kgreen Posted February 9, 2010 Share Posted February 9, 2010 Any tips on how to run my promotion better? im USPW and for some reason we've lost popularity everywhere since ive started. I hold good shows generally in the c+ to B- range. It also seems like my workers are getting worse instead of better (the young workers that is). I just recently had to cut my TV show and start doing once a week PPV in hopes of breaking even. I also have a hell of a time keeping momentum up. on 3 or 4 workers its great. the rest of the roster not so much, pretty much all D's and C's. Any tips? Link to comment Share on other sites More sharing options...
Derek B Posted February 9, 2010 Share Posted February 9, 2010 Any tips on how to run my promotion better? im USPW and for some reason we've lost popularity everywhere since ive started. I hold good shows generally in the c+ to B- range. It also seems like my workers are getting worse instead of better (the young workers that is). I just recently had to cut my TV show and start doing once a week PPV in hopes of breaking even. I also have a hell of a time keeping momentum up. on 3 or 4 workers its great. the rest of the roster not so much, pretty much all D's and C's. Any tips? Run lengthy angles based on your worker's strengths. Giving T-Rex menace rated angles will score you HUGE results, transfer the resulting momentum/overness to someone else by having them beat him... and basically use that formula all the way down your card to help boost people. Momentum always graivates towards overness since every segment a worker is in is ultimately based on overness, so over time you are likely to see people with high momentum slide back down to their natural level and people with low momentum rise to their natural level. You don't suck... well, you might but I don't really have the knowledge to say that. You just seem inexperienced, so read around for general tips and you should be fine. Link to comment Share on other sites More sharing options...
FINisher Posted February 9, 2010 Share Posted February 9, 2010 What people tend to forget that no matter how perfectly you would book at any given roster at any given show at the start you won't get A's or A*'s right away. It takes a long, long time to get everything the way you want things to be. You say that you can 'only' pull C+/B-'s with USPW which to me sounds extremely good since they start at D+ to C- popularity! Look at the brigt side, your getting more and more popular and so are your workers in the long run. Patience is a virtue. Link to comment Share on other sites More sharing options...
Halo Posted February 9, 2010 Share Posted February 9, 2010 My stragedy has been to pair Tyson Baine and T-Rex together as a heel team that only wrestles on PPV. They basically intimdate Sam Strong into make sure they one wrestle on PPVs during the television shows. Those angles always get A or A* now because both guys are over so every once in a while i have them lose to an up an comer. Link to comment Share on other sites More sharing options...
jesterx7769 Posted February 9, 2010 Share Posted February 9, 2010 A tip a lot of people over look is that you can get Sam Strong to wrestle a few times in order to raise someone's popularity (like Tyson Baine or a heel of your choosing) Link to comment Share on other sites More sharing options...
Dragonmack Posted February 9, 2010 Share Posted February 9, 2010 It's ok to suck. Infinitywpi has built a legendary diary series by sucking at booking CZCW! :p Link to comment Share on other sites More sharing options...
Irish Wolf Posted February 9, 2010 Share Posted February 9, 2010 It's ok to suck. Infinitywpi has built a legendary diary series by sucking at booking CZCW! :p Oh the love we show here at the TEW family. Link to comment Share on other sites More sharing options...
shamelessposer Posted February 9, 2010 Share Posted February 9, 2010 I don't know if you're doing this or not, but there is a big mistake a lot of TEW players. For the record, by "a lot of players," I mean "me, too." So... lesson time! Darryl Devine is in your lower midcard. He's probably the second best worker on your roster, next to Alicia Strong. Your instinct is to give him some wins so he can compete with the big guys, and maybe win a title belt. DO NOT LISTEN TO YOUR INSTINCT. Instinct is for things which live in jungles and are afraid of being eaten by larger mammals. If you listen to your instincts, and give Devine a big win over, say, T-Rex, it might help him now... but in bringing him up from an E+ to a D-, you've dropped T-Rex's popularity by a full letter grade and destroyed his momentum. Once in a blue moon that sort of thing is acceptable, but in a popularity-based promotion it's a cardinal sin. As an enlightened biped with opposable thumbs and everything, the best thing to do with your talented young guys is to job them up the card. A couple of encounters with Tyson Baine will bump up Darryl Devine's popularity pretty fast, and at no expense to Baine. Play your cards right and Baine gets a boost, too. It's a slow, sometimes aggravating process, but it's the way to go. - By jobbing people up the card, you keep them humble. You don't need a main event full of talented guys under the age of thirty who refuse to lose to each other. It's a guaranteed way to spend fifteen years of game time losing clumps of your own hair. - By jobbing people up the card, you develop them. They get stat boosts from working with veterans. Untalented schlubs get stat boosts from working with your talented young guys. Everyone benefits. - By jobbing people up the card, you're creating overness rather than destroying it. That letter grade of overness that T-Rex lost when you jobbed him to Darryl Devine? It's gone forever. That tiny bump Devine got from putting in a strong showing against T-Rex and then losing anyway? That's popularity you pulled from the ether through hard work and determination. Link to comment Share on other sites More sharing options...
