Ja7482 Posted November 29, 2004 Share Posted November 29, 2004 I was just wondering if computer controlled wrestler's ever use the fighting spirit technique to add to their attack or defense? The only use I have seen of a computer using fighting spirit was from kicking out of a finishing move, even if they have plenty of spirit points to burn. Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 29, 2004 Share Posted November 29, 2004 No, they only use if for kicking out. Not many human players use FS for attack or defence, so there didn't seem to be a reason to make the CPU do it either. Link to comment Share on other sites More sharing options...
Ja7482 Posted November 29, 2004 Author Share Posted November 29, 2004 I appreciate the honest reply although from the response it seems the "spirit menu" in the current build is a dead feature if it's only use is a player exploit on the CPU. If you know that the current setup is not being used by players then that could easily be cured by changing the interface around a bit. What I recommend is assigning the right mouse button as a smaller version of the spirit menu where it won't feel as "out of the way" during a match. Then reassigning the "move info" option to a keyboard key (ex. left click on bodyslam and press the "I" key to get the maneuver info). If you still feel that the feature just won't work then just ax the feature and resurrect it at a later time or for the sequel when you have had more time working out the idea. Don't take my post the wrong way I am not trying to flame you or anything, I just think you should try to fix or tie up the loose ends. Link to comment Share on other sites More sharing options...
Adam Ryland Posted November 29, 2004 Share Posted November 29, 2004 Well, I wouldn't say it's a dead feature. I said most people wouldn't use it, but some do; if you like playing tactically, then it's a great feature to have on your side, particularly in a really high level bout - personally I find it invaluable when fighting someone like Kikkawa, as it is the difference between taking that final Lariat or not. If enough people want it changed, then I will do so. Link to comment Share on other sites More sharing options...
Scott McFly Posted November 29, 2004 Share Posted November 29, 2004 I actually use most of my FS for defending moves, rather than kicking out. If I see my opponent going for his finisher and I know it's game over if he lands it, then I usually use my FS to give it less chance of landing. It's worked on more than a few occasions and sometimes I even come back to win. I find it odd that the CPU will never use it for that though. Link to comment Share on other sites More sharing options...
spmkillie Posted November 29, 2004 Share Posted November 29, 2004 nah adam, like you said, its a feature only a select few will use but i think its fully justified being there... its a feature i like and will use... its great having the chance of having the last gasp kick out... really adds to the excitement of the match Link to comment Share on other sites More sharing options...
XellenceOfXecution Posted November 30, 2004 Share Posted November 30, 2004 I, for one, use the FS enhancements often! I find they are a great way to guarantee (not always ;) ) that a big finisher hits. Link to comment Share on other sites More sharing options...
Cathcart Chiswick Posted November 30, 2004 Share Posted November 30, 2004 I don't know -- I've fought some high-level bouts as guys who had 70, 80 spirit, and cranking up the frequency on my finisher has won me more than one fight. I mean, you have a 20% finisher, you try it a couple times, it doesn't work, time is running out, so you throw 30 points of spirit in there, and suddenly it's a 50% finisher. Of couse it doesn't come into play in the lower-level matches, because you don't have the spirit to work with... I haven't played enough to know whether -- or, more accurately, [I]when[/I] -- it's a good decision. But I like that it's there. Link to comment Share on other sites More sharing options...
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