Mr T Jobs To Me Posted January 30, 2010 Share Posted January 30, 2010 That 70's Mod Release Date:5/13/10.....http://www.bobinc.net/TEW10Downloads.html Mod Team: Mr T Jobs to Me, PeterHilton, jtlant Starting Date: January 1977 This is the hype thread, so we'll be posting status updates and such here. If we decide to do a beta test it'll be announced here as well. Since we're moving the start date forward promotions will have different rosters and starting conditions. We're definitely hoping to harness all of the features TEW10 offers such as Narratives, Eras, Hiring Rules, etc... I consider myself quite a Cornellverse scholar but I know there are people out there just as knowledgeable as me so if you have some ideas about the implementation of Narratives post them here and I'll definitely have a look at them. Since it's easier to remove Narratives than it is to add them for a player we're going to go for as tight of a historical simulation as we can manage. The only one I'm on the fence about would be Promotion Finances, which could effectively simulate promotion closings but would be a bummer for the player. While you could just give yourself the cash back in the editor, I know some people feel that would be "cheating". Like I said, I'm on the fence with this one so leave some feedback and tell us what you think. I've already combed through the 08 thread since I didn't do much with the mod after it released (be honest, I was burned out on the whole thing at that time... Feel great now though) and taken care of issues mentioned as well as adding the pictures that weren't included originally. I'm also cleaning up the picture file for this release, as that was a problem last time. Well that's about all I can think of, I've officially been rambling for a couple paragraphs at this point but get ready brother... Whatcha gonna do, when THAT 70'S MOD runs WILD on YOU???? Link to comment Share on other sites More sharing options...
Jaded Posted January 30, 2010 Share Posted January 30, 2010 Woot! I love CVerse 1975, and this sounds awesome. Link to comment Share on other sites More sharing options...
Waghlon Posted January 30, 2010 Share Posted January 30, 2010 I dont think there should be narratives to kill off the territories economy. in 08, the AI did an excellent job of doing that all by itself afterall.... Link to comment Share on other sites More sharing options...
Mr T Jobs To Me Posted January 30, 2010 Author Share Posted January 30, 2010 Woot! I love CVerse 1975, and this sounds awesome. Glad to hear it! I dont think there should be narratives to kill off the territories economy. in 08, the AI did an excellent job of doing that all by itself afterall.... AAFW and CPW usually thrived in my games- but it was different each time. I was happy about that, I do still want to keep it from being "on rails" so to speak. Link to comment Share on other sites More sharing options...
Derek B Posted January 31, 2010 Share Posted January 31, 2010 The CV97 team welcomes this historic news! Just want to drop in on the topic of narratives... don't try to railroad the dataset to simulate how everything played out. That'll be less fun for everyone. Make it fun, make it playable and only make narratives that make for a better gaming experience. Forcing promotions to close... not so fun. Although I must admit, I am tempted to release a dataset tha tries to sim out "real" events... til I realised it would suck for so many people to know they're going to lose the East Coast Wars. Link to comment Share on other sites More sharing options...
Guest cmdrsam Posted January 31, 2010 Share Posted January 31, 2010 Groovey. Can't wait. Link to comment Share on other sites More sharing options...
foolinc Posted January 31, 2010 Share Posted January 31, 2010 The CV97 team welcomes this historic news! Just want to drop in on the topic of narratives... don't try to railroad the dataset to simulate how everything played out. That'll be less fun for everyone. Make it fun, make it playable and only make narratives that make for a better gaming experience. Forcing promotions to close... not so fun. Although I must admit, I am tempted to release a dataset tha tries to sim out "real" events... til I realised it would suck for so many people to know they're going to lose the East Coast Wars. The good thing about the East Coast Wars is that it was pretty much ended with the hiring of a single wrestler (Nemesis), and that's something that can't be controlled with via the narratives. Link to comment Share on other sites More sharing options...