Purple Cowboy Posted February 9, 2010 Share Posted February 9, 2010 I feel this thread is late in the grand scheme of things. Usually the "I suck at this game" thread is within a week of launch. Link to comment Share on other sites More sharing options...
EricAdams Posted February 9, 2010 Share Posted February 9, 2010 If you're using track progress to see your workers, don't forget that they read from right to left this year, the opposite of 08. Confused me too when I thought my youngsters were getting way worse. Link to comment Share on other sites More sharing options...
kgreen Posted February 9, 2010 Author Share Posted February 9, 2010 Actually ive been in the process of slowly revamping USPW. Ive managed to make Enygma an A in momentum and then i hired Champagne Lover and within 6 months hes at A* momentum and is my new world champion. Ive kept Tyson Baine strong, and t-rex is around a C+. i made a stable of Eric Tyler (my color commentator) Champagne Lover, Tyson Baine and T-rex. Theyre at a B as a stable. I got rid of java, tribal warrior,giant redwood, anrde,Dan Jillefski. I also brought in Acid (currently upper mid with a C+ momentum), The Gauge brother( built into a pretty good mid card tag team), American Elemental, Bulldozer Brandon Smith (Mid card d+ momentum) Pete Valentines at a B momentum, he defends his title on preshows against jobbers (hes been suspended twice in the last 2 months and has just anounced his retirement YES!). James Justice, Chris Caulfield, and Bruce the Giant are all main event as well and are C+, C+, and C momentum respectively. Link to comment Share on other sites More sharing options...
Remianen Posted February 9, 2010 Share Posted February 9, 2010 I don't know if you're doing this or not, but there is a big mistake a lot of TEW players. For the record, by "a lot of players," I mean "me, too." So... lesson time! Darryl Devine is in your lower midcard. He's probably the second best worker on your roster, next to Alicia Strong. Your instinct is to give him some wins so he can compete with the big guys, and maybe win a title belt. DO NOT LISTEN TO YOUR INSTINCT. Instinct is for things which live in jungles and are afraid of being eaten by larger mammals. If you listen to your instincts, and give Devine a big win over, say, T-Rex, it might help him now... but in bringing him up from an E+ to a D-, you've dropped T-Rex's popularity by a full letter grade and destroyed his momentum. Once in a blue moon that sort of thing is acceptable, but in a popularity-based promotion it's a cardinal sin. As an enlightened biped with opposable thumbs and everything, the best thing to do with your talented young guys is to job them up the card. A couple of encounters with Tyson Baine will bump up Darryl Devine's popularity pretty fast, and at no expense to Baine. Play your cards right and Baine gets a boost, too. It's a slow, sometimes aggravating process, but it's the way to go. - By jobbing people up the card, you keep them humble. You don't need a main event full of talented guys under the age of thirty who refuse to lose to each other. It's a guaranteed way to spend fifteen years of game time losing clumps of your own hair. - By jobbing people up the card, you develop them. They get stat boosts from working with veterans. Untalented schlubs get stat boosts from working with your talented young guys. Everyone benefits. - By jobbing people up the card, you're creating overness rather than destroying it. That letter grade of overness that T-Rex lost when you jobbed him to Darryl Devine? It's gone forever. That tiny bump Devine got from putting in a strong showing against T-Rex and then losing anyway? That's popularity you pulled from the ether through hard work and determination. This is GOSPEL. SOMEONE PUT THIS IN THE FAQ, STAT! Listen to this advice. Heed it. Tattoo it on your forehead if you have to. Many people who frequent the board are like butterflies. They play games for a year, tops, before flitting to another flower (save). So they never see the long term effects of the Jesus Push™. People don't get that the best way to raise a worker up the card and do it for the best long term return on investment, is to let everyone higher on the card "have a turn" at giving them ample opportunity to see the arena's lighting fixtures. As far as tips are concerned, there are multiple threads on the subject. You just have to READ them. Link to comment Share on other sites More sharing options...
