DocBBall35 Posted November 30, 2005 Share Posted November 30, 2005 I have one issue with this game that I encountered in TPF. That is clock management. I'd like a short manual section that would describe in detail how to run the two minute offense. This includes when to click the timeout button to get the most time out of it, when time comes off the clock, how to manage the play clock (which doesn't exist), etc. As much help as possible in this area would be helpful, since clock management is what often decides close games. Also speaking of close games, I'd like to address the issue of the three-point conversion. I know this has been addressed before, but it's a bit unnerving when you give up a td to go down one, then the other team gets three points for kicking the PAT. I just wanted to reiterate this one more time. One last thing, I'd like to note the ease of use that comes with the interface. Beautiful. Thanks guys. Link to comment Share on other sites More sharing options...
JTV3 Posted December 2, 2005 Share Posted December 2, 2005 I'm also curious about the late-game clock management. Is there a way to get my team into a "hurry-up" or "no huddle" offense that I'm not seeing. Or perhaps do they automatically do it in late game situations where we are trailing? If the "no huddle" does exist somewhere, is there a way to activate it at any time in the game if I just want to wear out their defense? Link to comment Share on other sites More sharing options...
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