The Celt Posted January 31, 2010 Share Posted January 31, 2010 I'm pretty excited about this having played both TEW07 and TEW08 versions of this. I'm just going to throw some stuff right off the bat into the mix: Boston: I know you were trying to show how how the territory was scrambling for workers in the face of SWF, but honestly I felt the 08 version sorta killed Boston by flooding it with Technicians. Boston (at least to me) is a brawling territory , built on the style of Iron Mike Mulligan, Wild Man Sullivan, The Boston Bomber, 10 Punch Buck Winslow (great job on his backstory btw), The Masked Patriot and Identity X...all hard-nosed brawlers used to tearing the Den to shreds. Now I know you left hope for Boston's Brawlers after you took Iron Mike away but introduced Angus McCloud and The Stomper, but the additions of Ken Dragon, Edward Monroe and Edmond Jackson turned me off the fed, because I they all work the mat rather than their fists, but they were critical now to CWB because of their popularity. In TEW07 I actually liked Othello Dawson but he was thee "Wrestling guy" of CWB and that kinda made him unique in the shuffle of Boston. He could things no one else on the roster could do. It kinda lead to him having a personality for me, but the addition of other technicans took that away for me. Actually there was one other technican I liked in CWB: Mitch Haggans. Haggans was kind of stuff character because his that "Teddy Powell" sympathy factor, the tag team partner who left behind. I always found it fun creating the "The New Enforcers"in CWB. If there any chance Haggans could be kicked out of SWF and return to CWB? Certainly the new story of Haggans doing weed and roids in TEW08 could be the explaintion I mentioned Ken Dragon in there as one of the turn offs. Yeah I know he's a striker (and a good character too might I add) but I think he just doesn't suit CWB. I think he fits with CPW absolutely, but Boston strikes me this gritty, no-nonsense place...somewhere I just can't see Karate type stuff going over. Also, could you return to the orginal renders of CWB or at least include them in the pic pack? i personally prefered the "thin" versions of 07 to the bulky kind...especially with the Street family. I have a feeling these were early jtlant works. I think he did AMAZING work on Japanese and Mexican workers for the 08 version but at the time he was still getting the hang of Americans. Sorry about the negatively about Boston but's its my favourite 70s fed so naturally I'm protective of it lol WBW: I found West Berlin to be highly fun. It's small company but the roster is really entertaining mix of guys and honestly I think you got pretty much everything right with it. As Europe's only promotion it's prefect as a company doing a little of everything and I salute you for it HWA: Here's the thing: Harlem is the most over promotion in this game. I don't mean in the in-game sense, I mean to the fans. Everyone loves a little hardcore promotion that can, especially if that promotion is full of colourful and funny characters. I know the whole kind about HWA is that it can't possibly survive...but it must I say, it must. I think the hoes division thing was a bad idea. I know it must have a funny idea at the time, and it is...but honestly it's a bit annoying to have to play with that joke. I mean look at it this way: is it really fun to play with a division that only has 4 workers? I think the solution is to retain the girls but as managers or whatnot, because having the them wrestle fun isn't fun. Oh btw, I marked like a little girl when Lefty Johnson became Lucky Jiggles...screams and everything haha Also, can HWA please get a small pop bump? Starting at 0% is a b!tch. Even just to 5% or something? I know people have shown how 0/0/0 promotions can work but I just can't do it...just can't. (Well, maybe I could now that I know about the 6 minute rule, and that menace and sex appeal are the saviours...) AICW: I think it could be fun but it needs some spice on the roster to draw the player in CICW I was very close to endorsing them but I think they need about 3 more interesting guys to get people really drawn in TWL The Trailer Park could really redo with a re-render. I used to use the Bradley Braze render for the 24 year old. The one that came out was ok but again, very blocky. In General: Could you add more free bottom tier guys? The pickings for places like Boston, Harlem and Texas are a bit on the slim side. I'm not asking to have guys laying around that could save those feds, but just a few that could fill a slot or two. I mean sort of like a Charlie Homicide type bunch of guys, just with a good deal lower stats but equally as interesting. There lol, that's my input. Link to comment Share on other sites More sharing options...