The Masked Orange Posted February 9, 2010 Share Posted February 9, 2010 This is GOSPEL. SOMEONE PUT THIS IN THE FAQ, STAT! Listen to this advice. Heed it. Tattoo it on your forehead if you have to. Many people who frequent the board are like butterflies. They play games for a year, tops, before flitting to another flower (save). So they never see the long term effects of the Jesus Push™. People don't get that the best way to raise a worker up the card and do it for the best long term return on investment, is to let everyone higher on the card "have a turn" at giving them ample opportunity to see the arena's lighting fixtures. As far as tips are concerned, there are multiple threads on the subject. You just have to READ them. Tatoo on my forehead? But that's where my QAW tatoo is... Link to comment Share on other sites More sharing options...
Comradebot Posted February 9, 2010 Share Posted February 9, 2010 I don't know if you're doing this or not, but there is a big mistake a lot of TEW players. For the record, by "a lot of players," I mean "me, too." So... lesson time! Darryl Devine is in your lower midcard. He's probably the second best worker on your roster, next to Alicia Strong. Your instinct is to give him some wins so he can compete with the big guys, and maybe win a title belt. DO NOT LISTEN TO YOUR INSTINCT. Instinct is for things which live in jungles and are afraid of being eaten by larger mammals. If you listen to your instincts, and give Devine a big win over, say, T-Rex, it might help him now... but in bringing him up from an E+ to a D-, you've dropped T-Rex's popularity by a full letter grade and destroyed his momentum. Once in a blue moon that sort of thing is acceptable, but in a popularity-based promotion it's a cardinal sin. As an enlightened biped with opposable thumbs and everything, the best thing to do with your talented young guys is to job them up the card. A couple of encounters with Tyson Baine will bump up Darryl Devine's popularity pretty fast, and at no expense to Baine. Play your cards right and Baine gets a boost, too. It's a slow, sometimes aggravating process, but it's the way to go. - By jobbing people up the card, you keep them humble. You don't need a main event full of talented guys under the age of thirty who refuse to lose to each other. It's a guaranteed way to spend fifteen years of game time losing clumps of your own hair. - By jobbing people up the card, you develop them. They get stat boosts from working with veterans. Untalented schlubs get stat boosts from working with your talented young guys. Everyone benefits. - By jobbing people up the card, you're creating overness rather than destroying it. That letter grade of overness that T-Rex lost when you jobbed him to Darryl Devine? It's gone forever. That tiny bump Devine got from putting in a strong showing against T-Rex and then losing anyway? That's popularity you pulled from the ether through hard work and determination. This is GOSPEL. SOMEONE PUT THIS IN THE FAQ, STAT! Listen to this advice. Heed it. Tattoo it on your forehead if you have to. Many people who frequent the board are like butterflies. They play games for a year, tops, before flitting to another flower (save). So they never see the long term effects of the Jesus Push™. People don't get that the best way to raise a worker up the card and do it for the best long term return on investment, is to let everyone higher on the card "have a turn" at giving them ample opportunity to see the arena's lighting fixtures. As far as tips are concerned, there are multiple threads on the subject. You just have to READ them. Thirded? I almost never have a person lose to someone less over than they are. If I do, it's either to end a feud between relatively comparable opponents (a B- taking down the B+) and/or I know the loser can very easily gain that popularity back (due to being still really popular and/or excellent entertainment skill/menace/sex appeal/ring work), or if they guy with the more popularity that's losing is also about to lose his job with me. I don't hesitate to job a guy with D+ overness across the nation on TV to a guy with E popularity that I'd very much like to move up the card sooner rather than later. But for the most part, don't do it. To use the example above... who cares if T-Rex is a below average wrestler at best? He's also very over, and right at the point where he can be turned into a star with minimum effort. And in USPW, by god, that's all you need. Oh, and T-Rex rocks. Anyone who jobs the man with the coolest name, A* Menace, and one of the best renders in the game should be kicked in the yambag. Link to comment Share on other sites More sharing options...
The Masked Orange Posted February 9, 2010 Share Posted February 9, 2010 But for the most part, don't do it. To use the example above... who cares if T-Rex is a below average wrestler at best? He's also very over, and right at the point where he can be turned into a star with minimum effort. And in USPW, by god, that's all you need. Oh, and T-Rex rocks. Anyone who jobs the man with the coolest name, A* Menace, and one of the best renders in the game should be kicked in the yambag. Loving the T-Rex love, that dude has been on my list of top 5 monster heels for a long time now. In fact, I shall post them. 5. Vengeance 4. Eddie Peak 3. T-Rex 2. Larry Wood 1. Marat Khoklov Link to comment Share on other sites More sharing options...
