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How do you guys make this game fun?


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<p>Cocaine.</p><p> </p><p>

I dunno. You cant really answer that question for someone else. I actually dont play it as much anymore. I almost prefer modding. I feel that TEW has gotten a little to much like a game...... What I mean by that is, EWR was really just a fantasy booker with a bit of challenge. Now TEW is a challenge with a bit of fantasy booker. So what I do is cheat like crazy via the editor to make the game work how I want. I really dont care if the simulated fans take to an angle I did.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MrCanada" data-cite="MrCanada" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29553" data-ipsquote-contentclass="forums_Topic"><div>I almost prefer modding. </div></blockquote><p> </p><p> That's interesting. I just about prefer modding myself. It seems I spend the vast majority of my time modding, and at least half my games are specifically meant to test the things I've modded.</p><p> </p><p> Anywho, what makes TEW fun will be different for just about everyone. Some people like re-creating the real world, some folks like re-writing the past, some just like going wild in a completely fictional world. All I can suggest is that you try out a few things and hopefully you'll find something that clicks for you. </p><p> </p><p> I usually like to play out the fictional route myself; maybe create my own promotion or find a low-level but promising favorite wrestler and try to take both of them to the top of the wrestling world.</p><p> </p><p> Hopefully, there's something in there somewhere for you. </p><p> </p><p> <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="basketballchris23" data-cite="basketballchris23" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29553" data-ipsquote-contentclass="forums_Topic"><div>Obviously this game is different from EWR, but I've been trying games where I take a low promotion to the top by signing some of the more well-known indy guys that can put on a good match and all that jazz, but it's still not all that fun for me, so I'm wondering, how do you guys make your games fun?</div></blockquote><p> </p><p> Try playing in the default CornellVerse database.</p>
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<p>Diary writing has made made the game infinitely funner for me. I find that my booking is much better when I'm putting out a product.</p><p> </p><p>

Outside of my diary, I'm very partial to taking small/local promotions and building them up to the top. The best I've gotten is taking MAW to cult before my computer crashed, but I've got my 0/0/0/0 game up to regional now, and I've been building some very good talent along the way. Syd the Strangler and Mr. Sandman (Syd Collier and Mercutio Sleep) have become very good wrestlers for me.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="basketballchris23" data-cite="basketballchris23" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29553" data-ipsquote-contentclass="forums_Topic"><div>Obviously this game is different from EWR, but I've been trying games where I take a low promotion to the top by signing some of the more well-known indy guys that can put on a good match and all that jazz, but it's still not all that fun for me, so I'm wondering, how do you guys make your games fun?</div></blockquote><p> </p><p> What people find fun varies about as much as something can. The trick is to find what YOU enjoy, and do that.</p><p> </p><p> It sounds like you've been trying to run a similar sort of game each time, in the hopes that things will suddenly click. I'd remind you that a definition of insanity is trying the same thing twice, and expecting a different result. Don't try to force the round peg (you) into the square hole (that style of game).</p><p> </p><p> You've taken the low-level work-rate route, and it's left you wanting. How about taking on one of the big guns, and run something more Sports Entertainment? Maybe hop the pond to Japan, and tackle the unique challenges of a touring promotion, with the added fun of some wicked tournaments. The hoss-heavy European market has a rabid cult following in these parts, while Australia has the most unorthodox wrestling scene you could possibly imagine. Last, and certainly not least, you've got the lucha madness down Mexico way. Who could resist the simple joys of mask vs. mask matches, or the unlimited potential of a vibrant Trios division?</p><p> </p><p> That's just a brief overview of the wealth of possibilities you'll find throughout the Cornellverse. That's not even getting into the vast multitude of historical mods, or the wacky, zany fictional universes (universii?) that pop up. If nothing else tickles your fancy, who could possibly not enjoy booking a Superman vs. Batman feud? I ask you, who?</p><p> </p><p> </p><p> So, hit the buffet table, and start trying some different foods. Who knows, maybe you'll discover a love for bull testicles, or spider legs.</p><p> </p><p> Cheers!</p>
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<p>I find hot women and think about booking them well.</p><p> </p><p>

Yes, I find this game fun without actually playing it (because I suck at it). Occasionally I'll get around to actually doing something, but...</p><p> </p><p>

I'm best working with around 10 people in the size of at least Cult. That's not contradictory at all.</p><p> </p><p>

Also, Angry Gilmore makes this game fun. FUN I SAY.</p><p> </p><p>

Also also, finding Yoshimi Musashibo as the best technician in the world (I understand the fans saying that) <em>and</em> the best brawler (???). On the same day.</p><p> </p><p>

