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Anyone else abuse vacations?


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<p>Nope!</p><p> </p><p>

I do abuse the hell out of 'Face off but no contact' to avoid having to send anyone on vacation though. Even as large as my rosters tend to be, I generally have zero issues using everyone the amount they expect to be used. Sure, I'll have some 'irritated' midcarders but who gives a flip? They're MIDCARDERS. I have one game where I have 17 main eventers at National (all the usual suspects: Angel Williams, Hamada, Melissa, del Rey, Nattie, Beth, Mercedes, Gail, Jillian, MsChif, Mickie, Shantelle, Stock, Roxx, Haze, etc) and they all get used on every A show. Might be angles, might be matches, might be commentary, might be interfering/distracting, but they all get used. Pay per views is where they earn their keep so they always show on those.</p><p> </p><p>

The only times I've used 'give time off' was in testing (pre-release) and that was only because I had to.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="28191" data-ipsquote-contentclass="forums_Topic"><div>Nope!<p> </p><p> I do abuse the hell out of 'Face off but no contact' to avoid having to send anyone on vacation though. Even as large as my rosters tend to be, I generally have zero issues using everyone the amount they expect to be used. Sure, I'll have some 'irritated' midcarders but who gives a flip? They're MIDCARDERS. I have one game where I have 17 main eventers at National (all the usual suspects: Angel Williams, Hamada, <strong>Melissa</strong>, del Rey, Nattie, Beth, Mercedes, Gail, Jillian, MsChif, Mickie, Shantelle, <strong>Stock</strong>, Roxx, Haze, etc) and they all get used on every A show. Might be angles, might be matches, might be commentary, might be interfering/distracting, but they all get used. Pay per views is where they earn their keep so they always show on those.</p><p> </p><p> The only times I've used 'give time off' was in testing (pre-release) and that was only because I had to.</p></div></blockquote><p> </p><p> Someone who recognizes talent! So many people overlook Sarah Stock, even though she's one of the best women in wrestling today. Melissa, too. I love you!</p><p> </p><p> As for your, um, wildly bloated roster . . . I have no idea how you fit so many main eventers on a single show unless you have 3 or 4 hours to play with. On my 2 hour show, I can fit 6 matches and about 10 angles. I'm always playing up storylines, so I don't just toss people in there to do random promos. I dunno.</p><p> </p><p> I guess we all play cheap in some way. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>I only use vacations when someone actually needs time off. Either for a gimmick change, or because of injury (either legit or kayfabe).</p><p> </p><p>

I don't really get not being able to fit all your main eventers into every show. They're your top guys, shouldn't you WANT to use them? Isn't that the point?</p><p> </p><p>

A better question is why these guys are your main eventers, if you DON'T want to use them all the time? Perhaps those slots should go to people you're going to use more consistently.</p><p> </p><p>

Oh, and using main eventers in segments involving other storylines isn't playing cheap; it's good booking. Put someone that the audience cares about in a scene, and they'll care more about the other people in the scene too. When your heel beats up your babyface backstage, why not have an unused main eventer come in to break them up, or to call for a doctor? If your midcard babyface is getting ready for a big match, why not have a main eventer wish him luck? When your scheming heel is attacking someone, why not have him pay a main event heel to REALLY put the hurt on?</p><p> </p><p>

Vince McMahon has been running the most successful wrestling company in history (by a WIDE margin) for almost 30 years, and he does all these things, all the time. Main eventers aren't just there to be in the big programs; they're also there to let their popularity rub off on the undercard.* Do the same, and you won't have any problem keeping them all happy.</p><p> </p><p>

