Flash have poor chemistry both when partnered and against eachother in my game...those would both be changed. Not saying they make eachother significantly better, but they certainly don't have a negative effect.</p><p> </p><p>

I also got a bad chemistry note with Madison Rayne and Velvet Sky. Again, I don't beleive they have good chemistry, but they certainly don't have a negative effect on eachother.</p><p> </p><p>

Plus I feel AJ Styles, Samoa Joe and Daniels would all have great chemistry together. This feeling may not be widely agree with, but I would think a positive chemistry note would be justified for people who are able to wrestle eachother over and over and continuously match or even top the previous efforts.</p>

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So glad for this feature and really for only one reason: Steamboat/Flair. I've played several DOTT games, and two were ruined by Steamboat and Flair having bad chemistry. Now don't get me wrong, they still pulled B matches and occasionally A matches, but as we all know, Steamboat/Flair would have been embarrassed to have a B match together. There are a ton of examples of chemistry in history, but to me that is the most obvious one. I don't think Flair has ever been "exciting" in the ring except when he's worked with Steamboat.
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<p>I'll turn it off for my games and probably won't use it in my mods...</p><p> </p><p>

The thing is, I always thought EWR/TEW as a discovery game as much as anything. So yeah, you gotta dig for stuff. If chemistry is forced and then you play a mod that is heavy in Forced Chemistry entries, then a very important part of the game goes away, that is trying to make things click.</p><p> </p><p>

Not to mention, it's very subjective at times that two guys have good chemistry or not.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TCP1" data-cite="TCP1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>.<p> </p><p> Austin and McMahon.</p><p> </p><p> </p></div></blockquote><p> </p><p> No, they were awful in the ring together. The storyline where they were opponents was awesome but that has nothing to do with chemistry as envisioned by the game. The closest approximation would be to have McMahon as Austin's manager, set that as excellent chemistry and then just have them fighting in all the angles.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> I can't believe the amount of complaining about the chemistry feature. Hell, no one is forcing you to play these mods that you seem to complaining so much about. Create a database and start working if the mods don't please you. And with the mass delete feature, it shouldn't really be that hard to erase all the forced chemistry notes in the database and there you have it: random chemistry.</p></div></blockquote><p> </p><p> And I can't believe the amount of complaining and whining people caused to get this feature added, Mr. "I'm not buying this game unless I can edit chemistry"</p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div><p> So, you're actually sad that there were people happy about an announced feature for the upcoming TEW? Really? I hate, I hate, I HATE for this thread to go down this route but I really have to ask you: Why on earth does it bother you if a player, who pays the same amount of money for the game that you do, finds it fun to abuse chemistry? Do you stay awake at nights thinking "At this very moment, someone, somewhere is abusing the forced chemistry feature in TEW 2010!"? Just chill. The great thing about TEW is that it can be played in many different ways. That's the whole beauty. So, someone feels that HBK and Kurt Angle have great chemistry and wants it to appear in the game, as well? I may disagree with that, but it's their game, I can't think of a single way how it could possibly bother me. It's like someone wanting to play Grand Theft Auto with their feet in their own home and you started whining and complaining "No! That's not the right way, GTA is meant to be played with your hands! HANDS!"</p><p> </p><p> Just grow up.</p></div></blockquote><p> </p><p> My issue is three-fold (with examples)</p><p> </p><p> 1) Over-loaded mods</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gigas" data-cite="Gigas" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>Elizabeth and Macho Man. Jesse Ventura and Vince Mcmahon. Billy Gunn and The Road Dogg. The Dudleys.</div></blockquote><p> </p><p> This issue's been beaten to death but I'll bring it up again for sake of completeness before broaching original territory. Mods will become even more bloated and inflated then they already are.</p><p> </p><p> 2) Diaries:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>I would have liked the option to give Rip and Jay netural chemistry in my current game, at least... <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Now if that kind of chemistry shows up in a diary where it just so happens that Cornell/Hawkins or Rich Money/Jack Bruce chemistry appears and they start tearing down the house, the "epic-ness" of the event is forever ruined because for all I know, they went in and made it that way. I don't doubt that people will use this to cheat their way to greatness, or at least attempt to. I suppose there was never any "proof" that someone got the grade they reported, so maybe it's not that big of a deal, but then again I also loved seeing plans derailed or altered because of chemistry. I loved it when the obvious main event had kinks thrown into it so people had to adapt and change. Marvin Main Event vs. Marty Main Event goes awry because of chemistry, but suddenly Joe Jobber who has excellent chemistry with both of them gets a chance and the diary becomes new and exciting as Joe Jobber actually gets a push because he's the only one who can gel with the stars. Which leads me to #3</p><p> </p><p> 3)Boring Booking</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vladamire Dracos" data-cite="Vladamire Dracos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>I didn't even think about the fact that this would give us the ability to assign neutral chemistry! THAT alone makes this addition worthwhile. No more Flair/Steamboat stinking up the joint in DOTT, or the Roadwarriors and so many established teams not working as they do in real life.</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="justtxyank" data-cite="justtxyank" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>So glad for this feature and really for only one reason: Steamboat/Flair. I've played several DOTT games, and two were ruined by Steamboat and Flair having bad chemistry.</div></blockquote><p> </p><p> Now I worry that it's just going to be reptitive booking after reptitivte booking and we'll get 30 diaries with Cornell/Hawkins or Bruce/Money feuds because people won't let the game take them into new directions.</p><p> </p><p> To tie this into real world, I find diaries that don't try to exactly imitate the real world far more interesting. If I wanted to imagine a Flair/Steamboat match, I'd watch one instead of reading people's descriptions of one. I love it when Flair/Steamboat get bad chemistry because that forces people to break out of the norms and actually alter their stories. Maybe the Road Warriors don't have great chemistry so they're forced to go sas singles, possibly even feuding rivals. THAT's interesting, not reading about people re-creating what has already happened. If I wanted to watch the Road Warriors be the Road Warriors, I'd <em>watch the real Road Warriors</em>. Diaries are awesome because they allow you to imagine a "what-if" scenario. What if Flair/Steamboat didn't have good chemistry and did stink up the joint? I just can't imagine the narrow-mindedness that feels the game is ruined because Flair/Steamboat don't have amazing chemistry. Here's a thought...try something new <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> In all honesty, I don't really care how people play the game on their own time. I don't. If there was an honor code or something so that people wouldn't bring their cheapness back to the forums, I wouldn't care about this at all. I just see the future of a forum flooded with people turning the game onto easy mode and bragging about how awesome they are. I see boring diaries where nothing unexpected happens, it's just the same obvious match ups and feuds over and over again. And finally, I forsee people becoming even more entrenched into their ruts and not realizing the true beauty of the game. Therefore the game gets boring and repetitive for them and they miss out on all that the game can provide.</p><p> </p><p> At least before the game pretty much had a chance of forcing you to get out of your rut...now, not so much.</p>
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<p>I would love if Adam would provide a short list of real world workers who would have appropriate chemistry, as it would help me understand since I dont think I do.</p><p> </p><p>

