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BBCF demo updated


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I just updated the demo to version 1.01. You can get it here: [url]http://www.greydogsoftware.com/downloads.php?id=50[/url] You can either uninstall the old version or simply install this one over it - both methods should work OK (although the first is probably a little cleaner). It's a 35 MB file. The first thing is that version 1.00 saves will not work with this. With all the changes to automating the academics, changes to the player pools, allowing users to specify alma maters and some other changes, I really needed to modify the save format a little. Now, saves created in 1.01 will work with the final retail version, so feel free to start a career now you intend on finishing with the full version. As to items fixed, there are a bunch and I will try and highlight some of the bigger ones: 1. Academics can now be outsourced to your staff like other aspects of your career. 2. Users can choose their alma mater for their coach on league creation. 3. Improved the polls logic. 4. Bowl selection should now avoid same conference teams unless it's a 1-2 final game. 5. Bowl selection should not choose 5-win teams over available 6+ win ones. 6. The game will now lay in front of the windows taskbar for 1024X760. 7. Improved coach and transfer logic. 8. Recruits now wait a little longer to commit and some of the lower recruits will commit earlier (ie, not the last week). 9. Adjusted recruiting logic to make better decisions. 10. Changed the recruit pool position and talent level to provide more recruits and a more realistic experience. 11. Added in depth chart locks (quick note - the locks are only designed to allow the user to lock and suggest without having certain guys get moved. Once a game starts, all locks are removed so that the AI can handle injuries.) 12. Added more plays - especially option plays to the left-side and option plays focusing on the wingback and fullback. 13. The wingback is now grouped in with the fullback for specifying % of carries. If the set called has only a fullback, he will run it that %. If the formation called has both, the carries will be split 50-50 between wingback and fullback. 14. End of game/half logic improved to better call plays/handle fourth downs. 15. Red zone logic improved to not call dime defenses on 3rd and goal from the 2 and use more goalline. 16. Field goals should be more realistic from a standpoint of poorer kickers. 17. The AI will now pull starters in a blowout and replace with second/third string guys. 18. Fixed PAT issues (fields goals, retaining possession,...). 19. Fixed penalty and field position issues. 20. Fixed other reported bugs on the forums. So, have at it and let me know what you guys think.
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[QUOTE=Roger Kaputnik]Could you compress that file? It took me forever to download last time.[/QUOTE] It's only 38 MB and I wanted to make sure everyone had the proper graphics files and new logo/field mods. So, I figured it would be safer to have everyone download this final version. As an aside, the the retail download (if you have the demo already installed) should be under 20 MB.
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but i am waiting to play more than one season ... to view effects of training camp and how new recruits perform compared to ratings .... top rated players don't always perform that well at the next level - even with the best scouting. if you recruit a strong armed lower accuracy qb for west coast offense - the qb may never develop. but the game looks great
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