Mr T Jobs To Me Posted January 31, 2010 Author Share Posted January 31, 2010 Awesome input, Celt- Boston was kind of an afterthought for me last time, so I do need to go back and give the scene its justice. Iron Mike is now sadly dead, but most of those guys will still be the same and Corporal Doom is going to be ready to play with the big boys. I'll have to reimagine most of the undercard, and there will probably be some new characters created that fit in there. Ken Dragon's going to WIW under the name Ken "The Dragon" Wakata, I think he's best there or CPW as you said. Haggans and McBride are both out of SWF, they'll have Edmond Jackson and a host of other poached talent. Still figuring out a landing spot for them and if they'll even be in the same place. And the Streets were some of Sadistic's last renders- surprised you don't like them, I think they're great! The Trailer Park Kid, Mikey Montana, however... he could use a better one probably. Not sure which of the other renders changed that you were looking for, but if I have them I can make them alts. I had to reformat my comp after releasing 08 so a lot of the stuff I had was lost. WBW was a great addition, PeterHilton gave me some nice talent to start with and the new guys made it work. They'll probably be a bit bigger, have a couple more workers but not too much will change there. Mr. G and HWA will still be there, against most logic. I think they started at 3% last time but 6% sounds fair. The hoes wrestling was probably a one-note thing that isn't so great, so I'll probably just let them work as managers. Magnum's probably going up to APWF, but I don't think anyone else will be leaving... BTW did I miss any stereotypical 70's characters that anyone could think of? HWA could always use them! PeterHilton and I were actually kicking around making a tribute promotion to Semi-Pro, with Jackie Moon and the gang. Sound like something people would play? AICW and CICW will be more than just feeder promotions this time, I'm going to give them their just due. Which really ties in to the need for quite a few lower level guys being needed in the U.S., as you mentioned. That's something I've been realizing with only about 35 free agent wrestlers in the U.S. and Canada, most of whom would be considered worse than Bulletproof. Link to comment Share on other sites More sharing options...
jtlant Posted January 31, 2010 Share Posted January 31, 2010 I have a feeling these were early jtlant works. I think he did AMAZING work on Japanese and Mexican workers for the 08 version but at the time he was still getting the hang of Americans. Nope, those were SadisticBlessings' work. I did try to pattern my lighting and general style after his though, because I was always a big fan of it. I didn't do anything for the 75 mod until the latest version came out for 08. Glad you liked it though. Link to comment Share on other sites More sharing options...
Mr T Jobs To Me Posted January 31, 2010 Author Share Posted January 31, 2010 The CV97 team welcomes this historic news! Just want to drop in on the topic of narratives... don't try to railroad the dataset to simulate how everything played out. That'll be less fun for everyone. Make it fun, make it playable and only make narratives that make for a better gaming experience. Forcing promotions to close... not so fun. Although I must admit, I am tempted to release a dataset tha tries to sim out "real" events... til I realised it would suck for so many people to know they're going to lose the East Coast Wars. Hey, thanks derek! I get you on the railroading, but there are certain things that I do want to have work properly, such as Dan Stone not being on a written contract by 1985 (CWF usually gets to national) so that he can take over NOTBPW. (I'm thinking of just giving him an 8 year written deal and making him a freelancer, the timeline would work out perfectly.) But yeah, fun is the #1 priority- I just want to be able to say that it's at least as close to a historical sim as it could be without crossing that line into the player feeling like what they do doesn't matter. Link to comment Share on other sites More sharing options...
PeterHilton Posted January 31, 2010 Share Posted January 31, 2010 The CV97 team welcomes this historic news! Just want to drop in on the topic of narratives... don't try to railroad the dataset to simulate how everything played out. That'll be less fun for everyone. Make it fun, make it playable and only make narratives that make for a better gaming experience. Forcing promotions to close... not so fun. Although I must admit, I am tempted to release a dataset tha tries to sim out "real" events... til I realised it would suck for so many people to know they're going to lose the East Coast Wars. I think there's some narratives/eras we kind of HAVE to include...as well as some pre-set chemistry notes..especially since our goal is to have the game at least play close to CVerse cannon. And I really, really want to make use of those features since it seems like they were added specifically to help modders do historical databases. But I know we both wanr to make it a fun mod, first and foremost, so maybe we should - once finished - release two different versions: one more sim-based and one more freestyle...that may be the best solution. Link to comment Share on other sites More sharing options...
MrOnu Posted January 31, 2010 Share Posted January 31, 2010 With the way Dojos are working now, it should be fun as hell to play a long term game starting in 1977. Hiring rules can probably be useful to flesh out each promotion too, eg AICW and CICW could be set to hire only people under 35, CPW to not hire entertainers, etc. The one thing that really bugged me in the last version is CFW having a child promotion in the US. They could hire people not available in Canada because of that and it didn't feel right. Link to comment Share on other sites More sharing options...
The-619 Posted January 31, 2010 Share Posted January 31, 2010 This is awesome, hope you give us updates cause I can't wait to hear more. Link to comment Share on other sites More sharing options...
