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If you edit everybody's takedown stats to 0 and their defence to 100 as well as their tactics you can be pretty sure the fights will remain standing. You just need to use a bit of imagination!

 

I guess tactics to 0 would have to suffice because eventually someone will develop a ground game.

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I think there can still be takedowns though can't there? I know I was experimenting with it before. If you edit fighter tactics you may be able to avoid all takedowns

 

Indeed. You don't have to lower the takedown stats. Fighters will probably attempt it anyway + their stats will grow so it's not an option.

 

You should alter their strategy to always 'stand and bang', or whatever boxing strategies there are, and you're good to go. I hope you can mass-edit this, but I fear that's not the case. :p

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inb4 Adam Ryland appears and tells us all how just because you put takedowns to 0 it doesn't mean the opponent will never shoot for a takedown.

 

I've tried doing this for ages, everytime one will eventually shoot. I found Bogdonovich a good template because he never seemed to shoot but a little bit of editing and I realised he will, it's just a matter of fact, really.

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You would also probably have to edit all their submissions down to zero as well to hope no one attempts a standing guillotine against the cage/ropes (dont know how low their skill has to be to not attempt that)

 

I would say you could end up getting decent results most of the time, it just won't end up being perfect with no takedowns/submissions, there also isn't a way to exclude kicks/clinches so you would at best get a kick boxing sim

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I was actualy a little dissapointed there were not more rules for that.

 

If there were additional options such as No Takedowns, No Kicks, No Submissions, No Striking, instead of being a MMA simulator it would have the ability to be a total Fight Simulator, allowing you to have Boxing, Kick Boxing, Muay Thai, BJJ, and Wrestling match ups. And yes I know its meant to be an MMA simulator, but a few more rules could enhance the game options quite a bit.

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I see how that could be cool, but in the end it's an mma game. What would the fighter records look like, etc? It would turn the game into something it's not, I fear. (Although anyone that wants to start a grassroots movement to get ryland to do a boxing promoter game will habe my support!)
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I was actualy a little dissapointed there were not more rules for that.

 

If there were additional options such as No Takedowns, No Kicks, No Submissions, No Striking, instead of being a MMA simulator it would have the ability to be a total Fight Simulator, allowing you to have Boxing, Kick Boxing, Muay Thai, BJJ, and Wrestling match ups. And yes I know its meant to be an MMA simulator, but a few more rules could enhance the game options quite a bit.

 

You nailed it in your own post... it's an MMA simulator, where boxer fight judokas who fight sumo wrestlers who fight muay thai fighters who fight jiu-jitsu specialists. The game doesn't have the stats built into it to accurately simulate any of the individual sports properly, so even if the rules were to be brought in to enforce boxing rules it couldn't run a good boxing match as the stats would be available.

 

I'd never be against a "World of Combat Sports" type game, but the sheer complexity of trying to measure similar stats from one sport to another would be a massive task all on it's own. Muhammed Ali might have amazing footwork from a boxing point of view, but when it comes to MMA it might be average at best since he has no clue what other styles of fighters will do. And his footwork in a judo sense?

 

For WMMA to simulate this kind of thing every fighter would need to have stats for their own discipline, potential for crossover type situations, a game engine that decides how skills can translate across, enough fighters/promotions/governing bodies/rule sets/etc to populate the gameworld... thats probably reaching a minimum of 10,000 people just for a reasonable sized database, which given the increased complexity required for a game like that would require huge amounts of processing power, resulting in huge load times and god knows what else....

 

Not that I'm against it though. It would be cool. But it doesn't seem viable, especially when MMA's demographic fits in so nicely with the computer game buying demographic and others less so. It always comes down to the money in the end. :p

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Its a fun thought, but have to agree with Derek. Its not what the game engine is designed to simulate. Striking in MMA is not the same as in kick boxing, let alone in boxing. Even if you could adjust stats so no one would try for takedowns, the fight engine is not going to simulate a boxing match properly because that's not what its designed to do.
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I thought if u went to tactics and pick "not at all." they won't even try it.

 

They shouldn't, but it's not a guarantee. Similarly, fighters develop new skills over time. It's an MMA game, so even if your promotion tried to be boxing only they are still gonna learn other aspects of MMA asides from boxing in order to be a better MMA competitor.

 

Anyone trying to run a boxing type organisation is simply going to have to do a lot of edits that will never truly work, as the fighters will continue to be MMA competitors and will always cross train. It's up to you if you want to do that with your game, but there is no way to ensure the game will do that no matter how you edit it. Even with constant edits you'll end up with a lot of work for little reward, which sounds like the opposite of fun... in fact, it sounds suspiciously like work! :p

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  • 2 weeks later...
Thought I would bump this as I was planning on trying out a kickboxing promotion and was wondering what kind of success anyone has had trying to run a stand up company. I'm going if the fights go to the ground every now and then but I'm wondering what kind of occurances people are getting.
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Guest Asaemon
I'm also planning of running a stand-up promotion. Since i´m not done with the editing yet i have only simulated quickmatches, but i´ve never seen a fight going to the ground yet when i'm using edited individual tactics and grappling skills.
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