Would Paul London & Jimmy Yang have good chemistry as opponents? When wrestling they are better vs. each other.</p><p> </p><p>

Would Matt Striker & Todd Grisham have good chemistry as announce partners? I feel that together they enhance each other's abilities.</p><p> </p><p>

What would qualify as good tag chemistry? Jericho & Big Show? I feel Jericho enhances Show, but Show doesnt do much for Jericho, does that much matter?</p><p> </p><p>

And what would "bad chemistry" be? Two people who just ALWAYS suck? So should Rob Terry have bad chemistry with everyone?</p>

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Chemistry is that intangible something. When two good wrestlers put on a good match against each other, that's not chemistry. When two good wrestlers put on an amazing match against each other every single time, that's chemistry. Flair/Steamboat seems to be the popular example. They're both decent wrestlers against other opponents, but against each other their game gets stepped up <em>noticably</em> and <em>consistently</em>.
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<p>To add to the sub arguement. I dont understand why people on both sides of the "this is good / this is bad" arguement are seemingly getting so flustered over it. </p><p> </p><p>

<strong>Praguepride</strong>, really? Its a bad feature because people could "cheat in diaries"? The game has an in-game editor. They already can by simply making all their guys better at the beginning of the game or more over. And if a person decides to make the game easier on themselves why does it matter at all to you? Diaries, to me, have always been about the creativity. The most read diaries are the creative ones, with interesting writing styles and storylines. If it does get "repetitive" people would stop reading the diary... and moreover why does that even matter? Why is that anything to be brought up? It doesnt effect 1 thing in the world. As of over-cluttered mods... and your point? Mods are made the mod maker. If he decides to put it in, his call. If he doenst, his call. Again, doenst effect anything, and I dont see how hard it would be to hit "delete all" or "clear", or better yet, just copy and paste a blank chemistry.tew file into the tew folder if there is no clear function.</p><p> </p><p>

The arguement seems to be more of a purists attacking those who like more modability. And the guys who like the idea, simply defending themselves for liking it. This move is by far more for Real World mods (Adam will say so himself), because people what Steamboat/Flair to have good chemistry. What honestly is the worst that could happen? Nuclear fallout? Well I play that Fallout 3 game from time to time, and that seems like a fun world to live in. What? That made no sense? GET OVER IT! haha.</p><p> </p><p>

EDIT: not attacking you pride, just your's is the only post I read and I felt I should respond. I still love you like I love people I've never met on forums.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PhenomenalPat" data-cite="PhenomenalPat" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>I like this feature alot, mainly for the ability to block BAD chemistry. Just in my current TNA game I've got a couple that I feel should be set to good or neutral. <p> </p><p> Abyss has two bad chemistry relationships that I couldn't understand. One with Kurt Angle and the other with Tomko. Angle and Abyss I feel have good chemistry, while I'd make Tomko and Abyss neutral.</p><p> </p><p> Mschif and Alissa Flash have poor chemistry both when partnered and against eachother in my game...those would both be changed. Not saying they make eachother significantly better, but they certainly don't have a negative effect.</p><p> </p><p> I also got a bad chemistry note with Madison Rayne and Velvet Sky. Again, I don't beleive they have good chemistry, but they certainly don't have a negative effect on eachother.</p><p> </p><p> Plus I feel AJ Styles, Samoa Joe and Daniels would all have great chemistry together. This feeling may not be widely agree with, but I would think a positive chemistry note would be justified for people who are able to wrestle eachother over and over and continuously match or even top the previous efforts.</p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="justtxyank" data-cite="justtxyank" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25438" data-ipsquote-contentclass="forums_Topic"><div>So glad for this feature and really for only one reason: Steamboat/Flair. I've played several DOTT games, and two were ruined by Steamboat and Flair having bad chemistry. Now don't get me wrong, they still pulled B matches and occasionally A matches, but as we all know, Steamboat/Flair would have been embarrassed to have a B match together. There are a ton of examples of chemistry in history, but to me that is the most obvious one. I don't think Flair has ever been "exciting" in the ring except when he's worked with Steamboat.</div></blockquote><p> </p><p> In real life yes. TEW isn't real life, if it was it would be a simulation. You can run all the same matches and cards and have the exact same things happen as it did back then.</p><p> </p><p> That to me would be a borefest.</p>
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