The Celt Posted January 31, 2010 Share Posted January 31, 2010 The Enforcers are hooking up again? Rising a fist in the air Solid You know what'd be a cool idea? The Enforcers as like these freelancers, who come into a fed for just like 3 or 6 months...enter, cause some craziness, before getting beat out of the territory. I could really imagine doing the same act over in a few places: Having someone "hire" them for protection, then they do a whole bunch of menace angles, a WHOLE bunch, feud with a babyface team and then blow it off at the end as they leave. Then repeat else where. Sounds like a classic wrestling formula to me. As for HWA, it'll be sad not to have the Magnum, but I'm sure someone else *Charlie Homicide cough Charlie Homicide* might drop by. With regards to stereotypes, I'm sure a Spanish Harlem character might be an idea. Also, if you've never seen the Warriors , you'd outta take a look. It's 1979 cult classic set in New York City and all the characters are in gangs...sounds like HWA to me In regards to stereotypes...its the 70s so...Black Panthers anyone? Also HWA is New York, and well, my people are somewhat linked to the city haha So a send up of the Irish could be an idea. Once upon a time someone in my e-fed did an Irish American Drunk comedy character...it got over very fast I must say Link to comment Share on other sites More sharing options...
paulskln Posted January 31, 2010 Share Posted January 31, 2010 my favourite mod by a country mile...if you need any help at all with this say the word or pm me...i cant wait to get my grubby english paws on this...if you need a tester again let me know... Link to comment Share on other sites More sharing options...
PeterHilton Posted January 31, 2010 Share Posted January 31, 2010 my favourite mod by a country mile...if you need any help at all with this say the word or pm me...i cant wait to get my grubby english paws on this...if you need a tester again let me know... Testing is a bit farther away, but we may actually need some help with the data. I'll keep you in mind...cheers. Link to comment Share on other sites More sharing options...
PeterHilton Posted February 1, 2010 Share Posted February 1, 2010 http://i754.photobucket.com/albums/xx181/jhdTEW/Alts/Diaries/AguilaAmericana_jhd2.jpg Only in a mod as funky as That 70s Mod will you see two artists like jhd1 and jtlant set aside their personal differences*, to deliver such amazing results as this: the new and improved version of El Aguila Americana! *i don't actually know whether or not they have personal differences. it just sounded good. Link to comment Share on other sites More sharing options...
jhd1 Posted February 1, 2010 Share Posted February 1, 2010 http://i754.photobucket.com/albums/xx181/jhdTEW/Alts/Diaries/AguilaAmericana_jhd2.jpg Only in a mod as funky as That 70s Mod will you see two artists like jhd1 and jtlant set aside their personal differences*, to deliver such amazing results as this: the new and improved version of El Aguila Americana! *i don't actually know whether or not they have personal differences. it just sounded good. Just thought I'd pop in and say that we don't - don't want to be getting myself a reputation! Fantastic render by jtlant (aren't they all?) made it easy for me to edit, so the praise should really go to him. Though I'll take any left overs Link to comment Share on other sites More sharing options...
shipshirt Posted February 1, 2010 Share Posted February 1, 2010 I'm really excited about this mod, it's always one of my favorites. I'd really like to see more PPA contracts and have the companies be a little smaller, so it has that real territory feel with guys jumping from place to place. Also, remember there weren't any "crusierweights" back then, they were called Junior Heavyweights haha While I'm not a scholar on the C-Verse as a whole I do have a strong, strong knowledge of pro wrestling in the 70's and if you need any help on atmosphere and "feel" please hit me up. 1970's pro wrestling definitely had a vibe all it's own and I think this mod can really capture that! Looking forward to this! Link to comment Share on other sites More sharing options...
FlameSnoopy Posted February 2, 2010 Share Posted February 2, 2010 Ah.. My absolute favourite mod in the history of TEW: CV 75. I actually had my longest game with it too, as CWB, until I got pissed when Wild Man Sullivan retired Link to comment Share on other sites More sharing options...
praguepride Posted February 2, 2010 Share Posted February 2, 2010 /waves at shipshirt! hey man! how ya doing? Anyway, can't wait to see the new pics. I'm hoping you guys will be able to replace all the recycled ones you took from the default db with new renders. Top tier guys are golden, but a lot of the bottom tier guys I'll be like "hey, what's Duberry excess's brother doing in 1975?" Link to comment Share on other sites More sharing options...
shipshirt Posted February 2, 2010 Share Posted February 2, 2010 /waves at shipshirt! hey man! how ya doing? Anyway, can't wait to see the new pics. I'm hoping you guys will be able to replace all the recycled ones you took from the default db with new renders. Top tier guys are golden, but a lot of the bottom tier guys I'll be like "hey, what's Duberry excess's brother doing in 1975?" Hey prague! Good, good. I seem to come back to the forums when a new release is out because I love the updates to the mods This one, DOTT and the 97 one are the ones I love. EDIT: Oh yeah, Peter, I sent you my "70's wrestling thoughts" in PM. Hopefully those help in some way. Link to comment Share on other sites More sharing options...
thatoneguy Posted February 3, 2010 Share Posted February 3, 2010 My favorite mod getting a 2010 update! Sweet! But I'm curious, what was the reason to make it 77 instead of 75? Link to comment Share on other sites More sharing options...
