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TEW the next step.


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I don't know what Adams deal with GDS is, I'd assume its exclusive with them for any games, but there is a huge gap in the console game market that really only TEW can fill and since GDS doesn't make them maybe the two could work with a 3rd group to produce them.

 

One of the main problems with this is the casual fans would not play the C-Verse data, now consoles are capable of downloading game updates and patches that is not an issue.

 

The cost of development and such has now dropped as while TEW would undoubtably be more successful as a store bought game, it can be a download wii ware style game meaning the production cost are a fraction of this.

 

Even Football Manager and Champ Manager which have always had console competition realised a few years ago that now it had such a large rep among the sport sim community it was a good idea to hit consoles, and TEW is in a position where it doesnt even have competition on its own platform and wrestling fans are loyal to pretty much anything product related and normally bigger gamers than the football side.

 

I really think it could boost the games fan base it was to be done in the next few years, and if TNA can somehow avoid screwing up while they have some momentum it could mean we see TEW on consoles in time for a boom period. ;)

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It's been suggested before. I believe a problem lies in how to control the game - a game like TEW is tailor-made for mouse/keyboard. Not so much for a controller.

 

Aside from that, although you do see indie game on the 360, I can't imagine TEW making it on there. It just seems to have found it's nice and not be the sort of thing that'd succeed on consoles. I know that there are various games like the EA Sports series where you can manage statrs and so on, but the core of the game is the playing itself. I don't know if TEW could transfer very easily.

 

Wrestling Spirit might be a better bet, but even then you're looking at the need for a proper match engine and as we've seen with SvR, they're not easy to get right.

 

It would be nice, though...

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Even Football Manager and Champ Manager which have always had console competition realised a few years ago that now it had such a large rep among the sport sim community it was a good idea to hit consoles, and TEW is in a position where it doesnt even have competition on its own platform and wrestling fans are loyal to pretty much anything product related and normally bigger gamers than the football side.

 

...And that proved so successful that FM is no longer on consoles, PSP aside :p

 

Really though, the TEW community is nowhere near the size of FM. Football is the most popular sport in the world, games based on it are bound to have an enormous userbase. TEW is respectably supported but not quite nation-conquering. Yet :p

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Wrestling fans have proven themselves loyal to Smackdown vs. Raw, not wrestling games in general. Impact! didn't do so great, and the larger community in the United States doesn't even have a clue about Fire Pro. There is no market for TEW on the console. I'm honestly surprised it's a commercially viable concept on the PC.
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I really don't understand this TEW as a console game suggestion. How or what advantage would it be to put TEW on the X Box or Playstation? All we're doing is MANAGING the promotion. There is a reason there isn't a detailed match simulator to go along with the game. The match itself isn't important. Its the story behind the match, its the plan of the match and the result of the match.

 

I play this game much more as a text simulator than I ever would as a console game. As others have said WS series may be a better go for console but lets be realistic. There is no way a game with fictional characters is going to sell any copies.

 

Look at TNA's game it "bombed" do people honestly think that if a game like TNA bombed in sales that a game with wrestlers and promotions no one has heard of would do well enough to warrant all the hassle?

 

Do people realize the staff you would have to employ in order to get a video game off the ground. Adam does the chunk of this work (all of the coding I would assume) on his own. That wouldn't be the case at all if the game hit the video game market. In fact to the best of my knowledge Adam wouldn't be able to do much in the way of a creating a video game at all and he'd be on as a "consultant" at best as far as making the guts of the game.

 

This game deals in computer language code video games do not. There is easily millions of dollars put into making a video game. If you want TEW on the console pick of SVR and do the GM mode with edited players or something.

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I think this isn't the right way to go sadly, although big games like Football Manager and Championship Manager have ventured onto consoles/handhelds/iPhones they're just not selling. Football Manager has discontinued their console port due to lack of interest, time and sales.

 

Championship Manager has been semi-successful on the iPhone but only because all the other attempts on that platform have been shockingly bad.

 

The right way to go would be to get signed up at a bigger publisher (not necessarily better as GDS are amazing) who'll give you the backing and enable you to find a team to work with. Having a paid member of staff solely to focus on the GUI would be highly beneficial. I find the game gets better with every version but the GUI still lacks compared to most other games.

 

I'm happy to keep buying TEW even though I don't like wrestling any more, it's fun to play and you must admire the programming and work gone into it.

 

I really think "the current step" of TEW is sufficient for this fanbase. Alot of buyers are dedicated and there's no piracy. I find that an important factor, the bigger a game is the more likely it is to get pirated. Some companies have released games and drastically undersold due to a few first day pirates.

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The indy market on Xbox live marketplace was a great idea, but it failed to realise its potential. Name ANY (indy!) game that was succesful on Live? Honestly... Of course Castle Crashers & Braid were succesful, but they are far from indy, me thinks.

 

And one of my favorite games, Pro Cycling Manager, actually made it to Xbox Live. I dl'ed the demo and found that it licked balls compared to the original - PC - title. This was a simplified version. Civilisation, for example, is also better on PC. The console version didn't suck - far from it - but it's still way inferior to PC.

 

TEW, for those reasons, should stick with PC.

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This is a suggestion made by a lack of understanding of the video game industry. I don't think I have to go into reasons (although many have been said, many more are being left unsaid, like the simple licensing costs to develop for a platform)

 

I suspect this thread will be closed shortly :D

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The indy market on Xbox live marketplace was a great idea, but it failed to realise its potential. Name ANY (indy!) game that was succesful on Live? Honestly... Of course Castle Crashers & Braid were succesful, but they are far from indy, me thinks.

Braid was indeed an independent game largely created by one man, Jonathan Blow, making it all the more a special achievement.

 

Although more and more independent games are being released for 360 and PS3, TEW relies upon an extremely niche market and it would be difficult to implement a smooth user interface, as mentioned earlier. If it were ever to be released, I think it would work a bit better on the ps3 because of the ability to easily transfer files (particularly photos) to the system's hard drive.

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if anything, the next step for TEW is the MAC

 

/nod. I could see that as a better logical step then consoles... why would you want this on a console anyway?

 

MAYBE like a PSP or DS, but then the screen would be so tiny you'd never be able to see anything or read anything.

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There's been many many times I wished I had TEW on my iPhone. I'd gladly pay another 35 for TEW on this lil contraption. I don't know how hard that kind of thing is, or what the memory issues are, but it would be a great time killer.

 

That or maybe some kind of app that I can sync something from iPhone to the pc game.

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The only concievable spin-off I can think of would be an iPhone version of Wrestling Spirit. Sold for say.. £1.59? Going rate for alot of indie games.

 

Would it make enough profit considering you'd have to re-write Wre Spi in the iPhone engine, keeping it simpler than the PC version but using the iPhone's strengths.. hmm. It would probably be alot quicker to develop but the monitary returns wouldn't be that strong, to move into the iPhone market you have to make an app that will cover paying for the developer account.

 

You'd need to make $99 worth of sales before even entering profit. That's a pretty hefty risk considering the majority of TEW fans won't own an iPhone or iPod touch. You'd have to rely on alot of neutral AppStore visitors to give it a shot.

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