?______________?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Greg McNeish" data-cite="Greg McNeish" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29553" data-ipsquote-contentclass="forums_Topic"><div>If nothing else tickles your fancy, who could possibly not enjoy booking a Superman vs. Batman feud? I ask you, who?</div></blockquote><p> </p><p> Frank Miller's Dark Knight vs the namby pamby Superman from 'Last Son' wouldn't be fun to book. I mean really, who's going to buy Batman losing to that Hamlet-esque chump? And 'Batman squashes Superman' five times does not make for a compelling storyline.</p><p> </p><p> Now Guy Gardner (Blackest Night version) or Kyle Raynor (Ion) against Bats would be infinitely more entertaining.</p><p> </p><p> </p><p> Anyway, I've been playing TEW for....well, let's say a long time. The one thing that makes the game fun for me is that I don't know everything there is to know about it. I'm constantly finding new wrinkles or aspects of the game and that keeps it compelling. I'm a talent developer so anything I learn that allows me to do that more efficiently, is welcome. But I'm probably in the smallest possible minority on that (as I am with every game <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />).</p>
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<p>I tend to get bored just from reading results. I always have more fun doing C-Verse than Real World games. I don't know why, but Real World games aren't as fun. </p><p> </p><p>

But whenever I do run a Real World game. I usually take out a game like Fire Pro Returns, WreSpi 2, or Smackdown Vs RAW. I get a kick out of it. That is how I keep my games fun.</p>

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I can't get into real world games. Either I get bored witht he subject or get distracted by another mod/year. The CVerse is fantastic though. Between booking TCW and Kanzen most of my booking urges are satisfied. What ones aren't get covered by the greatness of the Over9000verse. Finally got to book Batsy vs Wolvie!
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For me the game got fun when I played it for a few months, i was WWE in a real world KYR mod. I wanted WWE to have my stamp on it , i wanted to remodel some of the structure of the divisions.

 

After 7 months of buying and sacking and altering divisions ive now got my company to how i like it with people I brought in rising towards the top of the company.

 

So yea in summary i find it fun to put my mark on the top companys.

 

I got rid of the Womens division as i didn't have room to have them on my shows.

 

Made a 3rd major brand, Made the Tag division competitive.

 

Made new top stars such as Making Ted Dibiase the top heel in the company.

 

Brought in younger indie guys and raising there popularity etc.

 

Also made the core of my roster as good in ring stars.

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I've put myself into the game. I've created relationships with characters (Matty Faith - hate, American Patriot - loyal) simply by making a few decisions within the game. I've added a few relationships that I felt would have happened. I've been playing my current save for 12 and half years of game time. Working with people over that many years is going to create relationships that the game doesn't always reflect. I've taken it upon myself to add these to my game world.

 

I also (attempt) to do a lot of what Remi said. I try to build people into stars and hopefully improve their skills as much as possible. I have a lot of fun matching workers together for programs with each other depending on what they need to improve on. If I don't think the workers involved will gain ANYTHING from each other, I probably won't do it. I spend a lot of time matchmaking, but spend very little time putting angles together because I have a better idea of what needs to be done because I've seen what workers can do by constantly looking at stats.

 

I think you have to throw yourself into a game and stick with it. If you feel bored, play another game completely or read a book. DON'T just start a new promotion. I think if people gave the saves they start a lot of time and patience, you'll have a really awesome game world to play with. It just takes time to get used to your workers, but when you finally see somebody you REALLY like... you're going to get behind them. And you won't wanna stop. :D

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Definitely the kind of question where everyone is likely to have a little bit different answer.

 

To me, if I end up "power gaming" - that is booking simply for results, which can tend to happen in non-diary games - the game gets repetitive. That's true of almost any sim I've played, and I've palyed a lot of them. You do the same thing over and over simply to see a result and after awhile, what's the point? Once you have a good handle on the game and can consistently get good results, its easy to fall into that trap and get bored.

 

I don't play TEW for the challenge. I tend toward running promotions that are limited in the challenge they provide. Because to me, what makes the game fun and interesting is the creativity it allows you. Which is something that almost no other sim provides. I have a ton of freedom in how or push I use given characters and how I run the promotion. I come up with specific storyliness I want to run and character arcs I want to play out. Even some mini-challenges, which are usually simple stuff like get a certain worker over.

 

The creative freedom is why I love the CornellVerse. We are given enough information so that the universe has life, yet we are also given a lot of freedom in how we interpret that. I can run the SWF with pure cartoony characters (think 80s WWE), with over-the-top storylines but good undercard action (mid 90s WCW), or Attitude era WWE. I can run TCW as a pure wrestling fed (eschew promos entirely) or like a national version of ROH. I can use Faith as a never-say-die pure babyface, a sarcastic tough guy, or a Stone Cold type badass. I don't find that freedom in real world mods - I end up feeling restricted by the established promotions and characters, which is ironic, since those established aspects are what attracts one to a RW mod in the first place.

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The creative freedom is why I love the CornellVerse. We are given enough information so that the universe has life, yet we are also given a lot of freedom in how we interpret that. I can run the SWF with pure cartoony characters (think 80s WWE), with over-the-top storylines but good undercard action (mid 90s WCW), or Attitude era WWE. I can run TCW as a pure wrestling fed (eschew promos entirely) or like a national version of ROH. I can use Faith as a never-say-die pure babyface, a sarcastic tough guy, or a Stone Cold type badass. I don't find that freedom in real world mods - I end up feeling restricted by the established promotions and characters, which is ironic, since those established aspects are what attracts one to a RW mod in the first place.