Mr T Jobs To Me Posted February 3, 2010 Author Share Posted February 3, 2010 With the way Dojos are working now, it should be fun as hell to play a long term game starting in 1977. Hiring rules can probably be useful to flesh out each promotion too, eg AICW and CICW could be set to hire only people under 35, CPW to not hire entertainers, etc. The one thing that really bugged me in the last version is CFW having a child promotion in the US. They could hire people not available in Canada because of that and it didn't feel right. It's a little weird, yes, but it has a lot of reasons to exist and be the way it is. 1- Child Promotions are extremely beneficial to workers "on the cusp" of being able to work in a national promotion, they're almost a bridge from the indies to the big leagues. Not having one in at all would probably decrease the talent level of the game world over time. 2- SWF is really supposed to be pillaging it's talent from other promotions at this point, not developing it. Whereas CWF is also near its size but basically just a large territory. Therefore, of the two promotions it makes more sense for CWF to be farmleaguing it's talent at this point in history while SWF acts more like the NY Yankees. 3- Let's be honest, after the cream of the crop the U.S. is a lot deeper talent-wise than Canada, it makes more sense for the child promotion to be in the United States. The Great Lakes region borders Canada, so it's not an extremely far shot away. 4- I don't know if this is a byproduct of people not being able to be called up or what but CCW is a revolving door in the one major sim I've ran. People go in, get their skills bumped a bit, and then just go back to the territories for the most part. It's really helping younger talent develop, which is something I really want to see happen this time around. In the last version a long term game usually ended up with a lot of 50 year olds staying on top. I'm really excited about this mod, it's always one of my favorites. I'd really like to see more PPA contracts and have the companies be a little smaller, so it has that real territory feel with guys jumping from place to place. Also, remember there weren't any "crusierweights" back then, they were called Junior Heavyweights haha While I'm not a scholar on the C-Verse as a whole I do have a strong, strong knowledge of pro wrestling in the 70's and if you need any help on atmosphere and "feel" please hit me up. 1970's pro wrestling definitely had a vibe all it's own and I think this mod can really capture that! Looking forward to this! The promotions are a little smaller across the board, right now about 3 to 4 percentage points generally. (HWA is at 6% instead of 3 though) Gonna keep playing with it, but as it was all the regional promotions stayed in their regions and didn't bother to expand. I think it might be a case of their home regions starting so much more popular than any others. I would like to see promotions try to get on the regional networks and make an effort to expand when it becomes logical for them to try to do so. My favorite mod getting a 2010 update! Sweet! But I'm curious, what was the reason to make it 77 instead of 75? That one was my call, and there were a lot of reasons I did it. First, I really didn't want to come out with the same version of an old mod. It would be boring for me if time wasn't moving forward and I was just updating it to be playable with the new game. I wanted the mod to mature like the CornellVerse does, with each version building on the last. For instance, if we were just re-doing the Sept. 75 date, Rampage would still be dating Miss Bliss and teaming with Alex Pierce in AAFW. Now, in '77, Pierce has successfully stolen Bliss from Rampage (as was hinted in the previous version). Rampage has been fired for the resulting incidents and moved on to TWL, and now hates Alex Pierce. I kind of want to tell a story with the mod along with making a fun game. It also helps us write out things that just don't work. As much as I like Gabriel Peterson as a character, he just doesn't fit in the 70's. So now he's gone back to martial arts tournaments, and hopefully when he inevitably dies from a drug overdose the regen who gets his render is pretty cool. I have to thank Clarity for giving me the idea of moving it forward, as I probably would have burned out on the mod by now if the start date was static. Quick update on what I'm up to with it- I sent the Master copy over to PeterHilton so he could do his thing with it and am making a lot of new workers for Canada, the UK, and Europe, as well as females (Completely new workers can just be imported, so that's why I'm doing it now). I'm also making near future (1977, '78, '81-'83 as those are the years currently with the least) workers for the aforementioned areas as well as the U.S. in general. Got about 25 done right now... Doing it the slow way and trying to only put in quality characters. Link to comment Share on other sites More sharing options...
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