* Self-props for using there, their, and they're in one sentence. Grammar!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DreamGoddessLindsey" data-cite="DreamGoddessLindsey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="28191" data-ipsquote-contentclass="forums_Topic"><div>Someone who recognizes talent! So many people overlook Sarah Stock, even though she's one of the best women in wrestling today. Melissa, too. I love you!<p> </p><p> As for your, um, wildly bloated roster . . . I have no idea how you fit so many main eventers on a single show unless you have 3 or 4 hours to play with. On my 2 hour show, I can fit 6 matches and about 10 angles. I'm always playing up storylines, so I don't just toss people in there to do random promos. I dunno.</p><p> </p><p> I guess we all play cheap in some way. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I look at it this way. My main eventers are the ones I depend on to make me money. They're the ones who people pay to see (primarily) and they're also the ones making the most money. I want value and I want profit so above all else, those workers who cost more and have the best opportunity to create revenue, will get used til their wheels fall off. Everything in the promotion revolves around the top of the card. I also use storylines religiously but they're unchained and I always have cross pollination going on. </p><p> </p><p> For example, Shantelle & Sarah are my tag champs but they're being mentored in ring savvy...by Manami Toyota and Mariko Yoshida and they're feuding primarily with Mayumi Ozaki and Takako Inoue who really like the potential possessed by Pain & Suffering (Vanessa Kraven & Isis). Eight workers, one storyline, only two main eventers. Daizee Haze feuds with Mercedes Martinez and people start taking sides. Alexa Thatcher (UM), Amazona (M), and Black Rose (M) side with Daizee while Genesis (M) and Moose (Mickie) Knuckles (M) side with Mercedes with KAORU (UM) as a mentor. Again, eight workers, two main eventers, lots of cross pollination. In this way, there's a reason for the main eventers to appear on EVERY show but they tend to stick to the A show. My A show is 2 hours, my PPVs are usually 3 (4 for the big'uns). My matches tend to be short (minor - 5, medium - 9, major - 14 as minimums) and I often have a whole lot of 'em. Main reason for that is most mods tend to give women really crappy stamina. While my main eventers can mostly go 30+ minutes without gassing, most of the rest of the roster tops out at 20 or below (usually below). I don't find it that hard. In fact, I often have to lengthen some matches to fill time on many shows.</p><p> </p><p> As for my talent, heh, my top rivalry in pretty much every game in a real world mod is almost always Melissa-del Rey. I use it so much, it's cliche now. Sarah Stock-Mercedes Martinez is money too.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="28191" data-ipsquote-contentclass="forums_Topic"><div>Nope!<p> </p><p> I do abuse the hell out of 'Face off but no contact' to avoid having to send anyone on vacation though. Even as large as my rosters tend to be, I generally have zero issues using everyone the amount they expect to be used. Sure, I'll have some 'irritated' midcarders but who gives a flip? They're MIDCARDERS. I have one game where I have <strong>17 main eventers </strong>at National (all the usual suspects: Angel Williams, Hamada, Melissa, del Rey, Nattie, Beth, Mercedes, Gail, Jillian, MsChif, Mickie, Shantelle, Stock, Roxx, Haze, etc) and they all get used on every A show. Might be angles, might be matches, might be commentary, might be interfering/distracting, but they all get used. Pay per views is where they earn their keep so they always show on those.</p><p> </p><p> The only times I've used 'give time off' was in testing (pre-release) and that was only because I had to.</p></div></blockquote><p> </p><p> Do you have like...120 workers? <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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I don't do it on a week-by-week basis, but if a Main Eventer or Upper Midcarder isn't scheduled for the next PPV, I usually give him the entire month off. In my TCW game Sam Keith spent a lot of time on vacation, because I didn't know what to do with him. Typically I try to get them all paired up for the big shows, but something there's an odd one out. Maybe I'm pushing a Midcarder who isn't there yet. Maybe his next scheduled opponent isn't quite done feuding with his last opponent yet. Maybe I'm just sick of looking at them. Sometimes the pieces don't quite fall into place, and that's where I find vacations useful.
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Only use it when owners are negative personalities whom I do not use or storyline, gimmick change, injury absences. For the rest I try to get as many people on the show with ME first, then Uppermid, then the guys I want to push. For the rest dark time is good for training and giving them a pay day.
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Do you have like...120 workers? :eek:

 

I think you have me mixed up with LoganRodzen.

 

I only have 85 in-ring workers (17 ME, 17 UM, 26 M, 12 LM, 8 O, 4 ET, 1 Occasional).

 

Overall, I probably approach 120 since I tend to carry a ton of manager types (25 this time around). If you count the workers in development, I probably come closer to 200, actually.

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I think you have me mixed up with LoganRodzen.

 

I only have 85 in-ring workers (17 ME, 17 UM, 26 M, 12 LM, 8 O, 4 ET, 1 Occasional).

 

Overall, I probably approach 120 since I tend to carry a ton of manager types (25 this time around). If you count the workers in development, I probably come closer to 200, actually.

 

And I get lost with 20 on my roster :o

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And I get lost with 20 on my roster :o

 

I used to. Believe me. It's taken me many years and installments of TEW for me to even get used to National and higher. I could play as it but it wasn't fun. Playing as MAW was the perfect thing for me in TEW08 and I did the same this year. Slowly getting used to managing a tiny roster, then a small sized roster, then a medium roster, etc. is what got me to where I am.

 

I look at the three major brands I'm running as three different promotions. They all have major TV time with great networks throughout all of North America. When ratings come in (TV and PPV buys) I consider it a competition between my three brands. Screw the rest of the wrestling industry. :p

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Yeah, Logan's right.

 

Personally, I like developing talent. I found through testing that workers who sat on my roster appearing maybe once a month tended to develop faster than "in the wild" (i.e. sitting in the unemployment pool). Women's promotions in the C-Verse maintain insanely static rosters with little to no turnover so I couldn't just let people sit and then expect to sign them later and have them be effective. I'm very much a proponent for using the right tool for the job and keeping as many tools on hand as possible. At home, I tend to use screwdrivers and (needle nose) pliers 90% of the time but that doesn't mean I'm going to get rid of my rachet sets or soldering guns or sanders or drills. I haven't used my circular saw in years but if I need it, I have it.

