cappyboy Posted February 14, 2010 Share Posted February 14, 2010 Something's not feeling quite right here. I'm currently playing RMW. Plugged them in from the editor and jacked up their starting capital to $1 mil. Regulars should know why. My usual "Finances be damned. Let me bleed money and run weekly shows so I can focus on training guys up" game. I do have rules of course. If you cost me more than three digits, you aren't getting on my roster. I'm not trying to be the big dog. I'm training to make the dregs more useful to the rest of the world. So I'm plugging along. Just got to June of 2010. Six months in and the game's throws up a story on the opening page that I'm in crisis and the vultures are circling. Like heck I am. Okay, so I've lost 80k over four months. Didn't run January because it took me a while to get a roster in place and it didn't fit the way I run storylines. Here's the problem with that. That's what SHOULD be happening. My last game like this in 08 ended for me at the end of my second year due to TEW 2010 being introduced. I've never had one of these games be declared bankrupt. Anyway, when that last 08 game ended, I was only just beginning to reach the point where my losses could shrink down into four digits on occasion. Granted, I started that game with five mil rather than the one mil I started this game with. But even so, 80k is a pittance to me and there's no reason for the game to be panicking about it. Even if my losses didn't shrink like they did in GNW (my last 08 game), that's not even a tenth of my money I've lost. I could go four years at this rate before I hit zero. So why is the game flipping out on me? Did finances get tightened to the point I can't throw finances to the wind and play sandbox any more? If I'd started with the default cash pool and lost money like this I could see the concern. But these losses are totally appropriate for what I do and where I am in the game. Am I going to have to toss out my whole game style and go back to the drawing board? Or am I just going to have to learn to become immune to these warnings? The lack of proportion in the game's response has me totally at a loss of how to react. Link to comment Share on other sites More sharing options...
The Masked Orange Posted February 14, 2010 Share Posted February 14, 2010 No, it means you shrunk in size. (I Think) Link to comment Share on other sites More sharing options...
Irish Wolf Posted February 14, 2010 Share Posted February 14, 2010 Ignore it. The game may consider that a lot of money and may put forth a story but you won't lose your fed unless you go into negative money. Link to comment Share on other sites More sharing options...
DNS-4LIFE Posted February 14, 2010 Share Posted February 14, 2010 im not experienced as many of you guys here so take my opion for what its worth but in my tna i saw this story twice about a small Japanese promotion so i decided i would try and tryed to buy them out with no prevail so morale of the story is like the other posters said dont worry about it to much i think its just something that they post up on the website to make the game "intresting" Link to comment Share on other sites More sharing options...
Hyde Hill Posted February 14, 2010 Share Posted February 14, 2010 Probably an automatic post for losing money for a number of months in a row. Or if you are at war a dirty trick. Did it effect anything? Like momentum/Prestige/pop? Link to comment Share on other sites More sharing options...
The Masked Orange Posted February 14, 2010 Share Posted February 14, 2010 In all the games I've seen it, the company has fallen in size when it is played. It says something about how they'll have to "let people go" because of "decline in fortunes". It means that you've dropped in size and to accomadate you'll have to let people go, unless you like hugely inflated rosters. Link to comment Share on other sites More sharing options...
GruntMark Posted February 14, 2010 Share Posted February 14, 2010 Sounds like a default story that would pop up when you are doing poorly financially. Which argueably you are, as currently everyone is losing on their investment. They just still have alot of capital they've put in that you havent burned through yet. Link to comment Share on other sites More sharing options...
Remianen Posted February 14, 2010 Share Posted February 14, 2010 Did finances get tightened to the point I can't throw finances to the wind and play sandbox any more? If I'd started with the default cash pool and lost money like this I could see the concern. But these losses are totally appropriate for what I do and where I am in the game. Am I going to have to toss out my whole game style and go back to the drawing board? Or am I just going to have to learn to become immune to these warnings? The lack of proportion in the game's response has me totally at a loss of how to react. No. Masked Orange is probably right. While testing my mod, I've run a promotion without holding a single event. In one year, they lost 3 million (expenses & payroll with next to no revenue). I didn't get that message at all. But the promotion didn't fall in size at all either. Link to comment Share on other sites More sharing options...
cappyboy Posted February 14, 2010 Author Share Posted February 14, 2010 In all the games I've seen it, the company has fallen in size when it is played. It says something about how they'll have to "let people go" because of "decline in fortunes". It means that you've dropped in size and to accomadate you'll have to let people go, unless you like hugely inflated rosters. Okay. Looks like I did step back to Local. From F+ importance back done to F. So essentially I just need to not use the extra people I took on for the size increase until I get my plus back. Which this far down the food chain shouldn't be too hard. Still saying I'm in crisis seems awfully melodramatic. Link to comment Share on other sites More sharing options...
The Masked Orange Posted February 14, 2010 Share Posted February 14, 2010 Booyah, I know something about TEW! *punches air with fist* Link to comment Share on other sites More sharing options...
cappyboy Posted February 14, 2010 Author Share Posted February 14, 2010 Thanks for the insight, guys. I guess it was just the massive over-reaction that spooked me. There should really be a story for a less dramatic size drop. And you know, something just occurred to me. I have Murderous Mikey and Miles Wakefield who are both bad locker room influences and have caused trouble backstage for me. Can you believe that Wakefield, A COLOR COMMENTATOR, went after Dusty Bin? This could be a good excuse to fire them both. Part of me's been toying with sticking Leo Davis into Wakefield's job since he stinks so badly in-ring. Link to comment Share on other sites More sharing options...
Remianen Posted February 14, 2010 Share Posted February 14, 2010 Thanks for the insight, guys. I guess it was just the massive over-reaction that spooked me. There should really be a story for a less dramatic size drop. And you know, something just occurred to me. I have Murderous Mikey and Miles Wakefield who are both bad locker room influences and have caused trouble backstage for me. Can you believe that Wakefield, A COLOR COMMENTATOR, went after Dusty Bin? This could be a good excuse to fire them both. Part of me's been toying with sticking Leo Davis into Wakefield's job since he stinks so badly in-ring. That's you, yo. Personally, I like maintaining at least a harmonious locker room. I've found that there are ways to mitigate some negative personality traits (humility, for example) but not others (antisocial people are like objects in motion) so I stay away from those types. I'd love to sign Heather B or Jasmine Perlot but I doubt it'll ever happen due to their personalities. But a harmonious locker room can often raise your workers' effectiveness a little bit (since workers get bonuses for high morale). Link to comment Share on other sites More sharing options...
cappyboy Posted February 14, 2010 Author Share Posted February 14, 2010 That's you, yo. Personally, I like maintaining at least a harmonious locker room. I've found that there are ways to mitigate some negative personality traits (humility, for example) but not others (antisocial people are like objects in motion) so I stay away from those types. I'd love to sign Heather B or Jasmine Perlot but I doubt it'll ever happen due to their personalities. But a harmonious locker room can often raise your workers' effectiveness a little bit (since workers get bonuses for high morale). Who said I didn't like a harmonioius locker room? For the most part harmony in the locker room hasn't been a problem for me. Mikey and Wakefield were the only two stated negatives. With them gone, that can only get better. Link to comment Share on other sites More sharing options...
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