Comradebot Posted February 9, 2010 Share Posted February 9, 2010 Loving the T-Rex love, that dude has been on my list of top 5 monster heels for a long time now. In fact, I shall post them. 5. Vengeance 4. Eddie Peak 3. T-Rex 2. Larry Wood 1. Marat Khoklov You didn't include your man, OUR man, The Big Bad? Well screw it, I was gonna put the Universal title on him in about a year, but I guess Haiti Voodude can have it instead... But again, T-Rex rocks. I got B+ matches out of him in 07 during his one year reign as champ. Gotta say, I marked out for how the match played out in my head when he defeated Bruce The Giant in a cage match with the Extinction for the World title. Link to comment Share on other sites More sharing options...
Terminator980 Posted February 9, 2010 Share Posted February 9, 2010 I don't know if you're doing this or not, but there is a big mistake a lot of TEW players. For the record, by "a lot of players," I mean "me, too." So... lesson time! Darryl Devine is in your lower midcard. He's probably the second best worker on your roster, next to Alicia Strong. Your instinct is to give him some wins so he can compete with the big guys, and maybe win a title belt. DO NOT LISTEN TO YOUR INSTINCT. Instinct is for things which live in jungles and are afraid of being eaten by larger mammals. If you listen to your instincts, and give Devine a big win over, say, T-Rex, it might help him now... but in bringing him up from an E+ to a D-, you've dropped T-Rex's popularity by a full letter grade and destroyed his momentum. Once in a blue moon that sort of thing is acceptable, but in a popularity-based promotion it's a cardinal sin. As an enlightened biped with opposable thumbs and everything, the best thing to do with your talented young guys is to job them up the card. A couple of encounters with Tyson Baine will bump up Darryl Devine's popularity pretty fast, and at no expense to Baine. Play your cards right and Baine gets a boost, too. It's a slow, sometimes aggravating process, but it's the way to go. - By jobbing people up the card, you keep them humble. You don't need a main event full of talented guys under the age of thirty who refuse to lose to each other. It's a guaranteed way to spend fifteen years of game time losing clumps of your own hair. - By jobbing people up the card, you develop them. They get stat boosts from working with veterans. Untalented schlubs get stat boosts from working with your talented young guys. Everyone benefits. - By jobbing people up the card, you're creating overness rather than destroying it. That letter grade of overness that T-Rex lost when you jobbed him to Darryl Devine? It's gone forever. That tiny bump Devine got from putting in a strong showing against T-Rex and then losing anyway? That's popularity you pulled from the ether through hard work and determination. Well that surely helped me. Thank you for writing this! As for the OP, you may suck now, but once you learn things like what shamelessposer wrote, you'll slowly get into a groove of things and it will start working out. One you fall into that groove, this game one the best games ever! lol Link to comment Share on other sites More sharing options...
Self Posted February 9, 2010 Share Posted February 9, 2010 Words cannot express how much I loath the idea of "jobbing someone up the card". I reject that philosophy and will have no part of it. Works though. Link to comment Share on other sites More sharing options...
The Masked Orange Posted February 9, 2010 Share Posted February 9, 2010 You didn't include your man, OUR man, The Big Bad? Well screw it, I was gonna put the Universal title on him in about a year, but I guess Haiti Voodude can have it instead... But again, T-Rex rocks. I got B+ matches out of him in 07 during his one year reign as champ. Gotta say, I marked out for how the match played out in my head when he defeated Bruce The Giant in a cage match with the Extinction for the World title. He's not a monster heel! How can a man with so much natural talent be labeled as "just" a monster heel? He's a multi-purpose communist wrestling machine! Link to comment Share on other sites More sharing options...
Nigelfuji Posted February 9, 2010 Share Posted February 9, 2010 I've decided I suck at this game because every company I run ends up with 100% match ratio, but I know that if I switch it to even 90%, I can run some A/A* angles because of my talent (especially with my TNA and WWE games). I just focus more on getting my roster into matches as frequently as possible. Link to comment Share on other sites More sharing options...
Bigpapa42 Posted February 9, 2010 Share Posted February 9, 2010 Words cannot express how much I loath the idea of "jobbing someone up the card". I reject that philosophy and will have no part of it. Works though. It does work. And in non-diary games, its a very useful tool. In diary games, I think it has to be used carefully. I used it a ton in my Gen-S diary, and I wasn't as careful with it as I should have been. It creates legitimacy problems. You have guys just lose constantly, then get to a point where they suddenly can start winning... but by that point, the viewers (er, readership) see them as just jobbers. They may not accept the sudden change in fortune, unless you have been careful or justify it. So you have to be careful to either make sure to give them wins over lower workers or be very competitive in a lot of those losses. Link to comment Share on other sites More sharing options...
