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Onlive - Your Thoughts?


StudioStu

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Onlive will be launching this month, what are your thoughts or predictions on the service? I wouldn't say that it's going to kill console gaming, but it does have major potential. From what I hear it's going to be 15 bucks a month. That's not bad so I'll probably check it out for at least one month just to see how it plays. If you haven't heard of it, check it out here.
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it could mean trouble for windows if it works pc games on macs. The only reason i use glitchy windows based computers is for games so if it does run on macs il be getting a mac

 

Yupp its gonna be for macs also

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I think this'll be best for Mac users, personally. I can't see it putting a dent into the PC market for several reasons (one of which Moe pointed out). I already have throughput issues when I have all of my rigs going at once and short of installing an OC-3 in my basement, this isn't going to help that any.

 

Besides, I'd want to have my internet connection tied up to play offline games why?

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  • 3 weeks later...

Well I received my invite from Onlive and have been using it for a few days now. Here are my thoughts...

 

Pros:

-It really does feel like I'm playing the games locally, no noticeable lag.

-Graphics look really nice.

-No installation for games is great.

-You can demo any game, full version for 30 minutes at a time, as many times as you want.

-You can rent games for pretty good prices.

 

Cons

-Full purchase price for some games seems a bit steep considering the type of service.

-There are a few games being advertised on their site that are not showing up on the games list.

-Since internet speeds fluctuate throughout the day, quality may go down at certain times.

 

So far, I'm enjoying using the service. I really haven't had much trouble with it. I'm looking forward to more games being added. Has anyone else gotten in?

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I signed up for the waiting list and hopefully I'll get some info about it soon. It seems like a very nice concept and if you have a nice internet connection I'd imagine this would work fairly well depending on how many users are active. Considering it's still in the beta stages right now I wouldn't imagine lag is a problem. I'm sure that's their primary goal in making sure that they iron out all network issues before going live. I doubt I would invest much into this but I figured it would be neat to try out.
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