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I don't understand why I'm so horrible on offense


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I'm playing a presitge-tweaked (55, so I should finish .500) South Florida season, and I am completely horrible on offense no matter who I play. I was playing against one of the worst prestige teams in the game (Florida International) and lost 37-9. I was running a wing-t offense and had better players at every position (according to the color coded ratings) than the other team. Here are my stats: Passing: 8 of 38 for 142 yards, 0 TD, 4 INT Rushing: 23 for 8 yards My receivers dropped almost every single ball that was passed to them, and both of them are green rated against orange rated CBs with a yellow rated QB! My offensive line dominated in the ratings against both the d-line and lbs but you can see my annoyingly bad running stats. I was manually calling plays, by the way, and switched to picking the suggested play in the 4th qtr. What the heck is going on?
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maybe your offensive coach is better at running a different scheme. Maybe your players are not suited for the wing t. Check out the details of your staff and see if anything looks interesting. Also, dont call plays from formations which will 'penalize' you. Check your gameplan on that. Something is wrong, those numbers are terrrible.
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I called the plays dictated by my gameplan that I set before the game, choosing formations that provided a bonus or no negative bonus. I played another game and I've come to the conclusion that when I call running plays I get small/no gains, and if I choose the suggested play, I get slightly more (although still low). I ran just suggested plays for a quarter and my drives consisted of two no gain, no gain, no gain, punt drives. I guess my offensive line sucks or something. I did win a game against a relatively crappy team in double overtime...threw for like 400 something yards and ran for 15 on 18 carries. I guess I'm more used to NFL-type gameplans where you balance the game instead of overloading to your strengths.
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I had the same problem playing with Miami. My offense sucked so bad. My QB finished the season with under a 50% completion percentage. My RB averaged about 3.2 YPC. This is with Miami. According to the ratings I should have a sweet offense, but I couldn't even move the ball against non-ranked teams. If I just simmed the game without calling plays the team did better. The thing is that I know how to call a game. It is not like I just decided to download the game and have no football knowledge. I guess I will have to try it again with another team and see how it works out. Roy
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I also picked USF. I'm 3-1(0-0), beating FAU, ARK ST, and ECU. Just lost WV 24 - 6. My only set back ..INJURIES... Already lost my Starting QB, RB, OT, CB and 2 back ups. I know where i'll be budgeting next season. Having a great time with the game. A little hard to get use to. Just when you begin toknow your players the retail game is going to come out. I guess I'll finish the season 3 - 8. I just try to use the info from the coaches. Worked in the beginning, but with the injuries and the conference games coming ...just don't know.
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for the Wing-T question [QUOTE=dubb93]Correct me if I'm wrong, but isn't the Wing T an Option formation? If so, you should not be throwing the ball very much. As far as rushing, are you trying to run the option with a QB that isn't an option QB?[/QUOTE] This Offense has actually evolved to the point where it is quite versatile. The roots of the modern Wing-T go back to two main philosophies. The Delaware Wing-T: Was centered around the Buck sweep/Power series. misdirection was the primary assest of this philosophy as it threatened 2 or more different points of attack on every play. The play action pass was also quite prolific in this style. The Iowa Wing-T: This style was centered on the option game, primarily the Belly option to both sides. It also included trap option and load option as well and even grew to incorporate aspects of the Veer later. The run and shoot offense, generally credited to Mouse Davis is also derived from the Wing-T as many of the sets used in the Offense enable you to get 4 players into patterns fairly quickly. Today most Wing-T offenses incorporate parts from all these different schemes, as it allows you to tailor your Offense to your personel from year to year with minimal disruption to the core philosophy, which is attack your opponent with a core group of plays run from multiple formations, with different shifts and motions added. It is primarily a run first offense, but is diverse enough to be opened up if you have the right personel. BYU's current QB John Beck played in the Wing-T at Mountain View HS here in AZ and threw 41 TD passes his senior year as an example. This will probably always be my favorite Offense and I never get sick of talking about it :) Too bad it is rarely seen above the High School level anymore.
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[QUOTE=dubb93]Correct me if I'm wrong, but isn't the Wing T an Option formation? If so, you should not be throwing the ball very much. As far as rushing, are you trying to run the option with a QB that isn't an option QB?[/QUOTE] I was passing so much because I only gained 8 yards on 22 rushes :) The more I think about it, I think maybe I picked the wrong overall strategy for my team? I picked the one where the bonus formations featured the most green (skilled) players, which was the Option. Ah, the human element. Maybe I'll start a new season and see what happens with different players. My primary concern is the disparity between simulated games and played games where I call the plays that follow the offensive strategy for that week. Maybe I'm just going crazy!!!
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