 

This is also why I love the CVerse. I'll get extremely bored with a RW mod simply because I've began doing things that "wouldn't happen in real life" and it kills the game for me. People within the real world simply have too much history behind them and it makes it difficult for me to use those characters.

 

Having a database like the CVerse where workers have a back story, but nothing else leaves for a lot of interpretation and leaves the door open to a lot of possibilities. I'm already handicapped when it comes to creative thinking, so having ZERO limitations to roam free throughout the CVerse is perfect for me. I can never get bored with the default database because I still haven't learned everything about it. And I doubt I ever will. :o

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This is also why I love the CVerse. I'll get extremely bored with a RW mod simply because I've began doing things that "wouldn't happen in real life" and it kills the game for me. People within the real world simply have too much history behind them and it makes it difficult for me to use those characters.

 

Having a database like the CVerse where workers have a back story, but nothing else leaves for a lot of interpretation and leaves the door open to a lot of possibilities. I'm already handicapped when it comes to creative thinking, so having ZERO limitations to roam free throughout the CVerse is perfect for me. I can never get bored with the default database because I still haven't learned everything about it. And I doubt I ever will. :o

 

With real world games, I'm always trying to find that right balance between "keeping things realistic" and "doing what I want". I almost never find that balance, and doing things too far one way or the other will kill a game for me before long. One of the only real world games where I found that balance for any length of time was my WCW diary game based on Genadi's fantasy scenario.

 

I like to think I know the C-verse pretty well... but in truth, its only portions. I know the US and Canadian scenes pretty well. But I am far less knowledeable about Mexico and Japan, and I'm damned near clueless when it comes to Europe and the UK.

 

Another beautiful aspect to the C-verse is that should you ever become "too familiar" with or simply need a new scene, there are two great historical mods that are pretty much canon.

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Another beautiful aspect to the C-verse is that should you ever become "too familiar" with or simply need a new scene, there are two great historical mods that are pretty much canon.

 

Couldn't agree with you more. CV77 and CV97 are very awesome CV mods. Without them your TEW game isn't complete... I have a game with HGC in '97 that I'm playing VERY slowly and my CWB game that's in late '78. :cool:

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If RW mods are your thing, about my favorite thing to do is to take a top promotion and Vince Russo it. Totally run it into the ground with nonsense booking, use the copy save button to quit and sim ahead to see how the computer fixes your mess.

 

My favorite RW game was one where I booked Eric Bischoff as WCW champion, Disco Inferno to end Goldberg's streak, and had the Cruiserweight title change hands on EVERY show.

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I usually set goals for myself and lay down a few ground rules. For example, I may have a rule for that game that alumni will always have a place on my roster, so whenever a worker who has worked for me in the past can work for me again, I try to hire them (within reason), or I may have a goal that one of my workers will end up in the biggest promotion in the game and try to groom my roster so that can happen. I rarely ever play an already existing promotion in whatever data I'm using, I tend towards opening my own and building my own stars rather than being "Supah Indy" #2354 that uses the typical crowd. I like seeing workers I picked up out of the free agent pool go on to have awesome careers and being able to point at the guy or gal and say "I made that star when nobody else would've touched them". I also like establishing my own brand and building it a place among the better known names (becoming the preeminent name in wrestling on the west coast over APW and PWG, for example). You have to remember, TEW is a sandbox, there isn't "winning conditions", just those you make for yourself.
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I find imagining out my show in my head and even acting it out in my head (don't judge me) and planning what they say, kinda like an imaginary, quicker and less complete imaginary diary:D, especially with my bigger angle (i.e Matty Keith just retired Christian Faith and I imagined the match the hype and even Christian Faith looking around the arena in silence, dropping his arrogant heel gimmick all together and after being so charismatic and entertaining throughout his wrestling career, it end with him, head down walking to the back and embracing the moment. That makes the game fun for me
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I find imagining out my show in my head and even acting it out in my head (don't judge me) and planning what they say, kinda like an imaginary, quicker and less complete imaginary diary:D, especially with my bigger angle (i.e Matty Keith just retired Christian Faith and I imagined the match the hype and even Christian Faith looking around the arena in silence, dropping his arrogant heel gimmick all together and after being so charismatic and entertaining throughout his wrestling career, it end with him, head down walking to the back and embracing the moment. That makes the game fun for me

 

Couldn't agree more my friend. I imagine everything in all the games I've played thus far.

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Yeah, I too am guilty of imagining it playing out in my head. Even sometimes play by play of matches. Think it helps, as it gives me an understanding of a worker's mannerisms and style.

 

And let me tell you, Terry Lambert vs. Sam Strong, with Strong still nursing his bruised ribs, was one helluva bout to watch. In my head.

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Sometimes I get so wrapped up in my game that I can't wait for the payoff match. My fiance has probably questioned her love of me when I come to bed with a dumb grin on my face.

 

Fiance: "Why are you smiling?"

 

Slack: "Well right now, Steve Austin is still apart of the Million Dollar Team, but he's getting ready to quit. He's going to throw the Million Dollar Belt in a river and fight Sid Vicious at Wrestlemania 12! It's going to be a jumpoff for Austin!"

 

Fiace: "Wow, you're such a dork."

 

Me: "..."

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