 

Bottom line is, I develop talent far better than any AI can or does so I keep lots of workers to keep them moving forward. This is especially the case with manager types (which is why I keep so many on hand). An opener with a low skilled manager is bound to have both workers at good to great levels by the time that opener hits upper midcarder. Two birds, one stone. Probably the best example of this is the low card in my diary game (and the mod in general). Enhancement talent have managers (Seek & Destroy, the Commonwealth, etc). By the time those teams are contending for the tag titles, Ceri and Krystyna are going to be A LOT better than they would've been as eternal free agents (better entertainment skills, more over, etc).

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Yeah, Logan's right.

 

Personally, I like developing talent. I found through testing that workers who sat on my roster appearing maybe once a month tended to develop faster than "in the wild" (i.e. sitting in the unemployment pool). Women's promotions in the C-Verse maintain insanely static rosters with little to no turnover so I couldn't just let people sit and then expect to sign them later and have them be effective. I'm very much a proponent for using the right tool for the job and keeping as many tools on hand as possible. At home, I tend to use screwdrivers and (needle nose) pliers 90% of the time but that doesn't mean I'm going to get rid of my rachet sets or soldering guns or sanders or drills. I haven't used my circular saw in years but if I need it, I have it.

 

Bottom line is, I develop talent far better than any AI can or does so I keep lots of workers to keep them moving forward. This is especially the case with manager types (which is why I keep so many on hand). An opener with a low skilled manager is bound to have both workers at good to great levels by the time that opener hits upper midcarder. Two birds, one stone. Probably the best example of this is the low card in my diary game (and the mod in general). Enhancement talent have managers (Seek & Destroy, the Commonwealth, etc). By the time those teams are contending for the tag titles, Ceri and Krystyna are going to be A LOT better than they would've been as eternal free agents (better entertainment skills, more over, etc).

 

Not often does two paragraphs change my entire way of thinking about something, but boy howdy will I be playing TEW differently now.

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I only use vacations when someone actually needs time off. Either for a gimmick change, or because of injury (either legit or kayfabe).

 

I don't really get not being able to fit all your main eventers into every show. They're your top guys, shouldn't you WANT to use them? Isn't that the point?

 

A better question is why these guys are your main eventers, if you DON'T want to use them all the time? Perhaps those slots should go to people you're going to use more consistently.

 

Oh, and using main eventers in segments involving other storylines isn't playing cheap; it's good booking. Put someone that the audience cares about in a scene, and they'll care more about the other people in the scene too. When your heel beats up your babyface backstage, why not have an unused main eventer come in to break them up, or to call for a doctor? If your midcard babyface is getting ready for a big match, why not have a main eventer wish him luck? When your scheming heel is attacking someone, why not have him pay a main event heel to REALLY put the hurt on?

 

Vince McMahon has been running the most successful wrestling company in history (by a WIDE margin) for almost 30 years, and he does all these things, all the time. Main eventers aren't just there to be in the big programs; they're also there to let their popularity rub off on the undercard.* Do the same, and you won't have any problem keeping them all happy.

 

* Self-props for using there, their, and they're in one sentence. Grammar!

 

I agree with that. I have used it only a couple of times. With one of the top two, you can keep most of your roster happy with some liberal use of the bonus system where absolutely necessary, but by and large I'll keep most of my roster happy by giving them the appropriate time they and I feel is necessary for their place on the roster.

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Every week I don't use my main eventers and upper midcarders, I send them on a vacation for a week just so they don't get upset for being left off the show. Has the added benefit of actually making the wrestler happier.

 

Anyone else abuse vacations like that?

 

I do this too. Not so often for certain workers not appearing on my show (I'll find something for them even if they're not integral to that particular show), but moreso to fit a storyline and on rare occassions, gimmick changes.

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Yeah, Logan's right.

 

Personally, I like developing talent. I found through testing...

*chuckle* I get a kick out of this. Sorry, but I do.

 

To those newer and not in the know, when Remi says he's tested something, you should understand that means literal extensive testing using multiple saves, controls, etc. In past threads where, for example, Remi 'produced' his favorite product settings, he did extreme (to my view) amounts of testing, showed his work, etc. A better scientific method I've yet to see outside actual science labs, and any scientist would nod in thoughtful approval of Remi's methods.

 

I was talking to Cutler Hammer about this not 5 minutes ago (Remi, you remember him...).

 

Cutler remarked, "Remianen Labs®" and then promptly made Muppets "Beaker" noises... :D

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Kinda related, but is there a downside to vacations other than "can't use this worker until it's over"? Like can excessive vacations lead to the workers being upset or getting a worse personality?

 

I'm guessing vacations can have the same affect on personalities that bonuses can. I've seen moods change negatively only when their already upset for not being used. It makes sense though. Why would someone whose upset for not being used on your shows be happy with a vacation so they can miss more shows?

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