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Unknown Company Tips


Guest codey

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Because I've never played WMMA prior to now, and I'm sure there are other people that like to play this way as well. Any tips to keep a nothing company afloat will fit perfectly in this topic.
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Because I've never played WMMA prior to now, and I'm sure there are other people that like to play this way as well. Any tips to keep a nothing company afloat will fit perfectly in this topic.

The most important thing is to increase the popularity of your fighters as fast as possible. Not so much that you can't rehire them when the time comes, but the popularity of your fighters is more important than anything else. Money will come once you make it big enough.

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Any advise on the most I should be paying fighters? The company I started is owned by JK Stallings, so I gave them 500,000 to start.
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Oh my god. Try to go as low as you can when it comes to base pay, merchandise, and medical cover. It might seem like a pain in the ass to give a higher than needed signing bonus, but if it means they accept weaker offers for themselves (and better ones for you) go for it. Short term loss, but long term, it's a good idea.

 

Oh yeah, if the fight has a negative win-loss ratio and a losing streak, try to give them peanuts. In WMMA2 (not this one) I managed to give a High regional fighter a $1800 base pay, $100 signing bonus, and nothing else.

 

Why would you want to keep this kind of fighting? Not much. But you'll need some people at the bottom to give wins to your better fighters that somehow go on losing streaks, especially if they are against top competition.

 

Here's what happened to me before.

 

winning streak vs. winning streak: one of them lose

broken winning streak vs. broken winning streak: lose again

on a losing streak vs on a losing streak

 

It's very easy to transition to losing streak within three fighters.

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Any advise on the most I should be paying fighters? The company I started is owned by JK Stallings, so I gave them 500,000 to start.

 

The 2 biggest things you can do is only offer $100 signing bonus and 1% of Merchandise sales. Most all low to mid level guys will accept this, especially if they are not employed and it saves you ton of money early on. You have to do all the contract negotiations manually of course, but its worth it.

 

Also hire some veterans (Graham Goodbody, Marvin Stevens) to associate contracts. Other promotions won't try and steal them as they are on the way down and you can always get them at least 2 pay levels cheaper than their asking price. Plus they do have some name recognition and will help build your young guys.

 

Also always use a -/+ performance scale (I usually use 7.5 or 5.0%) this way their salaries can drop if they don't perform.

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When signing 0-0 guys I have found the only thing to change from the default offer is offering a signing bonus, they eventually back down over everything else (unless it's matches or contract length which I haven't seen 0-0 guys argue about)
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The 2 biggest things you can do is only offer $100 signing bonus and 1% of Merchandise sales. Most all low to mid level guys will accept this, especially if they are not employed and it saves you ton of money early on. You have to do all the contract negotiations manually of course, but its worth it.

 

Also hire some veterans (Graham Goodbody, Marvin Stevens) to associate contracts. Other promotions won't try and steal them as they are on the way down and you can always get them at least 2 pay levels cheaper than their asking price. Plus they do have some name recognition and will help build your young guys.

 

Also always use a -/+ performance scale (I usually use 7.5 or 5.0%) this way their salaries can drop if they don't perform.

I agree. Plus, having a higher +/- saves you money over time if they are willing to give up a huge chunk of the win bonus. I've done that before.

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