Remianen Posted February 9, 2010 Share Posted February 9, 2010 Words cannot express how much I loath the idea of "jobbing someone up the card". I reject that philosophy and will have no part of it. Yes yes, we know Self. You'd much rather write a complex script that raises the worker organically. But you're not a beginner. Trying to articulate the entire process by which you develop a worker "naturally" would take a literal age, I'd wager. Link to comment Share on other sites More sharing options...
TheStroke7 Posted February 9, 2010 Share Posted February 9, 2010 T-Rex is just great! in my USPW game he arrived at A* popularity only thanks to his menace and the squash matches he won...so he can became your most Over guy whenever you want...but more than that he can also be valuable in 4 way: 1- if you need an over guy to lose to one of your uppercarders (main eventers-Upper midcarders- and in some occasions very popular midcarders) that has less overness, the jurassic power is THE man...he has no creative control and never complains about losing to someone not as famous as him...then it could take 2-3 week of work to re-bring T-Rex's overness right where it was before if not even higher... 2- every storyline with T-Rex has high heat because of his menace angles...so if you put someone in a storyline with him it could only be a plus... 3- he is not that bad in the ring...he starts at C- performance overall, but without working on it after a year in my game he now has an high C...so with a good overness he can come out with B-\B\B+ match with every uppercarder you put in against him...so he can take part in PPV without the fear of having someone that puts out an horrible match with ghim because he can't wrestle...there are tons of monster heels with worst perormance skills... 4- T-Rex could also serve as a transitional champion if you need one that win and then lose the belt in a couple of months... In my game with USPW I lost my champ (Enygma) due to injury...Justice was a good choice to replace Enygma as Heavyweight champion, but with the mysterious one returning in 3 months I just felt bad about a JJ short title reign or a Enygma return without going for the belt again...so I booked a 4 way match: Baine (who was still feuding with Enygma) vs T-Rex vs Caulfield vs Justice....worked with the jurassic power for the 3 weeks before the PPV, I managed to get him at A* popularity and I made him my transitional champ... He pinned Caulfield whose contract was ending, while JJ got distracted by Bruce the Giant continuing their feud...Then T-Rex's reign lasts 4 PPV with him retaining against Caulfield(who left the company the day after the match) in a B match, then retaining against Justice due to interference of Bruce the Giant in a B+ match, then he defeated Acid (newly signed at written thanks to his new friendship with James Justice) in another B+ match...then he lost to a returning Enygma after a good build up and a A* heat storyline in a A:eek: match, I also gave him a rematch but Enygma - T-Rex II got only:p a B+...When Enygma came back I was tempted to made him lose to T-Rex becouse of the incredible results he obtained as my n°1 title holder, but I made him lose...but that definitly made me a T-Rex fan for life! Oh my...!.... I just went too long...not posting with great frequency, but this topic needs to heard my story... Link to comment Share on other sites More sharing options...
Derek B Posted February 9, 2010 Share Posted February 9, 2010 I also love the T-Rex love. In my big TEW08 game with USPW he was the American big guy who helped fend off the Weapons of Mass Destruction stable... lots of foreign big men who wanted to destroy America and USPW. Bruce the Giant (Australlia), Marat Khoklov (Russia) and "Tower of London" Danny Patterson (UK) were awesome. I say awesome... the segments were beyond awesome, especially with "Giant Killer" Nicky Champion and James Justice teaming with T-Rex to fight for Sam Strong's company. Champion finally beating Patterson for the USPW World title was one of my own personal highlights of that game since I'd basically been planning it for the entire 2 1/2 years of game time that it had run. Link to comment Share on other sites More sharing options...
LoganRodzen Posted February 10, 2010 Share Posted February 10, 2010 Momentum was the hardest thing for me to get really accustomed to with TEW08. I was really discouraged when it first came out because it seemed like I couldn't do anything right. I'm sure the same will happen when I make the full switch to '10 and it sounds like that's where you're at right now. One little suggestion I have though - play a different game every now and then when playing TEW. Sometimes if you book show after show after show you will get burnt out and probably end up putting on lousy shows. I always have to mix in a completely different genre of video game when playing TEW or else I run a promotion into ruin due to not changing things up. Link to comment Share on other sites More sharing options...
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